How do students learn with real‐time personalized scaffolds?
Wiley Online Library » British Journal of Educational Technology
by Lyn Lim, Maria Bannert, Joep van der Graaf, Yizhou Fan, Mladen Rakovic, Shaveen Singh, Inge Molenaar, Dragan Gašević
6d ago
Abstract Scaffolds that support self-regulated learning (SRL) have been found to improve learning outcomes. The effects of scaffolds can differ depending on how learners use them and how specific scaffolds might influence learning processes differently. Personalized scaffolds have been proposed to be more beneficial for learning due to their adaptivity to learning progress and individualized content to learning needs. The present study investigated finer-grained effects of how personalized scaffolds driven by a rule-based artificial intelligence system influenced SRL processes, especially how ..read more
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A visual learning analytics approach for knowledge building: Impact on students' epistemic understanding of discourse, productive inquiry and domain knowledge
Wiley Online Library » British Journal of Educational Technology
by Yuyao Tong, Chao Yang, Gaowei Chen
2w ago
Abstract In this study, we examine the design process for a visual learning analytics (VLA) approach in addition to its effect on developing students' epistemic understanding of discourse and relationships to promote knowledge-building inquiry. Over a 3-month period, an experimental class of secondary school students took a visual arts course using a knowledge-building design augmented by VLA, while a comparison class took the same course within a regular knowledge-building environment. The VLA approach implemented in the experimental class emphasized collective reflections using assessment to ..read more
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Measuring learning in digital games: Applying a game‐based assessment framework
Wiley Online Library » British Journal of Educational Technology
by Chioma Udeozor, Fernando Russo Abegão, Jarka Glassey
2w ago
Digital games (DGs) have the potential to immerse learners in simulated real-world environments that foster contextualised and active learning experiences. These also offer opportunities for performance assessments by providing an environment for students to carry out tasks requiring the application of knowledge and skills learned in the classroom. Although widely used for teaching and learning, there are challenges in using digital game applications for assessment. Designing assessments around tasks in complex learning environments like DGs is not always easy, particularly for educators new t ..read more
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The effects of physical fidelity and task repetition on perceived task load and performance in the virtual reality‐based training simulation
Wiley Online Library » British Journal of Educational Technology
by Eunbyul Yang, Sanghoon Park, Jeeheon Ryu
3w ago
Abstract This study aimed to examine how the levels of physical fidelity of controllers (high, mid and low) and task repetitions (four trials) influence undergraduate students' perceived task load and performance in an immersive virtual reality (VR)-based simulation. The simulation was developed using the Unity 3D engine. VR controllers were developed to reflect a real power tool in three fidelity levels: high (most realistic: weight and tactile engagement), mid (tactile engagement without weight) and low (control group: only controller). The tasks were designed to reflect complexities with fo ..read more
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Analysis of key roles in large‐scale online learning: Interactive participation characteristics and knowledge construction behaviour patterns
Wiley Online Library » British Journal of Educational Technology
by Xiangjun Hao, Xiaoqing Gu
3w ago
Abstract Online teacher professional development is a branch of online learning, which offers educators opportunities to refine their pedagogical skills and collaboratively construct knowledge within professional learning communities. During these interactions, teachers often engage in knowledge construction while exhibiting diverse role characteristics. Investigating these role characteristics and knowledge construction patterns can enhance the comprehension of the interaction process and contribute to online teacher professional development design, addressing challenges such as weak activity ..read more
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Serious games research streams for social change: Critical review and framing
Wiley Online Library » British Journal of Educational Technology
by Marcel Fernandes Dallaqua, Breno Nunes, Marly M. Carvalho
1M ago
The number of scientific publications about serious games has exponentially increased, often surpassing human limitations in processing such a large volume of information. Consequently, the importance of frameworks for summarising such fast-expanding literature has also grown. This paper draws a panorama of serious game research streams, focusing on higher education in engineering and management. The research design involves a systematic review using PRISMA guidelines, along with bibliometric and content analyses. The sample comprises 701 documents collected from both Scopus and Web of Science ..read more
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How well do collaboration quality estimation models generalize across authentic school contexts?
Wiley Online Library » British Journal of Educational Technology
by Pankaj Chejara, Reet Kasepalu, Luis P. Prieto, María Jesús Rodríguez‐Triana, Adolfo Ruiz Calleja, Bertrand Schneider
1M ago
Abstract Multimodal learning analytics (MMLA) research has made significant progress in modelling collaboration quality for the purpose of understanding collaboration behaviour and building automated collaboration estimation models. Deploying these automated models in authentic classroom scenarios, however, remains a challenge. This paper presents findings from an evaluation of collaboration quality estimation models. We collected audio, video and log data from two different Estonian schools. These data were used in different combinations to build collaboration estimation models and then asses ..read more
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What is the impact of a multi‐modal pedagogical conversational AI system on parents' concerns about technology use by young children?
Wiley Online Library » British Journal of Educational Technology
by Sinem Aslan, Lenitra M. Durham, Nese Alyuz, Rebecca Chierichetti, Pete A. Denman, Eda Okur, David I. Gonzalez Aguirre, Julio C. Zamora Esquivel, Hector A. Cordourier Maruri, Sangita Sharma, Giuseppe Raffa, Richard E. Mayer, Lama Nachman
1M ago
Abstract Previous research showed that the parents acknowledged the technology's benefits for their young children's learning, however, they are still worried about the extended screen time, lack of physical activity and lack of social interactions. To address these concerns, we developed Kid Space to enable pedagogically appropriate technology use for children in early childhood education by combining various sensing technologies with a multi-modal conversational artificial intelligence system that can interact with children, understand individual progress and provide personalised learning ex ..read more
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Effects of metalinguistic corrective feedback on novice EFL students' digital game‐based grammar learning performances, perceptions and behavioural patterns
Wiley Online Library » British Journal of Educational Technology
by Lo‐An Liu, Gwo‐Jen Hwang
2M ago
Abstract Learning with digital games has gained considerable popularity. While digital game-based learning has the potential to improve learners' language learning achievement, engagement and motivation, there still exists a gap when it comes to providing effective feedback to learners within these games. Conventional digital games generally provide learners with immediate error correction, which could be of less help to learners when learning complex language content, such as grammar. In this study, a metalinguistic corrective feedback-based digital gaming approach is proposed. Moreover, an e ..read more
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Empowering active learning: A social annotation tool for improving student engagement
Wiley Online Library » British Journal of Educational Technology
by Tristan Cui, Jeff Wang
2M ago
Abstract This study investigates the impact of Perusall, a social annotation tool, on an online postgraduate course conducted over two semesters at an Australian university. We examine the connection between students' pre-class engagement and learning outcomes, utilizing both secondary data from Perusall platform and primary data through a survey. The findings indicate that pre-class social annotations have a positive impact on students' performance on post-class assessments. Notably, English as an Additional Language students with low English proficiency achieve comparable results in Perusall ..read more
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