
All India Gaming Federation
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The All India Gaming Federation is a not-for-profit organization and an apex Industry body whose self-regulation charter includes all online skill gaming in India, including Fantasy Sports, Online Poker, Rummy, Edu based games, Quizzing and Casual Gaming. The mission of the AIGF is to facilitate recognition for the Online Skill Gaming Industry, which is one of the fastest-growing sectors of..
All India Gaming Federation
9h ago
Esports gives an incredible method for mastering a few significant skills. Gamers should have the option to analyze rapidly and make choices to succeed.
Gamers need strong focus and concentration to perform during intense matches. Through Esports, gamers can foster skills that will help them both on and off the field. As they progress they become more proficient at tackling issues under pressure
Let’s have a look at how esports gives you a life lesson
Improve Your Concentration: Esports can assist with working on your focus and give a psychological test that can be elusive in regular existence ..read more
All India Gaming Federation
9h ago
The online gaming sector is a quickly developing industry that has the capability of contributing to the country’s motive of turning into a USD 1 trillion digital economy, generating employment, and growing innovation, a report said. Regulation of online gaming won’t just open up economic opportunities yet, in addition, address different social issues, a report named ‘Online Gaming in India: The Taxation Quandary’ by Primus Partners said.
Declarations in Union Budget 2023-24 are positive for the sector as it has addressed the persevering request to consolidate the offset of misfortunes in the ..read more
All India Gaming Federation
9h ago
WinZO Games, a social skill gaming platform with more than 100 games like Ludo, Pool, and Racing Games, said it will invest about $50 million, or Rs 415 crore, across startups. The Delhi-based gaming startup declared the fourth version of its Game Developer Fund, with the biggest-ever corpus of $50 million.
It will invest in startups across genres of gaming, content creation, live-ops, and security, the organization said in a statement. It appears as though it will invest somewhere around $10 million into U.S.- based startups.
The organization will likewise help its portfolio organizations ext ..read more
All India Gaming Federation
21h ago
Esports has been perhaps the quickest developing industry recently. The ascent of the gaming industry has been fuelled by the development of digital technology and the internet, which has empowered the formation of virtual gaming communities and the creation of new game titles. The esports industry enjoys taking benefit of this development, offering gamers and fans the valuable chance to contend in online tournaments and watch live streaming events.
For example, the debut of Dubai Esports Festival 2022 gave a top-notch platform to feature the development and capability of esports. It united a ..read more
All India Gaming Federation
21h ago
West Bengal National University of Juridical Sciences (WBNUJS) will set up a centre for technology, gaming and sports laws for which it will before long sign an MoU with an online gaming platform has given a grant of Rs 1 crore for a reason.
The centre will explore the field of technology, entertainment and sports laws and will hold lectures and training programmes to furnish students with a new genre of laws. It will likewise lead certificate courses to upgrade the knowledge base of lawyers and law students, said Prof Nirmal Kanti Chakraborti, vice-chancellor of WBNUJS.
The VC expressed that ..read more
All India Gaming Federation
4d ago
The central government’s recent decision to officially recognize competitive video gaming has been welcomed by the electronic sports or esports industry, which now anticipates additional investments in the emerging sector.
On December 27, the Indian government recognized esports as a part of a “multisport” event and integrated them with traditional sports. The Ministry of Sports and Youth Affairs will now have responsibility for esports.
Esports refers to organized and competitive video game competitions. Esports had been promoted as a competitive sport in which athletes use their mental and p ..read more
All India Gaming Federation
5d ago
The year 2023 is a successful year for esports- competitive tournaments and leagues in India as the government of India has officially acknowledged ‘E-Sports’ (Electronic Sports) as a part of multi-sports events. All things considered, esports players prepared thoroughly for rivalry and emphasised mental as well as physical preparation, particularly endurance, similarly to other athletes. According to research on esports athletes, esports athletes are presented with actual strains like those of “normal” athletes.
The Indian esports market is supposed to develop at a CAGR of 46% from Rs 2.5 bil ..read more
All India Gaming Federation
6d ago
Online gaming has evolved significantly owing to mobile phone technology, which is also mainly responsible for the existence of online gaming as we know it today. While mobile technology cannot be directly attributed to the rise in popularity of gaming, mobile phones are unquestionably to credit for the size and accessibility of the games we now routinely access.
When the video gaming era first started, anyone who wanted to play a half-decent game on a screen had to head over to an arcade. If you were lucky, you might find a Space Invaders machine in a youth group or senior high school common ..read more
All India Gaming Federation
1w ago
Online skill-based gaming platform Zupee declared the inception of a paid period leaves policy for its female workers, the organization said.
The period leave policy can be used once a month, whether working from the office or home.
It is a step to battle the well-established stigma around menstruation, the new policy is above and beyond to build a sound and comfortable workplace for its female representatives, the organization said.
“By implementing this policy, Zupee is not only acknowledging and safeguarding female colleague`s health but also, raising awareness to avoid menstrual stigmatiza ..read more
All India Gaming Federation
1w ago
Online games have become famous lately, with a great many players everywhere. The ubiquity of online games can be credited to different variables, for example, the comfort and accessibility of playing games from any place and at any time. Also, online games have become engaging and vivid, with better graphics, audio effects, and intuitive gameplay, making them engaging and pleasant for players of any age group.
Online games can be a fun and pleasant pastime, permitting players to relax and loosen up following a monotonous day. They can likewise work on specific skills, for example, hand-eye co ..read more