Space-Cast! #36. How to Invest in Solar
Space-Biff! Space-Cast!
by The Space-Biff! Space-Cast!
1M ago
The climate crisis! That's a dour topic, isn't it? Today we're joined by Matteo Menapace and Matt Leacock to discuss Daybreak, their board game about world governments coming together to combat climate change. Along the way we discuss cardboard incentives, producing board games without plastic, and why optimism is necessary when thinking about big problems ..read more
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Space-Cast! #34. Bees & Dragons
Space-Biff! Space-Cast!
by The Space-Biff! Space-Cast!
3M ago
Which is more unexpected, science-fiction bees or realistic dragons? For today's episode, we're joined by Connie Vogelmann to discuss that very issue. In addition to discussing Apiary and Wyrmspan, we also dig into how these games came to be, the benefits of grounding a setting, and the behavioral biology of leaving negative ratings on a game one hasn't played ..read more
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Space-Cast! #33. Gab on the Clocktower
Space-Biff! Space-Cast!
by The Space-Biff! Space-Cast!
4M ago
How much work goes into a successful social deduction game? If Blood on the Clocktower is anything to go by, a whole lot. Today we're joined by Steven Medway, designer of this long-awaited game about the improper use of timekeeping apparatuses, to discuss unreliable identities, player elimination, and how chaos fosters memorable stories ..read more
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Space-Cast! #32. The Mirroring of Jenna Felli
Space-Biff! Space-Cast!
by The Space-Biff! Space-Cast!
7M ago
Jenna Felli is the well-known designer of some truly unique board games, among them Shadows of Malice, Zimby Mojo, Bemused, Dûhr: The Lesser Houses, Cosmic Frog, and The Mirroring of Mary King. Despite her relative fame, however, Jenna is appearing for the first time on today's episode. Join us as we discuss chaos, identity, and authenticity in board games and in life ..read more
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Space-Cast! #31. An Undaunting Conversation
Space-Biff! Space-Cast!
by The Space-Biff! Space-Cast!
8M ago
 As befits as large and ambitious a game as Undaunted: Stalingrad, today on the Space-Cast! we're joined by Trevor Benjamin and David Thompson to discuss WWII, inclusions and omissions in historical games, and whether board games are art — or at least what it means for them to have authorial intent.  ..read more
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Space-Cast! #30. Remembering Stonewall
Space-Biff! Space-Cast!
by The Space-Biff! Space-Cast!
10M ago
On this day in 1969, a police raid in Greenwich Village sparked three days of intense rioting by members of the gay community. This was the turning point in the fight for LGBT+ rights in the United States. Today we're joined by Taylor Shuss, designer of Stonewall Uprising, to discuss how his game charts the beginnings of the Pride movement, wading into the muddy waters of gamifying the AIDS epidemic, and how playing as history's baddies can give players a deeper perspective on civil rights.  ..read more
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Space-Cast! #29. Enduring Snake-Eyes
Space-Biff! Space-Cast!
by The Space-Biff! Space-Cast!
1y ago
 What's the commonality between Shackleton's voyage to the Antarctic, brain hemorrhages, and the virtue of watching R-rated movies? Today, it's Amabel Holland's Endurance, a board game about the strength of the human spirit in the face of abject misery. Join Dan and Amabel as we chat about this game's difficult development, throwing out historical determinism, and why not every game should have a victory condition.  ..read more
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Book-Space! #24. Babel
Space-Biff! Space-Cast!
by The Space-Biff! Space-Cast!
1y ago
Ever wondered what a translator's life is like? R.F. Kuang's Babel lends readers an accurate impression of higher education, British colonialism, and the magical powers of silversmithing. Join Brock, Summer, and Dan as we discuss this wonderfully dense and evocative book ..read more
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Space-Cast! #28. Land and Conversation
Space-Biff! Space-Cast!
by The Space-Biff! Space-Cast!
1y ago
The politics of the Spanish Civil War are complicated — which only makes it all the more impressive that Alex Knight's Land and Freedom distills them so elegantly into a three-player scrum for control of the Second Republic. Today, Alex joins us to discuss the genesis of his game, including how he solved the semi-cooperative problem with a silk bag, evolving the card-driven formula so popular in wargames, and the factional politics behind the gameplay.  ..read more
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