Patch 2.21
Steam » Cyberpunk 2077
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3w ago
This update adds support for DLSS 4 on PC and introduces various fixes, notably to Photo Mode. For details, check the full list of changes below: Photo Mode Nibbles and Adam Smasher can now be spawned while V is in the air or in water. Fixed the Facial Expression option for Adam Smasher. Fixed an issue where Adam Smasher's glowing chest cyberware was missing. Fixed an issue where, if Johnny's Alternate Appearance was enabled, both options to spawn him (default and alternate) resulted in the alternate look. Characters spawned while V is in the air or in water will no longer snap to the ground ..read more
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Take Your Shot in Photo Mode Challenge 3.0
Steam » Cyberpunk 2077
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2M ago
To shoot or not to shoot — that’s not a question you hear often in Night City, but don’t worry, we’re talking about photos this time. In the City of Dreams, there’s always a story waiting to be captured. Now, it’s your turn to uncover it. Step into the role of a street-savvy stringer for “Night City Today” and take on our Cyberpunk 2077 Photo Mode Challenge. Show us Night City through your lens. Your editor-in-chief has two feature stories in mind, and it’s your call which one you wanna chase — or maybe you wanna try both? Hit the streets armed with nothing but your Kiroshis and an eye for th ..read more
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Update 2.2 is live!
Steam » Cyberpunk 2077
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2M ago
With this patch you’ll be able to express yourself like never before — it includes over 100 new customization options for V, adds CrystalCoat™ compatibility for select vehicle brands, introduces a brand-new TWINTONE™ color scheme feature for CrystalCoat™-compatible vehicles, and more! Photo Mode also received a major overhaul with new camera options, aspect ratios, light sources and posable NPCs, just to name a few things! Read about all changes in the patch notes below. New Features Rayfield's CrystalCoat™ technology, initially designed for Rayfield vehicles only, has now been adopted by ot ..read more
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REDstreams — Update 2.2 is coming!
Steam » Cyberpunk 2077
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2M ago
? REDstreams alert ? Join us for a new episode of #REDstreams, where we'll dive deep into the new features Coming Soon TM for Cyberpunk 2077 in Update 2.2! See you tomorrow at 5 PM CET on our Twitch and, for the first time ever, simultaneously on our YouTube channel. https://www.twitch.tv/cdprojektred https://www.youtube.com/@CyberpunkGame Get ready, chooms! It's gonna be ..read more
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Blocktober 5 — Sebastian McBride and Mariusz Kubów
Steam » Cyberpunk 2077
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3M ago
This month we’re participating in Blocktober, highlighting the work of our talented Level Designers. For our last post, Sebastian McBride and Mariusz Kubów share a behind-the-scenes look at the main quest “The Killing Moon”. As with most of the Space Port, the Maglev station went through heavy iteration — I think I made about 5 radically different versions of it. Knowing that this would be one of the last locations in Phantom Liberty that the player would engage in heavy combat, I pushed for a more circular approach when considering movement. The location had to have a very nice flow to it ..read more
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Blocktober 4 — Sebastian McBride
Steam » Cyberpunk 2077
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4M ago
This month we’re participating in Blocktober, highlighting the work of our talented Level Designers. Now up: Sebastian McBride sharing a behind-the-scenes look at the “Dicky Twister Club” location. ​​This blockout was done relatively quickly around the middle of the project. I wanted a location where the player could lean into a non-hostile experience that they could walk around in before switching up to more traditional stealth gameplay. The goal was to embrace the tone and vibes of stealth game staples but done the Cyberpunk 2077 way. The idea of the main office overlooking the whole club ..read more
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Blocktober 3 — Andrzej Giełzak
Steam » Cyberpunk 2077
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4M ago
This month we're participating in Blocktober, highlighting the work of our talented Level Designers. This time around, Andrzej Giełzak shares a behind-the-scenes look at the Minor Quest “No Easy Way Out”. This location was initially planned out and drafted as a Main Quest location, but we ended up adapting to the smaller location scope of a Minor Quest. Working closely with Jakub Skoneczny, our quest designer, we attempted to get the most of existing layout, allowing the experience to play out in a single open space, without compromising footprint of existing location and it's role in the di ..read more
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Blocktober 2 - Marta Dobińska
Steam » Cyberpunk 2077
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4M ago
This month, we’re participating in Blocktober to highlight the work of our talented Level Designers! For our second post, Marta Dobińska shares her process behind creating an Increased Criminal Activity location in the Luxor Heights spa complex. For the planned mini-boss fight here, I knew that I wanted to provide an open space that would allow for different approaches, including stealth, and would make it possible to circle around enemies in combat. At the same time, I wanted to use a unique theme that would allow me to shape the space believably and create a setting that is interesting in ..read more
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Blocktober 1 - Bartłomiej Pyrko
Steam » Cyberpunk 2077
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4M ago
This month we’re participating in Blocktober to highlight the work of our talented Level Designers! First up is Bartłomiej Pyrko, sharing a behind-the-scenes look at the level design for the gig “The Man Who Killed Jason Foreman”. First, I wanted to determine the dimensions and general flow of the area with an early, very basic, and raw version of the blockout. The entire boss fight was designed with a minimum of three exits from each room, encouraging continuous movement in a circular pattern — and with plenty of cover spots for the player. This design was made to give the player freedom of ..read more
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Patch 2.13
Steam » Cyberpunk 2077
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5M ago
Patch 2.13 for Cyberpunk 2077 and Phantom Liberty is live. This update includes support for AMD FidelityFX Super Resolution 3 with Frame Generation. Keep in mind that despite the version mismatch between PC and console, Cross Progression will still function properly. Check out the list of changes below for details: Added support for AMD FidelityFX Super Resolution 3 with Frame Generation. More information can be found in this article on the Support website. Added support for Intel Xe Super Sampling 1.3. It will now be possible to enable both DLAA and DLSS Ray Reconstruction at the same time ..read more
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