EA SPORTS WRC: "Here we are four years later!" Developer Interview | S8 E5
The Traxion Podcast | Racing Video Games, Esports & Sim Racing
by Traxion.GG
7M ago
Join Ross Gowing, Senior Creative Director, and Jon Armstong, Game Designer and real-world rally champion, to discuss EA SPORTS WRC with Thomas Harrison-Lord, covering all the smaller details you may have missed. Are stages 1:1 recreations of the real-world WRC venues? How was the 2017-spec Volkswagen Polo captured? How did the project come about? The first official World Rally Championship games, by Codemasters, hear how the team has worked with Unreal Engine, refined DiRT Rally 2.0's handling system and implemented the new-for-Rally1 hybrid system. All are answered here, but also be sure ..read more
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Rory Alexander's unrelenting passion for Gran Turismo | S8 E4
The Traxion Podcast | Racing Video Games, Esports & Sim Racing
by Traxion.GG
7M ago
For nearly two years now, Rory Alexander aka EERIEISSSS, has been a full-time sim racing content creator, driving Gran Turismo 7 and Assetto Corsa Competizione. It follows his first upload over five years ago. Here, Thomas Harrison-Lord speaks to Rory about the shift to a new job in life, and balancing family with the will to push his YouTube channel forward. How Shorts mixed with live streaming works for him, the motivation behind his process and how to keep the channel financially secure. We also touch upon his incredible supportive community, and how his streams are a constant distraction ..read more
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How The Crew Motorfest was created with the development team | S8 E2
The Traxion Podcast | Racing Video Games, Esports & Sim Racing
by Traxion.GG
7M ago
Join Thomas Harrison-Lord to discuss The Crew Motorsport with Ubisoft Ivory Tower's Stéphane Beley, Senior Creative Director, and Julien Hummer, Content Director. With just days until the multi-platform open-world racing game launches, here you will hear about its four-year gestation (beginning as DLC for The Crew 2), the original game name and the new playlist structure. The team also covers why Hawaii is the ideal location for this new Crew spin-off and the work required to get Toyota cars included. The Crew Motorfest is coming to PC, PlayStation and Xbox on 14th September, but Gold and U ..read more
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Why Karting Superstars is make or break - developer interview | S8, E1
The Traxion Podcast | Racing Video Games, Esports & Sim Racing
by Traxion.GG
7M ago
We’re back with a brand new season of the Traxion Podcast, and we begin with a riveting conversation with Circuit Superstars and Karting Superstars developer Original Fire Games. On this episode of the Traxion Podcast, Thomas Harrison-Lord speaks to Carolina, Alberto and Carlos Mastretta of Original Fire Games about its upcoming title Karting Superstars. The team talk passionately about its newest game, which sees you race in a chase camera perspective using karts in a world familiar to fans of its previous release Circuit Superstars. Karting Superstars has only been a couple of months in d ..read more
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The secret of Coach Dave Academy’s success – David Perel and Steve Worrell | S7 E14
The Traxion Podcast | Racing Video Games, Esports & Sim Racing
by Traxion.GG
9M ago
In this insightful interview, we discuss the benefits of a sorted car setup in sim racing, how to sell your used equipment and the perfect segue. On this episode of the Traxion Podcast, Thomas Harrison-Lord speaks to David Perel and Steve Worrell about what makes sim racing setup shop Coach Dave Academy tick, how its Delta app is making competitive driving easy, the future of The SimGrid and a new venture, SimTrader. Ferrari GT driver Perel explains how real-world motorsport competition helps his Speed Capital company stand out from the competition, while Worrell highlights his new role at t ..read more
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The importance of My Team, F1 World and anti-cheat – F1 23’s Lee Mather | S7 E13
The Traxion Podcast | Racing Video Games, Esports & Sim Racing
by Traxion.GG
9M ago
A Traxion Podcast interview with Senior Creative Director at Electronic Arts, Codemasters, Lee Mather – who’s responsible for the official Formula 1 game’s direction each year. Mather has worked on the F1 games since 2008, spanning a 15-year stint. We asked him about his time working on the yearly motorsport titles, but also what the thinking was behind the F1 World game mode, if we’ll see more Braking Point in the future and how the new car handling was developed. We also touch upon the importance of esports and league racing, and the company’s plans to implement anti-cheat measures. Will cla ..read more
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How Formula Retro Racing: World Tour was created | S6 E4
The Traxion Podcast | Racing Video Games, Esports & Sim Racing
by Traxion.GG
9M ago
On this episode, we are joined by Andrew Jeffreys, aka Repixel8, and Jon Wetherall from CGA Studio to talk Formula Retro Racing: World Tour. So often, we take the racing game and sim racing scene a bit too seriously. Formula Retro Racing: World Tour is a vivid, approachable, retro driving title that harks back to the arcade cabinet. It’s just simple fun, but with contemporary features, such as virtual reality and online leaderboards. With Andrew the solo developer of the 2020 original, he and CGA have partnered up for a 2023 sequel, and it’s this we’re discussing. Full disclosure, this was ..read more
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How Alpine is bridging the gap between F1 and sim racing | S6 E1
The Traxion Podcast | Racing Video Games, Esports & Sim Racing
by Traxion.GG
9M ago
A special early episode of the Traxion.GG Podcast before we start our new-for-2023 season, we visited the Alpine F1 Team's home in the Cotswolds to see its ambitious sim racing esports plans for the season ahead. It announced the return of the Alpine Esports series, which anyone can enter via Assetto Corsa Competizione, its new-look F1 Esports Series Pro line-up and a host of new partners that are linking the real and virtual worlds. In this episode, Piers Prior interviewed members of Alpine and the Alpine F1 team to get the lowdown on why it's betting big on virtual competition. Hear from ..read more
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Creating Need for Speed Unbound with Criterion’s Kieran Crimmins | S5 E16
The Traxion Podcast | Racing Video Games, Esports & Sim Racing
by Traxion.GG
9M ago
We, at Traxion.GG, happen to think Need for Speed Unbound is the best entry in the street-racing series for a generation. So, we decided that it would be a great idea to speak to someone who helped create it. Joining Thomas Harrison-Lord this week is Kieran Crimmins, Criterion Games’, and therefore Unbound's, Creative Director. We discuss why the game isn't on PlayStation 4 or Xbox One, where the inspiration for the unique art style came from and how development progressed through Battlefield-related pauses and Codemasters Cheshire's involvement. You've played Unbound, now hear how it was ..read more
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What's next for Fanatec? CEO Thomas Jackermeier interview | S5 E15
The Traxion Podcast | Racing Video Games, Esports & Sim Racing
by Traxion.GG
9M ago
Join Fanatec CEO Thomas Jackermeier from the SimRacing Expo 2022 to run through the peripheral and equipment manufacturers' past 25 years, its biggest achievements and what's next. He shares some fascinating insights into the supply-chain challenges of the past two years, the launch of more affordable direct drive wheel bases and why it's creating a karting track on the new HQ's roof! Ever wonder what motivates Fanatec to innovate? Listen to this episode to find out as Jackermeier joins Thomas Harrison-Lord for a candid conversation. I’m going to sell my house for a Fanatec Podium Button Mo ..read more
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