Re: Enable Passthrough during loading or splash screen. Three dots background remains black.
Oculus Developer Forum » Unity VR
by ani.ta
3d ago
Correction: It's working properly on Quest 3, but not on Quest 2 ..read more
Visit website
Re: Enable Passthrough during loading or splash screen. Three dots background remains black.
Oculus Developer Forum » Unity VR
by pegassy
3d ago
I ended up having the exact same issues, following the guide here: https://developer.oculus.com/documentation/unity/unity-customize-passthrough-loading-screens ..read more
Visit website
Re: Enable Passthrough during loading or splash screen. Three dots background remains black.
Oculus Developer Forum » Unity VR
by pegassy
3d ago
Apologies, it seems like this is already implemented: https://developer.oculus.com/documentation/unity/unity-customize-passthrough-loading-screens ..read more
Visit website
Re: Enable Passthrough during loading or splash screen. Three dots background remains black.
Oculus Developer Forum » Unity VR
by pegassy
3d ago
I have found that this is still under consideration: https://portal.productboard.com/brs5gbymuktquzeomnargn2u/c/2455-splash-screen-support-for-quest-passthrough However, I know that there are games that achieve this, such as First Encounters. However, I am not sure if they are developed natively or in Unity ..read more
Visit website
Touch Controller Haptics Don't Work in Unity Scene?
Oculus Developer Forum » Unity VR
by olly.356959
3d ago
Hi all, I'm coding a VR experiment in Unity using the Meta Quest 3. Everything works so far, but I can't for the life of me figure out why my haptic don't work? Here's a snippet of my code just in case I'm missing something obvious:  using System.Collections;using UnityEngine; public class ScreenOverlay : MonoBehaviour{ public Canvas overlayImage; public Haptic1 hapticScript; // Reference to the Haptic1 script private float hapticDuration = 0.5f; private void Start() { // Ensure the overlay image is initially disabled overlayImage.enabled = false ..read more
Visit website
Re: How to have snap interaction while still holding a grabbable object
Oculus Developer Forum » Unity VR
by turboSympatique
3d ago
Unfortunately, no. I'm kinda out of ideas for this problem ..read more
Visit website
Re: ConcurrentHandsControllersExamples scene not working?
Oculus Developer Forum » Unity VR
by Lanzelot108
3d ago
Yes exactly ..read more
Visit website
Re: ConcurrentHandsControllersExamples scene not working?
Oculus Developer Forum » Unity VR
by omer.akyol
3d ago
Ahhh. It seems they don't work with standard Quest 2 controllers.  https://developer.oculus.com/documentation/unity/unity-multimodal/ In the Hardware Compatibility section, it says:  Quest 2 with Quest Pro controllers Quest Pro, Quest 3, and all future devices.   So I need a Quest Pro controllers?  ..read more
Visit website
Re: ConcurrentHandsControllersExamples scene not working?
Oculus Developer Forum » Unity VR
by Lanzelot108
3d ago
It works on Quest 2 only if you have Pro Controllers, not with the stock ones: https://developer.oculus.com/documentation/unity/unity-multimodal/#compatibility   ..read more
Visit website
Re: ConcurrentHandsControllersExamples scene not working?
Oculus Developer Forum » Unity VR
by Lanzelot108
3d ago
Unfortunately my Quest 2 doesn't connect with Link Cable currently. But I noticed that even when using the Quest 2 standalone, in the Quest's Main Screen I can either use controllers or hands. Not both concurrently. Does this work in your Q2's Main Screen ..read more
Visit website

Follow Oculus Developer Forum » Unity VR on FeedSpot

Continue with Google
Continue with Apple
OR