JVM Gaming
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New to Java game development? Post your questions here and get them answered. JVM Gaming is a place to talk about game play and design, debugging, showcasing your game demos to other, talking about your game progress and much more.
JVM Gaming
1y ago
Activity is so low on this site now so I think it’s about time to move it to read only mode.
I’ll be doing this at the end of January
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JVM Gaming
1y ago
CROWDSOURCING POKER APP DEVELOPMENT TEAM $400 to $1000 reward
We’re looking for a development team that have already built a poker app and can develop a poker app for us. The app will be a real money game with rake.
We’re paying $400 to anybody who can direct us to a team that can prove that they have already built/published a poker app and can work with us.
We’re paying $1000 to anybody who can direct us to the exact team that built PPPoker, KKPoker and XPoker. They shall be able to prove that they can build a similar app for us.
You can email at anthonyjr.decastro@gmail.com or Telegram @anth ..read more
JVM Gaming
1y ago
After so many time, I spend some time on my old 4k 2013 entry to make it work as desktop app, in full-screen, with sound and a shared score board.
I’m proud to present you my little game “remastered” : Space devastation 2 (hosted on itch)
The base gamplay stay the same. It’s a rail shooter/bullet hell. you can move with your mouse, you have 2 type of fire but you must manage your energy. 10 lvl, One upgrade each 2 lvl. 10 to 30 min game.
All in pure java. (More info about how to play in the game itself)
If you like small game, I wish you luck to take your place in the score board !
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JVM Gaming
1y ago
I am looking to create a new system for gaming. I have purchased a Core i7 Processor with 8 GB RAM and 512 GB SSD.
I am just confused about the Graphic card. I am planning to buy EVGA 04G-P4-2982-KR ( {https://www.allhdd.com/evga-04g-p4-2982-kr-graphics-card/) I am not sure if it is good for gaming or if I should buy a NVIDIA
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JVM Gaming
1y ago
Hello there!
One of the methods of storing the textures is by using hash tables. It’s very nice, because we can call the data by a string we can build easily on-fly. For example, I want to render a pine tree that have 20th (dec) texture. In order to render it I can build the string “tree_pine_20”, or “tree_07_20” because the id of tree is, for example, 07 (dec). It’s very comfortable, but the textures are kept in the RAM and the hash table is maintained by the CPU (if I’m not mistaken), and it’s not good, especially if I have render very much of them. It can kinda lower the FPS.
Now, I’d like ..read more
JVM Gaming
1y ago
Persism is a light weight, auto discovery, autoconfiguration, and convention over configuration ORM (Object Relational Mapping) library for Java 17 or later.
By the numbers
100k jar
400+ unit tests
90% code coverage
11 supported dbs
0 dependencies
Release Notes
General Documentation
Javadoc
Code coverage
Thanks for the support!
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JVM Gaming
1y ago
from many days an idea stuck in my mind that is it possible to make a java game consol having 240 320 lcd. and can play java games.
the embedded system require for this task is really cheap… and i am here to discus that more function can be add to this game consol.
it would be definitely a huge market specially as a toy product
the idea is
1.the game could be loded therw one or two sq inch cartiage having
some attrective griphic to attrect kids… the developers can feed their few games on it… which are not avalable online… this will creat a new market for java developers as they could sell ther ..read more
JVM Gaming
1y ago
Hello friends, I have been having a problem that I cant seem to solve it anymore. Actually recently I am experiencing a problem that Discord JavaScript error on Windows 10 PC. I have no idea what could be the issue behind this. Does anyone have any idea about how can I able to fix it? Any kind of help would be highly appreciated.
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JVM Gaming
1y ago
Dear all,
I have put together some basic classes to make a first Jump’n’Run prototype, however there is one issue, I can’t fix myself. When pressing the “jump” key, my avatar jumps up until max height is reached, then begins to fall. If the jump key is still pressed when the avatar collides with the ground, it starts to jumps up again immediately.
What I rather would like to have is that the avatar can only jump again, when the respective button has been released.
I have tried to achieve this by checking current and previous key state after landing, i.e. if the key state is now not-pressed/rel ..read more
JVM Gaming
1y ago
Around 2008 there was a MMO named Darkfall, at that time some 200K players have tried and played it. Its second version, Darkfall: Unholy Wars was shut down around 2012. The game itself is a legend, many later games were influenced by it. The game has unique action based competitive PvP combat.
The license to the discontinued original game was bought by a volunteer team to develop it further. Now many years later the game is being technically updated, and prepared to re-launch on Steam:
The team is looking for Java devs to develop various features on volunteer basis. This is an existing and w ..read more