Model Creation by Kyle Horne
Kyle Horne Blog
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5d ago
3D Props for Model Creation Course. View this on ArtStation Kyle Horne on ArtStation Mug and a Jug ..read more
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Week 3 Models for MCR by Kyle Horne
Kyle Horne Blog
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5d ago
Reference provided in class. Modeled in Maya by Kyle Horne 2023 ..read more
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Full Sail University Model Creation Class First 2 weeks Jan 2023 by Kyle Horne
Kyle Horne Blog
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3w ago
Hi, it's been a long time since I made anything so I am retaking Model Creating Course from Full Sail University this month. Here are the first 2 weeks of work ..read more
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Back to School Again Again by Kyle Horne
Kyle Horne Blog
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5M ago
So decided to audit another course Shading and Lighting for Full Sail Online. learning Arnold Render inside of Maya, Scene and composition provided just changed a few settings for the first assignment. 34 min render on a AMD FX-8350 ..read more
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Inktober by Kyle Horne
Kyle Horne Blog
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1y ago
My images look like an early AI seeing a blurred view of the world. Did 2/3 days so far, just practicing out loud, Setting up the workspace, messing with tools. Essentially spilling the paint ..read more
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Gaming Inspiration by Kyle Horne
Kyle Horne Blog
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1y ago
It has been an off-year for me artistically. I have done a contract but did not finish another one, due to the lack of payment for the hours worked. I started up Guildwars2 again and realized why this series is my favorite of all time. It'ts the exploration of the maps and zones and the immersive nature of the games. Probably why I chose environment art.  Why I went to school 13 years ago, was to create these worlds and not just experience them. ArenaNet, Vigil, Games, Bungie, Bioware, Epic, and other developers to name a few were some true inspirations of mine, where I wanted to just ex ..read more
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Wooden Chest Begin Texturing by Kyle Horne
Kyle Horne Blog
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1y ago
*WIP Art Creation for Game Final week.  I realized that I have to go back and add some beveled edges for the corners at least. There are some normal map baking issues. and some AO issues where the geometry is an intersection. I was learning more about how to use iD maps in Maya by using the Mesh Display > Apply Color to then export a Game Res with the colors applied.  Wooden Crate Substance. Basic materials applied. No Overlapping UV's KyleHorne3D@gmail.com ..read more
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CT Scanner - Game Version by Kyle Horne
Kyle Horne Blog
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1y ago
3D Model-based off a collection of CT Scanners. My real job has been to process data from these things as an analyst View this on ArtStation Kyle Horne on ArtStation CT Scanner Older version before edits Low Poly and smoothed preview ..read more
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CT- Scanner Update by Kyle Horne
Kyle Horne Blog
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1y ago
CT Scanner Updates. Had to upres the large model and export again.  UV's and Material iD Sets had to be fixed so that the textures would carry over.     ..read more
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Week 4 - Wooden Chest by Kyle Horne
Kyle Horne Blog
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1y ago
Wooden Chest Blockout to Near Game Res. *WIP 2.5 Hours Modeled in Maya. Will texture later in Substance and setup in Unreal BreakDown colorized for repeatable parts with symmetry. Created in Pure Ref.    ..read more
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