#13 - AI in The Division and the Art of Modding
The Massive Entertainment Podcast
by Massive Entertainment - A Ubisoft Studio
2w ago
Ever wondered how to start working on artificial intelligence in a video game and how the AI in The Division was put together? What do you need to keep in mind when creating AI for an NPC? And how do you get started in modding games and what can you create using the tools available? In this episode of Behind Massive Screens, Associate Game Director Drew Rechner covers these subjects in detail, since he’s worked with both – and has built one of the most ambitious Neverwinter Nights mods ever created ..read more
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#12 - Thomas Parrott, author of Compromised, a The Division novel
The Massive Entertainment Podcast
by Massive Entertainment - A Ubisoft Studio
1M ago
In this special episode of Behind Massive Screens, we meet Thomas Parrott, author of Compromised, the latest The Division novel! Learn about how Thomas immerses himself in the worlds he writes about, the research he does, what inspires him and how he has worked with the team at Massive on both Compromised and the previous book in the series, Recruited. And what is it with The Division universe and its characters that make them so fascinating to write about ..read more
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#11 - Environment Art
The Massive Entertainment Podcast
by Massive Entertainment - A Ubisoft Studio
2M ago
Join Petter and Dori as they meet Keltic Vermeersch, Environment Artist at Massive Entertainment, to find out how environments in video games are created - from "simple" hallways to sprawling open worlds. They also learn brand new creative uses of lamps. Yes, lamps ..read more
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What is Behind Massive Screens?
The Massive Entertainment Podcast
by Massive Entertainment - A Ubisoft Studio
2M ago
Welcome to the Behind Massive Screens podcast! But what is it? Let Petter and Dori explain it to you, and then join us as we dig deeper into the games industry, find out more about the people behind some of your favorite games, and learn about what life is like in the gaming industry ..read more
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#10 - Adventures in Game Design with Lau Korsgaard
The Massive Entertainment Podcast
by Massive Entertainment - A Ubisoft Studio
3M ago
In this episode of Behind Massive Screens, Petter and Dori sit down with Lead Game Designer Lau Korsgaard to talk about experimental game design, indie development versus AAA, what uses a regular controller can have beyond the norm, and how games without rules can encourage social interaction. From being a part of an indie development collective to working in AAA gaming, Lau has gone on quite the design journey. Join us as we find out more about how his past informs his present, and what impact the indie scene has had on the major development studios ..read more
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Audio in Video Games - The Fika Sessions [Episode 5]
The Massive Entertainment Podcast
by Massive Entertainment - A Ubisoft Studio
1y ago
In this episode of the Fika Sessions, Petter Mårtensson sits down with Alex Riviere, Audio Director at Massive Entertainment, to discuss audio direction for video games and his unique journey into the gaming industry. How do you create a sound? And how can a sound affect how we play and feel about a game? These are some of the many topics that Alex walks us through as he talks about his role as an Audio Director. It's a role that includes everything from defining strategies and visions for games, to implementing individual sounds, and travelling the world to capture the sounds of a specific bi ..read more
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3D Character Art in Video Games: The Fika Sessions [Episode 4]
The Massive Entertainment Podcast
by Massive Entertainment - A Ubisoft Studio
1y ago
In this episode of the Fika Sessions, Petter Mårtensson sits down with Océane Näsström, Character Artist at Massive Entertainment, to discuss the ins and outs of Character Art and 3D modelling. A Character Artist transforms 2D concept art into fully fledged 3D characters and bring them to life in the game. They master a wide range of artistic and technical skills, and seamlessly move between different software to create their art. Océane gives us an insight into how it all works, how Character Artists interact with other teams and her journey from being “the art kid” to working on AAA titles i ..read more
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An introduction to programming: The Fika Sessions [Episode 3]
The Massive Entertainment Podcast
by Massive Entertainment - A Ubisoft Studio
1y ago
In this episode of The Fika Sessions, host Petter Mårtensson sits down with Ólafur Waage, senior programmer at Massive Entertainment, to discuss programming and how to get started with it. In the games industry, there are not only game developers – there is also a support structure to make sure that the games end up in your hands. Ólafur will not only give you an opportunity to learn about programming and his journey to the industry, but also give you insights into what this aspect of the games industry looks like. Also, what does that tasty, oblong fika bread taste like? Learn more: https://w ..read more
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Producing Video Games - The Fika Sessions [Episode 12]
The Massive Entertainment Podcast
by The Massive Entertainment Podcast
1y ago
With all the puzzle pieces that make up a AAA video game, how do you make sure that those pieces are put together in the correct way and at the right time? This is where Associate Producer Lisa Kretschmer and her team comes in! How do you project manage all the different development teams in an efficient way? How do you plan the sprints – and what even are sprints? What is SCRUM and agile development? How do you manage creative people and enable them to do their magic? How do make sure deadlines are kept? And what does being a leader actually mean? Also, make sure you pay attention to the past ..read more
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User Experience Design in the Games Industry - The Fika Sessions [Episode 11]
The Massive Entertainment Podcast
by The Massive Entertainment Podcast
1y ago
In Episode 11 of the Fika Sessions, we meet UX Designer Izzy Martin to learn more about user experiences at Ubisoft Connect. How do you make sure that the users get the best experience possible? How is the design work done? What does the process look like, and how do you make sure - and test - that the user flows make sense? How do work with accessibility? Izzy answers all these questions and more as we dive into her job in detail. We’ll also find out how you can go from being a “digital librarian” in the US to working at Massive Entertainment in Sweden. And make sure not to miss out on the fi ..read more
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