Development Builds in gd.games are unusable for Mobile testing
GDevelop General » GDevelop Forum
by MagicBiscuit
16m ago
Im not sure if this counts as a bug, but im pretty sure its unintended at the very least… …also, i dont mean to be a jerk, but how the heck has this not been reported or noticed yet? If you upload a test build to gd.games and then open it on mobile, the game will open in fullscreen with the overlay saying its a test build and a bit after the feedback button pops up. This all works awesome… except for the feedback button. The feedback button is pretty big and sits on the screen no matter what, you can make it smaller but you cant close it or move it somewhere else. The position of the feedback ..read more
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Add the plus and minus buttons to parameters in the new editor
GDevelop General » GDevelop Forum
by Morgan
13h ago
I liked the plus and minus buttons for each parameter in the old editor to make quick adjustments on the fly. At least I think they existed. If not, I would like to request them either way! 1 post - 1 participant Read full topic ..read more
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Simulate Touch at a Position or Disable Cursor completely
GDevelop General » GDevelop Forum
by MagicBiscuit
16h ago
Id like a way to simulate a touch on the screen so i can move the invisible cursor, or a way to completely kill any and all interaction the cursor can have. The reason for this is that on booting up the game, theres a small window where the events havent been triggered yet, but the game is running. So for a brief second, even if you have the action to deactivate moving the mouse cursor with touch, the player can still move it once, which causes major issues… Considering that the cursor stays in its last position, even through scene changes, if the player taps a place where theres gonna be a bu ..read more
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Garbage on GDevelop's profile - abuse?
GDevelop General » GDevelop Forum
by EyadMahm0ud
19h ago
I visited GDevelop’s profile on GD.Games, and found this: I can’t say for sure if it’s abuse or an innocent mistake. Also, I see people uploading examples to the platform without any editing, which is annoying. 1 post - 1 participant Read full topic ..read more
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Physics Behavior - Stretch Shape
GDevelop General » GDevelop Forum
by Kenabi
2d ago
The shapes in the Physics engine do not Stretch with the Object scale (except the Box shape, I think). So if I create a Polygon Shape, scaling the Objects sprites width does not scale the Polygon Shapes width making the physics objects sprites overlap. Maybe the Polygon shape should scale with the objects bounding boxes, like the objects collision mask; Or an addition Shape using the Objects Collision Mask; Or using expression like “boundingboxright” inside the Behavior Tab where you can type in the Polygons dimensions. 1 post - 1 participant Read full topic ..read more
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Gamepad Stick Released (Axis) Condition
GDevelop General » GDevelop Forum
by MagicBiscuit
2d ago
Not really sure if this is a GDevelop extension… it dosent say “Community” on it, but there are credits being attributed, so, just in case… Like the title says, please add, if possible, a condition for the Gamepad extension that checks if the “Stick” has just been released, sort of like the regular buttons and keys have. This could have saved me hours of work today id love this thing so much… I ended making my own system to check if the stick had been released with variables. This was essential to make the controller joystick work on the top down movement iv been working on. …so again, if at ..read more
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Position Change - Update Coordinates Inside The Same Frame (For Sticked Objects)
GDevelop General » GDevelop Forum
by Kenabi
2d ago
*when you change the position of an object, the position of the object its stuck to gets updated at the end of the frame. so you can’t use the object.X/Y() to get the new changed position axis inside the same frame. * So my feature request is to give a option to update sticked objects position change in the same frame, right when the basis objects position is changed. something like “Update Position Immediately” and “Update Position at the end of the Frame” this is very needed, if possible. 7 posts - 3 participants Read full topic ..read more
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Animation interpolation (3D)
GDevelop General » GDevelop Forum
by DesmonDev
2d ago
Being able to smoothly transition from animation to animation is something my project needs, and there isn’t a way to make it myself i don’t think. 1 post - 1 participant Read full topic ..read more
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Bugs after updating to 5.3.200
GDevelop General » GDevelop Forum
by WLChaves
3d ago
I started to have issues with an object of my game after updating to 5.3.200. I had made a platform that disappears after some time when the player steps on it, and then reappears. It used to work perfectly well until the previous version. Now looks like the events that make the platform work simply don’t happen. I still can’t figure out which condition or action is ‘broken’. But downgrading to version 5.3.198 solved the problem. Something similar happened recently and the devs were able to fix the bug really fast. I hope this bug can be fixed quickly so I can update to the latest version agai ..read more
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PC Preview Not Working
GDevelop General » GDevelop Forum
by VadiumSyndrexx
3d ago
Hi there PC preview suddenly stopped working loads the bar to 100% but that’s as far as it goes. Preview still working on mobile. Any suggestions what did I do ?? 1 post - 1 participant Read full topic ..read more
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