[Discuss] League PD
Unknown Cheats » League of Legends
by TrynaGetGood
19h ago
It was just announced in ValorantPD that they are releasing LeaguePD, for those who don't know if you meet a certain rank you can submit tickets that will be directly reviewed by Riot's anti cheat staff, they usually do this in their free time. I wonder how and what features you guys think will be more common now that people can go and check replays and submit tickets for investigation just like in Valorant, and how many scripters will be making it to higher ranks. This could also be their sort of way to combat Mac OSX not having Vanguard to manually ban users ..read more
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[Discuss] Vanguard bypass
Unknown Cheats » League of Legends
by Signedup4ayaya
19h ago
If you uninstall vanguard you will get a pop up that when clicked will close client however you can still send packets to do everything until you load into game and continue hacking. My python orb walker/evade I made working fine with this method ..read more
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[Question] Vanguard in LoL
Unknown Cheats » League of Legends
by zokala
19h ago
I am fully HWID unbanned since a month in Valorant. However I wanna play League of Legends, on my old account where I got permanent banned in Valorant. Now League got Vanguard aswell, do you think I will get banned when I log into my banned Val account and play League on there ..read more
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[Question] How can I gift TFT Chibi Pet
Unknown Cheats » League of Legends
by vynghia
2d ago
I currently use /storefront/v3/gift to send gift to my friends. I can gift normal TFT Pet, but I can't gift Chibi Pet Request: Code: {     "customMessage": "",     "receiverSummonerId": 123,     "giftItemId": 1010,     "accountId": 123,     "items": [         {             "inventoryType": "BUNDLES",             "itemId": 33300215,             "ipCost": null,             "rpCost": 1900,     &nbs ..read more
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Headless client
Unknown Cheats » League of Legends
by gokub10
4d ago
Im working on automating a lot of client things with the lcu api like, buy and refund champions/skins, send gifts, friend requests and so on. But now im willing to do that without the client (or make a headless client). Im wanting to send the requests not to the lcu api, but to the riot server endpoints directly. I already know how to do basic stuff like auth for example, but im struggling a lot on deal with things related to /store and /chat lcu endpoints, thats related to rtmp and xmpp respectively (i think). I already read past posts about it on this forum and looked at some github codes li ..read more
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[Request] Gift from banned accounts
Unknown Cheats » League of Legends
by coconuts123
6d ago
Hello was wondering if there's someone who knows the new method for gifting skins from banned account :sadwavey ..read more
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[Help] P100 injector inject problem
Unknown Cheats » League of Legends
by a8866072
1w ago
I use P100 injector inject dll into the game and it shows [Failed] The function was not found. I want to know how to slove it ,Thanks..btw the game is League of Legends has been use Vanguard ..read more
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[Help] Finding Functions/Offsets
Unknown Cheats » League of Legends
by Bugeater3
1w ago
Hi guys, i need some help with finding game functions and their offsets. I was able to find localplayer quite easily but i really am struggeling with the PrintChat function... Could anyone help me out, thanks :D ..read more
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[Question] About P100 Injector
Unknown Cheats » League of Legends
by a8866072
1w ago
I want to use P100 injector inject dll into League of Legends(Vanguard) but it doesn't work and it says [ FAILED ] The function was not found. The dll which i used is a release dll,i don't have the source of the dll. So i want to know what should i do that i can inject the dll into League of Legends.:clit ..read more
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[Question] Simulate ping requests
Unknown Cheats » League of Legends
by GamerNBO
1w ago
Hi everyone, I'm working on a project where I want to measure the round-trip time (RTT) to League of Legends servers by simulating ping requests. I plan to achieve this by forging a UDP packet with a specific payload that mimics the actual ping requests sent by the official game client. The goal is to receive the server's response without interfering with or affecting the game client. From past threads, it appears that the game used the ENet protocol. However, after using a packet dissector designed for this purpose, I've found that it might be outdated or not entirely accurate for current g ..read more
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