3D Modeling Techniques: Master Blocking Out with Blender by Francesco Saviano
Francesco Saviano Blog
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1y ago
Introduction 3D modeling is an art form that demands patience, precision, and creativity. To achieve a top-notch 3D model, it's essential to follow various stages, one of the most important being the blocking out process. Discover the value of blocking out, also known as blockmesh or graybox, in the realm of 3D modeling. This technique involves crafting a three-dimensional rough draft of the object or scene to be modeled. By constructing a basic structure using simple geometric shapes and bypassing intricate details or advanced graphic elements, you can focus on the foundational aspects of you ..read more
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Colt Dragoon 3D by Francesco Saviano
Francesco Saviano Blog
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1y ago
I share with you my latest work: a 3D game ready model of the legendary Colt Dragoon seen in 1000 western movies! ? ? I used Blender to make both highpoly and lowpoly, Marmoset Toolbag for baking and Substance 3D Painter for texturing. The result is a 3D model optimized for Unity and Unreal Engine, with LOD0 consisting of about 4k triangles and 1 set of PBR textures. ? View this on ArtStation Francesco Saviano on ArtStation ..read more
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The Making of the Hot Dog Cart: From 3D Modeling to Publishing on Marketplaces by Francesco Saviano
Francesco Saviano Blog
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1y ago
The Making of the Hot Dog Cart: Introduction Discover the secrets of my latest 3D Hot Dog Cart model, optimized for both Unity and Unreal game engines. This model was created with a low polygon count in mind and I also added LODs for even better optimization. With 7 unique texture sets, each with its own UV space, the textures are amazing and the resolution is top-notch. The components are separated for easy rigging and animation. The tools I used were: Blender for modeling and unwrapping, with the help of HardOps, BoxCutter, and MeshMachine 3D addons. Marmoset Toolbag was used for baking, and ..read more
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Hot Dog Cart by Francesco Saviano
Francesco Saviano Blog
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1y ago
Hi guys! ? A new Hot Dog Cart Game Prop here! ~ 45K Traingles and 7 Textures Set. Modeling and Unwrapping with Blender, baking and rendering with Marmoset Toolbag, texturing with Substance 3D Painter. Let me know what you think! Available soon on the Artstation Marketplace. View this on ArtStation Francesco Saviano on ArtStation ..read more
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Holodix by Francesco Saviano
Francesco Saviano Blog
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1y ago
Hi guys. Here is a new prop game ready from concept by Eldar Safin. 13K triangles for 3 set of textures. Blender (modeling) + Marmoset (baking) + Substance Painter (texturing). I learned new interesting things by following Paula Sánchez-Ferrero and Tim Bergholz. View this on ArtStation Francesco Saviano on ArtStation ..read more
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Old Table Game Ready by Francesco Saviano
Francesco Saviano Blog
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1y ago
Hi guys. New game prop here. Old table game ready. Modeling with Blender (highpoly and lowpoly), baking with Marmoset Toolbag, texturing with Substance 3D Painter. Polycount: 12K Triangles (LOD0), 7K Triangles (LOD1), 5K Triangles (LOD2), 2K Triangles (LOD3) Number of Textures Set: 4 ? I have really improved my workflow and texturing with Substance 3D Painter by following this great tutorial by Andrew Averkin https://www.artstation.com/a/186468 (affiliate link) ⬇️ You can download this ancient table game ready and add it to your asset library - https://artstn.co/m/xAqgX View this on ArtStation ..read more
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?️ Blender Selection Tools - Tutorial for Beginners by Francesco Saviano
Francesco Saviano Blog
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1y ago
Blender Selection Tools In this article we will look at Blender Selection Tools and learn how to select and deselect objects in the 3D viewport In the left toolbar (keypad N) you can select the Select and Activate Items button. If we hold down this button it will be possible to choose different modes of selecting objects, including Select Box, Select Circle, Select Lasso. To select objects in Blender’s 3D Viewport we will just left-click on them.  Selection of all 3D objects  Pressing Shift+Left mouse button will allow multiple selection of objects. We can select all the objects in ..read more
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? Boombox Game Ready by Francesco Saviano
Francesco Saviano Blog
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2y ago
?️ It's time to go back to the 1980s with this Boombox stereo with modern appeal. Game Ready, modeled with Blender, baking with Marmoset and texturing with Substance Painter. Soon available for download on Artstation Marketplace. View this on ArtStation Francesco Saviano on ArtStation Rendering Rendering Albedo Map Metallic Map Roughness Map Normal Map (DirectX) AO Map Matcap Wireframe Blender ..read more
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? Breakdown - Modeling a Banjo with Blender - Full Process Time-Lapse by Francesco Saviano
Francesco Saviano Blog
by
2y ago
Modeling a Banjo with Blende (full process timelapse) Hello friends of Artstaion. Today I am sharing with you my entire timelapse workflow of creating a game asset with Blender, marmoset Toolbag and Substance 3D Painter. ✔️ I start the high poly modeling and create the 3D lowpoly model of the Banjo with Blender.  ✔️ Then the unwrapping phase with and then the baking of the normal map, ambient occlusion and curvature with Marmoset.  ✔️Finally how to texturing with Substance Painter the Banjo, this ancient musical instrument of African origin.  ? This process is what I usually u ..read more
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? How to Create a Realistic Wine Glass with Blender for Beginners. by Francesco Saviano
Francesco Saviano Blog
by
2y ago
? Create a Realistic Wine Glass with Blender! Hi ArtStation dudes! I'm Francesco Saviano from 3D Skill Up. Today we're going to see how to create a realistic wine glass with Blender. Almost everything around us in real life can be traced back to simpler, more primitive shapes like cubes, cylinders, spheres, etc. With this principle in mind we can begin to model starting from simple shapes and then arrive at increasingly complex and detailed forms. This phase is known as blockout. ?️Let's start with a reference Although in this case a glass is a very simple shape, it is always a good idea to ..read more
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