
Kyle Horne Blog
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Kyle is 3D Artist with a focus on prop modelling and texturing for video game environments. Currently working for a Medical Device Software company in the Healthcare Industry. Home base out of Austin TX. In 2020 Kyle has audited courses in Game Art from Full Sail Online to further post-grad studies.
Kyle Horne Blog
9M ago
Maya and Unreal this month lighting with Sky Atmosphere, Directional Light
ay ..read more
Kyle Horne Blog
10M ago
3D Props for Model Creation Course.
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Kyle Horne on ArtStation
Mug and a Jug ..read more
Kyle Horne Blog
11M ago
Hi, it's been a long time since I made anything so I am retaking Model Creating Course from Full Sail University this month. Here are the first 2 weeks of work ..read more
Kyle Horne Blog
1y ago
So decided to audit another course Shading and Lighting for Full Sail Online. learning Arnold Render inside of Maya, Scene and composition provided just changed a few settings for the first assignment. 34 min render on a AMD FX-8350 ..read more
Kyle Horne Blog
1y ago
My images look like an early AI seeing a blurred view of the world.
Did 2/3 days so far, just practicing out loud, Setting up the workspace, messing with tools. Essentially spilling the paint ..read more
Kyle Horne Blog
1y ago
It has been an off-year for me artistically. I have done a contract but did not finish another one, due to the lack of payment for the hours worked. I started up Guildwars2 again and realized why this series is my favorite of all time. It'ts the exploration of the maps and zones and the immersive nature of the games. Probably why I chose environment art. Why I went to school 13 years ago, was to create these worlds and not just experience them.
ArenaNet, Vigil, Games, Bungie, Bioware, Epic, and other developers to name a few were some true inspirations of mine, where I wanted to just ex ..read more
Kyle Horne Blog
1y ago
*WIP Art Creation for Game Final week.
I realized that I have to go back and add some beveled edges for the corners at least. There are some normal map baking issues. and some AO issues where the geometry is an intersection.
I was learning more about how to use iD maps in Maya by using the Mesh Display > Apply Color to then export a Game Res with the colors applied.
Wooden Crate Substance. Basic materials applied.
No Overlapping UV's
KyleHorne3D@gmail.com ..read more
Kyle Horne Blog
1y ago
3D Model-based off a collection of CT Scanners. My real job has been to process data from these things as an analyst
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Kyle Horne on ArtStation
CT Scanner
Older version before edits
Low Poly and smoothed preview ..read more
Kyle Horne Blog
1y ago
CT Scanner Updates. Had to upres the large model and export again. UV's and Material iD Sets had to be fixed so that the textures would carry over.
  ..read more