Why GTRevival is now 'Project Motor Racing' with Ian Bell and GIANTS Software
The Traxion Podcast
by Traxion.GG
1w ago
GTRevival is now called Project Motor Racing and will be published by Farming Simulator custodians GIANTS Software. Hear from, first, GIANTS Founder and CEO Christian Ammann about why the independent Swiss firm is entering sim racing and then from Ian Bell. The former lead of GTR, Need for Speed: Shift and Project CARS (among others) explains project delays, custom physics engines, the Lister Storm and Project Motor Racing’s new direction. Details about the new graphics engine are expected at a later date. These interviews took place at Silverstone, while the team captured data from race ca ..read more
Visit website
Behind the Scenes of Test Drive Unlimited Solar Crown's Creation - Developer Interview
The Traxion Podcast
by Traxion.GG
1M ago
Ahead of Test Drive Unlimited Solar Crown's release in September, we spoke to its Game Director, Guillaume Guinet. Why is it an always-online MMO? What will change from the demo to the final version in three months time? What are the post-release plans? Nintendo Switch? VR? Bikes? It's all answered here... Let us know which other developers you'd like to hear from in future episodes. This is the second episode of a new podcast series, "Under the Hood", where we speak to the game development industry. If you’d like to hear more episodes like this one, please follow, like and subscribe on yo ..read more
Visit website
Motorsport Games Explains Le Mans Ultimate DLC and Cancelled IndyCar Game - CEO interview
The Traxion Podcast
by Traxion.GG
1M ago
Le Mans Ultimate's DLC and possible subscription extras. What happened to the IndyCar Game? The rebirth of Motorsport Games. Your questions answered (consoles, VR, co-op within LMU). Stephen Hood, CEO, discusses this and more in this Traxion Podcast episode. It's Motorsport Games unleashed, no holds barred. The BTCC relationship, a possible rFactor 3 and a single-player career for Le Mans Ultimate. Discuss in our Discord or via social. Let us know which other developers you'd like to hear from in future episodes. This is a pilot episode of a new podcast series, set to start on a later date ..read more
Visit website
EA SPORTS WRC: "Here we are four years later!" Developer Interview | S8 E5
The Traxion Podcast | Racing Video Games, Esports & Sim Racing
by Traxion.GG
10M ago
Join Ross Gowing, Senior Creative Director, and Jon Armstong, Game Designer and real-world rally champion, to discuss EA SPORTS WRC with Thomas Harrison-Lord, covering all the smaller details you may have missed. Are stages 1:1 recreations of the real-world WRC venues? How was the 2017-spec Volkswagen Polo captured? How did the project come about? The first official World Rally Championship games, by Codemasters, hear how the team has worked with Unreal Engine, refined DiRT Rally 2.0's handling system and implemented the new-for-Rally1 hybrid system. All are answered here, but also be sure ..read more
Visit website
Rory Alexander's unrelenting passion for Gran Turismo | S8 E4
The Traxion Podcast | Racing Video Games, Esports & Sim Racing
by Traxion.GG
11M ago
For nearly two years now, Rory Alexander aka EERIEISSSS, has been a full-time sim racing content creator, driving Gran Turismo 7 and Assetto Corsa Competizione. It follows his first upload over five years ago. Here, Thomas Harrison-Lord speaks to Rory about the shift to a new job in life, and balancing family with the will to push his YouTube channel forward. How Shorts mixed with live streaming works for him, the motivation behind his process and how to keep the channel financially secure. We also touch upon his incredible supportive community, and how his streams are a constant distraction ..read more
Visit website
How The Crew Motorfest was created with the development team | S8 E2
The Traxion Podcast | Racing Video Games, Esports & Sim Racing
by Traxion.GG
11M ago
Join Thomas Harrison-Lord to discuss The Crew Motorsport with Ubisoft Ivory Tower's Stéphane Beley, Senior Creative Director, and Julien Hummer, Content Director. With just days until the multi-platform open-world racing game launches, here you will hear about its four-year gestation (beginning as DLC for The Crew 2), the original game name and the new playlist structure. The team also covers why Hawaii is the ideal location for this new Crew spin-off and the work required to get Toyota cars included. The Crew Motorfest is coming to PC, PlayStation and Xbox on 14th September, but Gold and U ..read more
Visit website
Why Karting Superstars is make or break - developer interview | S8, E1
The Traxion Podcast | Racing Video Games, Esports & Sim Racing
by Traxion.GG
11M ago
We’re back with a brand new season of the Traxion Podcast, and we begin with a riveting conversation with Circuit Superstars and Karting Superstars developer Original Fire Games. On this episode of the Traxion Podcast, Thomas Harrison-Lord speaks to Carolina, Alberto and Carlos Mastretta of Original Fire Games about its upcoming title Karting Superstars. The team talk passionately about its newest game, which sees you race in a chase camera perspective using karts in a world familiar to fans of its previous release Circuit Superstars. Karting Superstars has only been a couple of months in d ..read more
Visit website
The secret of Coach Dave Academy’s success – David Perel and Steve Worrell | S7 E14
The Traxion Podcast | Racing Video Games, Esports & Sim Racing
by Traxion.GG
1y ago
In this insightful interview, we discuss the benefits of a sorted car setup in sim racing, how to sell your used equipment and the perfect segue. On this episode of the Traxion Podcast, Thomas Harrison-Lord speaks to David Perel and Steve Worrell about what makes sim racing setup shop Coach Dave Academy tick, how its Delta app is making competitive driving easy, the future of The SimGrid and a new venture, SimTrader. Ferrari GT driver Perel explains how real-world motorsport competition helps his Speed Capital company stand out from the competition, while Worrell highlights his new role at t ..read more
Visit website
The importance of My Team, F1 World and anti-cheat – F1 23’s Lee Mather | S7 E13
The Traxion Podcast | Racing Video Games, Esports & Sim Racing
by Traxion.GG
1y ago
A Traxion Podcast interview with Senior Creative Director at Electronic Arts, Codemasters, Lee Mather – who’s responsible for the official Formula 1 game’s direction each year. Mather has worked on the F1 games since 2008, spanning a 15-year stint. We asked him about his time working on the yearly motorsport titles, but also what the thinking was behind the F1 World game mode, if we’ll see more Braking Point in the future and how the new car handling was developed. We also touch upon the importance of esports and league racing, and the company’s plans to implement anti-cheat measures. Will cla ..read more
Visit website
How Formula Retro Racing: World Tour was created | S6 E4
The Traxion Podcast | Racing Video Games, Esports & Sim Racing
by Traxion.GG
1y ago
On this episode, we are joined by Andrew Jeffreys, aka Repixel8, and Jon Wetherall from CGA Studio to talk Formula Retro Racing: World Tour. So often, we take the racing game and sim racing scene a bit too seriously. Formula Retro Racing: World Tour is a vivid, approachable, retro driving title that harks back to the arcade cabinet. It’s just simple fun, but with contemporary features, such as virtual reality and online leaderboards. With Andrew the solo developer of the 2020 original, he and CGA have partnered up for a 2023 sequel, and it’s this we’re discussing. Full disclosure, this was ..read more
Visit website

Follow The Traxion Podcast on FeedSpot

Continue with Google
Continue with Apple
OR