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GameDev.tv Community is for students and instructors to help you on your GameDev journey. Ask questions and get advice regarding different aspects of game development here.
GameDev.tv Community
24m ago
Hello, I’m having trouble with the FOR loop section. I followed along, but as soon as I disconnect the nodes, it stops resetting my player when touching the traps in the game. It’s not recognizing the signal in the for loop.
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GameDev.tv Community
24m ago
This is the Blender Collaboration 2024, week 18 challenge. Don’t be afraid to join, a lot of us are beginners. This is all to practice, have fun, learn, and get together.
This week’s subject is “Alice in Wonderland”.
Alice in Wonderland - Alice’s Adventures in Wonderland is an 1865 English children’s novel by Lewis Carroll, a mathematics don at Oxford University. It details the story of a girl named Alice who falls through a rabbit hole into a fantasy world of anthropomorphic creatures.
Subject selected by the previous Week 16, 2024 “Shrine" winner Lintari
The rules are simple. 1 subject, 1 ..read more
GameDev.tv Community
3h ago
hi there! im getting a error when i add coordinates of a blocked tile, in my case Red is my blockedColor, Green is my Walkable color/Default , gray is my path and white is explored, it works fine with coordinates where the path is Green but if i add coordinates that are colored in red, its giving this error:
KeyNotFoundException: The given key ‘(2, 3)’ was not present in the dictionary.
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <5b93611b6ff043439d403fbb0837bc10>:0)
i can send more information if required
PathFinder.ExploreNeighbors () (at Assets/PathFi ..read more
GameDev.tv Community
8h ago
Following along with Bram I found an issue that was previously discussed with a different end result (that user had made a new very different weapon).
When I shoot my Rifle it expends both my Medium and Small ammo types and vice versa, SMG fires Rifle rounds.
I am not sure what the issue could be the code looks spot on and I set the ammo types as Bram did using the inspector assign function.
I thought it could be caused by the copy pasting of the weapon models/scenes but that’s exactly what Bram did and did not exhibit this issue.
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GameDev.tv Community
10h ago
So after adding the new rifle to the game I noticed an issue with the particle effect for the bullet impacts, it now holds the last location hit and repeats there, particularly when shooting into a void.
if aiming at a collision enabled surface the particles hit the location as expected but when I shoot into the air for example the particle effect plays at the last location that it collided with.
Is this normal behavior in this instance? Is there a setting or code to prevent this? I ask because let’s say I add a shotgun with a 30m maximum range and shoot at a wall 50m away I don’t want the eff ..read more
GameDev.tv Community
12h ago
I kind of hate the underwater terrain I did, but figure I can always tinker with that later, here’s a little 8 second clip of my guy swimming around
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GameDev.tv Community
12h ago
So it appears that in Blender 4.1 the auto smooth angle that you mention in the video has been replaced with the “shade smooth by angle”. Using this option I was able to achive the same effect that you demonstrated in the coruse.
My question is where do I find the angle selection for this option? I looked where it was in the video and the normals line in the “object data properties” tab has been removed.
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Thanks for your assistance.
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GameDev.tv Community
13h ago
After completing the Player Death module scripts for the Unity 2D RPG: Complete Combat System course, at start and after respawning after death, the player now destroys destructible objects just by touching them if I do not press the mouse button. If the left mouse button is pressed, then this does not occur. I also receive the following error in the code at start and after each time the player respawns after death:
NullReferenceException: Object reference not set to an instance of an object
DamageSource.Start () (at Assets/Scripts/Player/DamageSource.cs:11)
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GameDev.tv Community
16h ago
It’s worth noting the “Repeat” flag is also in a different spot than it was when this video was made. It’s now found in the CanvasItem’s “Texture” section.
When “Repeat” is off, my maze looks like this:
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When “Repeat” is on, my maze looks like this:
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The texture seems normal in the inspector:
It looks to me like the texture is being repeated horizontally, but not vertically. I’ve looked around at other settings and also done some googling but I can’t seem to find anyone else talking about this problem.
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