
Francesco Saviano Blog
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My name is Francesco Saviano. 3D Artist & Graphic Designer. Computer Graphics and Photography are my worlds. I love what I do and I'm always looking for new trends and inspirations for my creations.
Francesco Saviano Blog
2y ago
Introduction
3D modeling is an art form that demands patience, precision, and creativity. To achieve a top-notch 3D model, it's essential to follow various stages, one of the most important being the blocking out process.
Discover the value of blocking out, also known as blockmesh or graybox, in the realm of 3D modeling. This technique involves crafting a three-dimensional rough draft of the object or scene to be modeled. By constructing a basic structure using simple geometric shapes and bypassing intricate details or advanced graphic elements, you can focus on the foundational aspects of you ..read more
Francesco Saviano Blog
2y ago
I share with you my latest work: a 3D game ready model of the legendary Colt Dragoon seen in 1000 western movies! ? ? I used Blender to make both highpoly and lowpoly, Marmoset Toolbag for baking and Substance 3D Painter for texturing. The result is a 3D model optimized for Unity and Unreal Engine, with LOD0 consisting of about 4k triangles and 1 set of PBR textures. ?
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Francesco Saviano Blog
2y ago
The Making of the Hot Dog Cart: Introduction
Discover the secrets of my latest 3D Hot Dog Cart model, optimized for both Unity and Unreal game engines. This model was created with a low polygon count in mind and I also added LODs for even better optimization. With 7 unique texture sets, each with its own UV space, the textures are amazing and the resolution is top-notch.
The components are separated for easy rigging and animation. The tools I used were: Blender for modeling and unwrapping, with the help of HardOps, BoxCutter, and MeshMachine 3D addons. Marmoset Toolbag was used for baking, and ..read more
Francesco Saviano Blog
2y ago
Hi guys! ? A new Hot Dog Cart Game Prop here! ~ 45K Traingles and 7 Textures Set. Modeling and Unwrapping with Blender, baking and rendering with Marmoset Toolbag, texturing with Substance 3D Painter. Let me know what you think! Available soon on the Artstation Marketplace.
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Francesco Saviano Blog
2y ago
Hi guys. Here is a new prop game ready from concept by Eldar Safin. 13K triangles for 3 set of textures. Blender (modeling) + Marmoset (baking) + Substance Painter (texturing). I learned new interesting things by following Paula Sánchez-Ferrero and Tim Bergholz.
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Francesco Saviano Blog
2y ago
Hi guys. New game prop here. Old table game ready. Modeling with Blender (highpoly and lowpoly), baking with Marmoset Toolbag, texturing with Substance 3D Painter.
Polycount: 12K Triangles (LOD0), 7K Triangles (LOD1), 5K Triangles (LOD2), 2K Triangles (LOD3)
Number of Textures Set: 4
? I have really improved my workflow and texturing with Substance 3D Painter by following this great tutorial by Andrew Averkin https://www.artstation.com/a/186468 (affiliate link)
⬇️ You can download this ancient table game ready and add it to your asset library - https://artstn.co/m/xAqgX
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Francesco Saviano Blog
2y ago
Blender Selection Tools
In this article we will look at Blender Selection Tools and learn how to select and deselect objects in the 3D viewport
In the left toolbar (keypad N) you can select the Select and Activate Items button. If we hold down this button it will be possible to choose different modes of selecting objects, including Select Box, Select Circle, Select Lasso. To select objects in Blender’s 3D Viewport we will just left-click on them.
Selection of all 3D objects
Pressing Shift+Left mouse button will allow multiple selection of objects. We can select all the objects in ..read more
Francesco Saviano Blog
3y ago
?️ It's time to go back to the 1980s with this Boombox stereo with modern appeal. Game Ready, modeled with Blender, baking with Marmoset and texturing with Substance Painter.
Soon available for download on Artstation Marketplace.
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Francesco Saviano on ArtStation
Rendering
Rendering
Albedo Map
Metallic Map
Roughness Map
Normal Map (DirectX)
AO Map
Matcap
Wireframe
Blender ..read more
Francesco Saviano Blog
3y ago
Modeling a Banjo with Blende (full process timelapse)
Hello friends of Artstaion. Today I am sharing with you my entire timelapse workflow of creating a game asset with Blender, marmoset Toolbag and Substance 3D Painter.
✔️ I start the high poly modeling and create the 3D lowpoly model of the Banjo with Blender.
✔️ Then the unwrapping phase with and then the baking of the normal map, ambient occlusion and curvature with Marmoset.
✔️Finally how to texturing with Substance Painter the Banjo, this ancient musical instrument of African origin.
? This process is what I usually u ..read more
Francesco Saviano Blog
3y ago
? Create a Realistic Wine Glass with Blender!
Hi ArtStation dudes! I'm Francesco Saviano from 3D Skill Up. Today we're going to see how to create a realistic wine glass with Blender.
Almost everything around us in real life can be traced back to simpler, more primitive shapes like cubes, cylinders, spheres, etc. With this principle in mind we can begin to model starting from simple shapes and then arrive at increasingly complex and detailed forms. This phase is known as blockout.
?️Let's start with a reference
Although in this case a glass is a very simple shape, it is always a good idea to ..read more