
The Sausage Factory
1,000 FOLLOWERS
The Sausage Factory podcast aims to disprove this view by bringing the video game audience to the creators of the titles they love to play by interviewing developers. Split into two halves, the first delves into what makes the developers tick by asking about how they started, what and who inspires them, and what games they are currently playing. The second half covers what game they are..
The Sausage Factory
1d ago
Chris interviews Alberto Belli of Gamera Interactive and asks them about the design and development of their multi-layered RPG, Alaloth: Champions of the Four Kingdoms. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode433.mp3 Music is by Edoardo Gigante and can be bought from here:https://store.steampowered.com/app/2068920/Alaloth_Champions_of_The_Four_Kingdoms__Original_Soundtrack/1. Honor and Respect2. No Peace Again3. Cold that Warms The Sausage Factory 433 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the ..read more
The Sausage Factory
1w ago
Chris interviews Patrick McAvena of Moving Pieces Interactive and asks them about the design and development of their co-op third person action adventure Rogue lite game, Shoulders of Giants. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode432.mp3 Music featured is by Floex and can be bought from here: https://store.floex.cz/album/shoulders-of-giants-original-game-soundtrack 1. Hub World2. Crystal World3. Miyazaki ForestThe Sausage Factory 432 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of ..read more
The Sausage Factory
2w ago
Chris interviews Enrique Dryere of Triple B Titles and asks them about the design and development of their poker driven adventure game, Aces & Adventures. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode431.mp3 Music featured is by Gabriel Lefkowitz and can be bought from here:https://greenforgestudio.bandcamp.com/album/aces-adventures-original-soundtrack 1. Main Theme2. Tension3. Dark Mire The Sausage Factory 431 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way ..read more
The Sausage Factory
3w ago
Chris O'Regan interviews David Evans of Festive Vector and asks them about the design and development of their chill out ocean bound adventure game, Sail Forth. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode430.mp3 Music featured is by Andrew Nack (https://soundcloud.com/yuxxie)The Sausage Factory 430 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game ..read more
The Sausage Factory
1M ago
Chris interviews Bennet Tyler and Nick Masercola of Bomb Shelter games and asks them about the design and development of their submarine based metroidvania exploration game, Depths of Sanity. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode429.mp3 Music featured is by Kevin KozikThe Sausage Factory 429 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about ..read more
The Sausage Factory
1M ago
Chris interviews Jamie Boylan of Big Blue Bubble games and asks him about the design and development of their deck-building roguelike heavy metal-themed action adventure, Power Chord. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode428.mp3 The Sausage Factory 428 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how develop ..read more
The Sausage Factory
1M ago
Chris O'Regan interviews Thomas Keane of Godolphin Games and asks him about the design and development of their voice controlled adventure game, Unknown Number. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode427.mp3 The Sausage Factory 427 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and wha ..read more
The Sausage Factory
1M ago
Chris interviews Kevin Sardà of Super Awesome Hyper Dimensional Mega Team and asks him about the design and development of their action adventure/shmup hybrid, The Knight Witch. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode426.mp3 Music featured is by Damian Sanchez and can be bought from here:https://damiansanchez.bandcamp.com/album/the-knight-witch-original-game-soundtrack 1. Hall of Giants2. Underlake3. The Knight Witch Tales The Sausage Factory 426 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that l ..read more
The Sausage Factory
1M ago
Chris interviews Matthew Hamilton of Labrador Studios and asks him about the design and development of their turn based tactical RPG, Live by the Sword: Tactics. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode425.mp3 The Sausage Factory 425 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and wh ..read more
The Sausage Factory
2M ago
Chris chats to Dan Bernardo of Playtra Games about the design and development of their real time tactical combat hybrid action adventure game, Grid Force: Mask of the Goddess. Having the player make split second decisions when normally they can take their time has led to some interesting design decisions with this game... http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode424.mp3 Music is by Dreamnauts Studios and is available from here:https://store.steampowered.com/app/2090090/Grid_Force__Mask_of_the_Goddess_Soundtrack/1. The Shores2. Deep in the Forest3. Fight ..read more