Student profiles based on in‐game performance and help‐seeking behaviours in an online mathematics game
Wiley Online Library » British Journal of Educational Technology
by Reilly Norum, Ji‐Eun Lee, Erin Ottmar, Lane Harrison
4d ago
Abstract Well-designed online educational games can improve students' math knowledge, skills and engagement; however, more research is needed to understand how to formatively assess components of students' mathematical understanding and learning as students solve problems in online educational games. In this study, we examined how 7th-grade students' (N = 760) in-game performance (ie, strategy efficiency, mathematical validity of the first action, mathematical errors) and help-seeking behaviours (ie, hint requests) correlated with their algebraic knowledge in an online mathematics game. The k ..read more
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Self‐regulation and shared regulation in collaborative learning in adaptive digital learning environments: A systematic review of empirical studies
Wiley Online Library » British Journal of Educational Technology
by Kshitij Sharma, Andy Nguyen, Yvonne Hong
1w ago
Abstract Adaptive learning technologies are closely related to learners' self-regulatory processes in individual and collaborative learning. This study presents the outcomes of a systematic literature review of empirical evidence on adaptive learning environments to foster self-regulation and shared regulation of learning in collaborative settings. We provide an overview of what and how adaptive technologies have been used to understand and promote self-regulated learning in collaborative contexts. A search resulted in 38 papers being analysed. Specifically, we identified the seven main object ..read more
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Facilitating cognitive development and addressing stereotypes with a cross‐cultural learning activity supported by interactive 360‐degree video technology
Wiley Online Library » British Journal of Educational Technology
by Rustam Shadiev, Xuan Chen, Barry Lee Reynolds, Yanjie Song, Fahriye Altinay
1w ago
Abstract This study investigates a virtual reality (VR) cross-cultural interactive learning environment that combines a 360-degree video camera for content creation, a viewing tool, and a video conference platform for real-time interaction. This environment aims to address the limitations of traditional 360-degree VR tools, particularly in enabling simultaneous, interactive engagement among multiple users. The study recruited 31 university students from China and Indonesia utilizing convenience sampling to test the efficacy of the environment in fostering cognitive development and challenging ..read more
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Issue Information
Wiley Online Library » British Journal of Educational Technology
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2w ago
British Journal of Educational Technology, Volume 55, Issue 3, Page 751-754, May 2024 ..read more
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Learning by design: Enhancing online collaboration in developing pre‐service TESOL teachers' TPACK for teaching with corpus technology
Wiley Online Library » British Journal of Educational Technology
by Qing Ma, Hiu Tung Hubert Lee, Xuesong (Andy) Gao, Ching‐sing Chai
2w ago
Abstract In this study, we integrated corpus technology in pre-service TESOL (Teaching English to Speakers of Other Languages) teachers' technological pedagogical content knowledge (TPACK) development in corpus technology, termed corpus-based language pedagogy (CBLP), and highlighted the collaborative effort for knowledge building among participants for TPACK development. The study examined the role of online collaboration in facilitating how pre-service TESOL teachers developed their CBLP (TPACK in corpus technology) using a learning-by-design approach, enacted it in co-designing lessons, rev ..read more
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GeoSolvAR: Scaffolding spatial perspective‐taking ability of middle‐school students using AR‐enhanced inquiry learning environment
Wiley Online Library » British Journal of Educational Technology
by Anveshna Srivastava, Vihang Vaidya, Sahana Murthy, Chandan Dasgupta
2w ago
Abstract Spatial perspective-taking (SPT) ability positively influences performance in STEM fields. While limited research studies have been done with school students, they have yielded inconclusive findings and, hence, here we report findings from our study with an augmented reality (AR) enhanced learning environment (ARELE), GeoSolvAR, on middle-school students' SPT ability. We conducted a sequential explanatory mixed-method study with 90 students to test GeoSolvAR's twin features of augmented systems and inquiry-based activities. The study had one experimental (n = 30) and two control group ..read more
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Exploring teachers' (future) digital assessment practices in higher education: Instrument and model development
Wiley Online Library » British Journal of Educational Technology
by Olga Viberg, Chantal Mutimukwe, Stefan Hrastinski, Teresa Cerratto‐Pargman, Joakim Lilliesköld
2w ago
Abstract Digital technologies are increasingly used in assessment. On the one hand, this use offers opportunities for teachers to practice assessment more effectively, and on the other hand, it brings challenges to the design of pedagogically sound and responsible digital assessment. There is a lack of validated instruments and models that explain, assess and support teachers' critical pedagogical practice of digital assessment. This explorative work first develops and validates a survey instrument to examine teachers' digital assessment practices. Secondly, we build a model to investigate to ..read more
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Exploring digital parenting awareness, self‐efficacy and attitudes in families with special needs children
Wiley Online Library » British Journal of Educational Technology
by Özlem Altindağ Kumaş, Adile Emel Sardohan Yildirim
3w ago
Abstract This study was conducted to measure the digital parenting awareness, attitude and self-efficacy perceptions of parents of children with special needs and to determine whether they differ according to the disability status of their children. A total of 180 parents of children with special needs from various regions of Turkey participated in the study. This study was conducted using a relational screening model. Data were collected using digital parenting awareness, attitude and self-efficacy perception scales and analysed using descriptive and correlational statistical methods. The fin ..read more
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Empowering student self‐regulated learning and science education through ChatGPT: A pioneering pilot study
Wiley Online Library » British Journal of Educational Technology
by Davy Tsz Kit Ng, Chee Wei Tan, Jac Ka Lok Leung
3w ago
In recent years, AI technologies have been developed to promote students' self-regulated learning (SRL) and proactive learning in digital learning environments. This paper discusses a comparative study between generative AI-based (SRLbot) and rule-based AI chatbots (Nemobot) in a 3-week science learning experience with 74 Secondary 4 students in Hong Kong. The experimental group used SRLbot to maintain a regular study habit and facilitate their SRL, while the control group utilized rule-based AI chatbots. Results showed that SRLbot effectively enhanced students' science knowledge, behavioural ..read more
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Exploring influential factors in peer upvoting within social annotation
Wiley Online Library » British Journal of Educational Technology
by Shan Li, Xiaoshan Huang, Lijia Lin, Fu Chen
3w ago
Abstract Upvotes serve important purposes in online social annotation environments. However, limited studies have explored the influential factors affecting peer upvoting in online collaborative learning. In this study, we analysed the factors influencing students' upvotes received from their peers as 91 participants utilized Perusall, an online social annotation system, for collaborative reading. The participants were asked to collaboratively annotate 29 reading materials in a semester. We collected student reading behaviours and analysed their annotations with a text-mining tool of Linguisti ..read more
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