Oculus Developer Forum » Unity VR
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This section of the forum is a place to share Unity VR development feedback, issues, and challenges. Oculus Developer Forum is a place to create, play and explore, together virtually from anywhere.
Oculus Developer Forum » Unity VR
3d ago
Correction: It's working properly on Quest 3, but not on Quest 2 ..read more
Oculus Developer Forum » Unity VR
3d ago
I ended up having the exact same issues, following the guide here:
https://developer.oculus.com/documentation/unity/unity-customize-passthrough-loading-screens ..read more
Oculus Developer Forum » Unity VR
3d ago
Apologies, it seems like this is already implemented:
https://developer.oculus.com/documentation/unity/unity-customize-passthrough-loading-screens ..read more
Oculus Developer Forum » Unity VR
3d ago
I have found that this is still under consideration:
https://portal.productboard.com/brs5gbymuktquzeomnargn2u/c/2455-splash-screen-support-for-quest-passthrough
However, I know that there are games that achieve this, such as First Encounters. However, I am not sure if they are developed natively or in Unity ..read more
Oculus Developer Forum » Unity VR
3d ago
Hi all,
I'm coding a VR experiment in Unity using the Meta Quest 3. Everything works so far, but I can't for the life of me figure out why my haptic don't work? Here's a snippet of my code just in case I'm missing something obvious:
using System.Collections;using UnityEngine; public class ScreenOverlay : MonoBehaviour{ public Canvas overlayImage; public Haptic1 hapticScript; // Reference to the Haptic1 script private float hapticDuration = 0.5f; private void Start() { // Ensure the overlay image is initially disabled overlayImage.enabled = false ..read more
Oculus Developer Forum » Unity VR
3d ago
Unfortunately, no. I'm kinda out of ideas for this problem ..read more
Oculus Developer Forum » Unity VR
3d ago
Ahhh. It seems they don't work with standard Quest 2 controllers.
https://developer.oculus.com/documentation/unity/unity-multimodal/
In the Hardware Compatibility section, it says:
Quest 2 with Quest Pro controllers
Quest Pro, Quest 3, and all future devices.
So I need a Quest Pro controllers?  ..read more
Oculus Developer Forum » Unity VR
3d ago
It works on Quest 2 only if you have Pro Controllers, not with the stock ones:
https://developer.oculus.com/documentation/unity/unity-multimodal/#compatibility
  ..read more
Oculus Developer Forum » Unity VR
3d ago
Unfortunately my Quest 2 doesn't connect with Link Cable currently. But I noticed that even when using the Quest 2 standalone, in the Quest's Main Screen I can either use controllers or hands. Not both concurrently. Does this work in your Q2's Main Screen ..read more