The Tenth Art #8 – This Episode Is Not AI-Generated
Game Makers: A Ubisoft Podcast
by Ubisoft
1M ago
Generative AI models like DALLE2, Stable Diffusion, and ChatGPT have made a splash this year for their ability to create original content from written prompts. At this turning point in the world of AI, we wanted to question some of the challenges faced by this technology, and see how the field of video games is both benefiting from this tech and helping to take it into new directions. For this last episode of the season, we are joined by Yves Jacquier, Executive Director of Ubisoft La Forge, Ubisoft’s R&D department, as well as Dr. Sasha Luccioni, a research scientist at Hugging Face. Subs ..read more
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The Tenth Art #6 – Play Green: When Video Games Help Fight Climate Change
Game Makers: A Ubisoft Podcast
by Ubisoft
2M ago
As COP27, the annual United Nations Climate Conference, comes to an end in Egypt this week, we invited two experts on environmental sustainability in the gaming industry to discuss the positive impact games can have to combat climate change. We explore where our industry stands in terms of carbon emissions, how game developers are mobilizing for the planet, and how games can change behaviors and educate players about environmental sustainability. Our guests for this episode are Nicolas Hunsinger, Director of Corporate Environmental Sustainability at Ubisoft, and Paula Escuadra, co-founder of t ..read more
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The Tenth Art - Trailer
Game Makers: A Ubisoft Podcast
by Ubisoft
2M ago
It is often said that there are nine arts. What if video games are the tenth? In "Beyond Game" new season "The Tenth Art", Ubisoft developers talk with scientists, artists and academics from beyond Ubisoft to explore the place of video games in culture and society. And spoiler: games are everywhere! From the clothes you wear to science labs, and even in museums!  But with great power comes great responsibility. With more and more players and increasingly familiar brands, video games play an important role in a changing world. Whether we’re talking about the environment, representatio ..read more
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The Tenth Art #5 - Can Anything Be a Game?
Game Makers: A Ubisoft Podcast
by Ubisoft
3M ago
What explains the growing popularity of sim games like Truck Driver and PowerWash Simulator? How do game designers turn everyday activities or “normal” jobs into fun game experiences that attract millions of players? To discuss gamification, the state of flow, and how running away from zombies can be fun, we’re joined by Miriam Popescu, Game Designer at Ubisoft Massive, and Adrian Hon, CEO at Six to Start – the studio behind the popular running app Zombies, Run! – and author of You’ve Been Played. Subscribe or follow "Beyond Games" wherever you get your podcasts to stay up to date with the lat ..read more
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The Tenth Art #4 – How Realistic Should Video Games Be?
Game Makers: A Ubisoft Podcast
by Ubisoft
3M ago
From weapons and combat to historical figures and real-world places, video games – and other media – rely on realism and authenticity to entertain their audiences. So, how realistic should games be? How do game developers find the balance between authenticity and fun? And what purpose does authenticity serve? On this episode of The Tenth Art podcast, we’re joined by Thierry Noël, Senior Manager, Inspirational Content at Ubisoft, and Dr. Jacqueline Burgess, Lecturer in International Business at the University of the Sunshine Coast in Australia. They talk about games that push the envelope in te ..read more
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The Tenth Art #3 - Looking Good: Fashion and Video Games
Game Makers: A Ubisoft Podcast
by Ubisoft
3M ago
When we think about video games, we often think about gameplay, worlds, combat, points and high scores… but how often do we think about what characters are wearing? And yet, with the popularity of multiplayer games, and even people sharing their single player experiences through streaming or virtual photography, how your character looks is increasingly important. How do players use fashion to express themselves in their favorite games? Is real-world fashion inspired by video games? How can game developers and fashion houses collaborate to enhance the experience for players? Benjamin Jouffret ..read more
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The Tenth Art #2 - Capture the Moment: Video Games & Photography
Game Makers: A Ubisoft Podcast
by Ubisoft
3M ago
Is virtual photography a form of artistic expression? What is the relationship between real-world and in-game photography? We invite Fawzi Mesmar, VP Editorial at Ubisoft, and Mélanie Courtinat, a French immersive artist and jury member of the Ubisoft Photomode contest, to discuss their experience with in-game photography, and how players use photomodes to express themselves and share their experiences with friends. Do you want to make some art in-game and share your best shots? You have until October 16, 2022 to submit your best pictures captured using a Ubisoft game photomode, for the chance ..read more
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The Tenth Art #1 - When Science Meets Video Games
Game Makers: A Ubisoft Podcast
by Ubisoft
3M ago
Video game developers use cutting-edge tech, in-depth research, and complex math to ensure that their games look and perform their best. But what can they learn from scientists to develop new gameplay opportunities? And how can scientists leverage the power of games to further their own research or communicate their findings? In this first episode of "The Tenth Art", we invite David Louapre, Scientific Director at Ubisoft, andDr. Janice Bailey, Scientific Director at the Fonds de Recherche du Québec-Nature et Technologies, to explore the relationship between science and games. We discuss games ..read more
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Sea Shanties Are Still Awesome
Game Makers: A Ubisoft Podcast
by Ubisoft
3M ago
To celebrate a year of ShantyTok, the Ubisoft Game Makers podcast asks: What is a sea shanty and why are they so popular during the pandemic? On this episode, we speak with American musician Craig Edwards about the historical context from which sea shanties first emerged, Narrative Director Darby McDevitt about the origins of the pirate radio in Assassins Creed IV Black Flag, as well as singer Seán Dagher and producer David Gossage about their work recording shanties for the game’s soundtrack. Transcripts of our podcast episodes are available on Ubisoft News. See omnystudio.com/listener for pr ..read more
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Sea Shanties Are Still Awesome
Game Makers: A Ubisoft Podcast
by Ubisoft
1y ago
To celebrate a year of ShantyTok, the Ubisoft Game Makers podcast asks: What is a sea shanty and why are they so popular during the pandemic? On this episode, we speak with American musician Craig Edwards about the historical context from which sea shanties first emerged, Narrative Director Darby McDevitt about the origins of the pirate radio in Assassins Creed IV Black Flag, as well as singer Seán Dagher and producer David Gossage about their work recording shanties for the game’s soundtrack ..read more
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