Looking for a script/plugin/??? that "simplifies" menus/hides RPG elements
RPGMaker Central » Programming
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4M ago
Hello, Having had my previous project on an older version of RPGMaker completely wiped out by a computer crash, I'm looking into trying to make a game again. I'm planning to make a game with basically no combat or RPG mechanics, where the gameplay loop mostly consists of "press button to call up list of items on your person" -> "press another button to apply the item to whatever the character is facing" -> "if the correct item has been applied to the correct position Stuff Happens and the game progresses". What script would I be looking for? Apologies in advance if I'm barking up the wro ..read more
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Tilemap Guts
RPGMaker Central » Programming
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6M ago
Hi everyone, Recently, I've been toying around with making the observable resolution of RPG Maker VX Ace smaller, so that the resolution matches that of an SNES game. I managed to decrease the window size, and set the tile grid (and all associated movements) to 16x16 pixels. This seems to work great, but my problem is that this change does not extend to the tile graphics, which are still 32x32. The map's grid will be 16x16, but the graphical grid is twice as large. The character walks on a phantom map that is twice as small as what the player sees. I realize that this 32x32 grid is kind-of ..read more
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Weighed Random Int
RPGMaker Central » Programming
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6M ago
Is there a way to make a weapon's atk a random number choice or variable? For example: DMG = Choose(0, 1, 1, 1 ,1, 2, 2, 2, 6) In this example the weapon would add 0, 1, 2, or 6 to the users attack with heavier weights on 1 or 2. This would be recalculated for each attack ..read more
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Weighed Random Int
RPGMaker Central » Programming
by
6M ago
Is there a way to make a weapon's atk a random number choice or variable? For example: DMG = Choose(0, 1, 1, 1 ,1, 2, 2, 2, 6) In this example the weapon would add 0, 1, 2, or 6 to the users attack with heavier weights on 1 or 2. This would be recalculated for each attack ..read more
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Modify title screen menu?
RPGMaker Central » Programming
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7M ago
I'm not sure if this is the correct category so sorry- basically,I'd like to make my title screen menu like this: https://ibb.co/g9D9JPD I can make the menu be more on the right,left,up,down. But about everything else is outside my capabilities,as I know very,very little about scripting (only enough to move things around or put true/false XD) Anyone that can actually script can make a title screen menu that looks like that? pls? (also,game or image isn't mine,found it on google looking for ideas,credits to the actual creator) I'm using xp ..read more
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Help with drawItem
RPGMaker Central » Programming
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9M ago
I've a problem with a Windows.Selectable I made. The window uses DrawItem to draw an X amount of selectables from an array. All is good until the windows gets refreshed, the selectable background gets darker at every click (see pics) The problem seem to be here:   Window_StatSkill.prototype.refresh = function() { this.contents.clear(); this.drawAllItems(); };   Somehow the contents.clear doesn't remove the selectable background and the plugin draws again on it. I've try to use clear in many ways but I can't find a solution ..read more
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Step Sounds
RPGMaker Central » Programming
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9M ago
I'm attempting to use step sounds for in my VX Ace game. I've used Victor's Step Sounds, which produces no sound, and also attempted a combination of common events, which occasionally make sound. Does anyone have any better solutions? Or would be willing to tell me where I went oh-so-wrong? I'm at my wits end ..read more
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(MZ) EDIT, IGNORE
RPGMaker Central » Programming
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9M ago
Hi all! I wanted to use a totally different Combat System compared to MZ's standard BS, to do so while keeping the normal combat HUD I thought about calling a CE during the skill use with two variables, one storing the skill ID and one storing the target. Then the Common Event would handle everything (it's a dice rolling system a la Chronicle Of Darkness) Problem is that the CE doesn't show up DURING combat but after, having looked to the forum it seem that reserveCommonEvent doesn't allow the CE to start instantly Anyone knows a workaround? Here is the code!   // Plugin Name: Combat Eve ..read more
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TRYING TO MAKE A SKILL THAT IS BOTH OFFENSIVE AND DEFENSIVE
RPGMaker Central » Programming
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9M ago
So I am trying to make an attack that lowers the opponents hit rate as well as providing a small amount of HP and MP recovery. First thing is, I know that I cannot just throw the 'add state' and 'recover HP' and 'Recover MP' all into the "on use effects" because it will just heal the monster as well as reduce its hit rate. I also noticed "change HP" and "change MP" only allows you to put in specific values and NOT percents. So, I just cannot throw a simple change hp/mp common even flag onto the move. Now, I know that variables are a thing but I do not know much about them. I did watch one vide ..read more
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(MZ) Calling a CE during a skill use
RPGMaker Central » Programming
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10M ago
Hi all! I wanted to use a totally different Combat System compared to MZ's standard BS, to do so while keeping the normal combat HUD I thought about calling a CE during the skill use with two variables, one storing the skill ID and one storing the target. Then the Common Event would handle everything (it's a dice rolling system a la Chronicle Of Darkness) Problem is that the CE doesn't show up DURING combat but after, having looked to the forum it seem that reserveCommonEvent doesn't allow the CE to start instantly Anyone knows a workaround? Here is the code!   // Plugin Name: Combat Eve ..read more
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