Upshift 034: Duke In The Rain
Know Direction Network
by Ryan Costello
3d ago
Stuck in traffic due to the rain, Ryan decides to record a podcast about Duke, and how Skybound has him turning around on his long held opinion that there’s always a better choice than Duke. But for real, you can hear the rain, his turn signal, and his GPS throughout the episode. If you find that distracting, you won’t miss much missing this one. Listen Now! (mp3) Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com. Although the hosts both work for Renegade Game Studios in some capacity, this podcast and th ..read more
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Game Design Unboxed 93 – Emotional Intelligence
Know Direction Network
by jefferson.thacker@gmail.com (Ryan Costello)
6d ago
In episode 93 of Game Design Unboxed: Inspiration to Publication we talk with Julie Chen about her personality type social deduction game inspired by the Myers Briggs test and CLUE. We focus on how learning more about ourselves helped us both in life and in our designing process. She aimed to find a way to help players learn more about the assumptions we make in different situations like “would an introvert or extrovert be more likely to go to a coffee shop?” by building a social deduction game around these choices we’d make depending on the personality types we were given. Learn more about th ..read more
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Intrepid Scoundrels 136 – Getting Sidetracked
Know Direction Network
by jefferson.thacker@gmail.com (John Godek)
1w ago
Our scoundrels run afoul of an imperial star destroyer and find they have mynocks! Listen Now!(mp3)   ..read more
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Game Design Unboxed 92: Mondrian: Color in Motion
Know Direction Network
by jefferson.thacker@gmail.com (Ryan Costello)
2w ago
In episode 92 of Game Design Unboxed: Inspiration to Publication we talk with Joseph Brower, one of the designers of Mondrian: Color in Motion. This Ion Award winning design brought manufacturing challenges when they had to figure out what materials made the cards stop sliding during gameplay. Learn how they created an abstract game inspired by the Dutch painter Piet Mondrian’s art. Listen Now! (mp3) Featuring: Joseph Brower – Guest Danielle Reynolds – Host ..read more
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Intrepid Scoundrels 135 – The Importance of Perspective Voters!
Know Direction Network
by jefferson.thacker@gmail.com (John Godek)
3w ago
The crew learn more about Zeke’s backstory as they are forced to take a side mission to settle a debt. Listen Now!(mp3)   ..read more
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Game Design Unboxed 91 – Buru
Know Direction Network
by jefferson.thacker@gmail.com (Ryan Costello)
1M ago
In episode 91 of Game Design Unboxed: Inspiration to Publication we talk with Alex Flagg about Crafty Games’ latest release Buru. Learn how a publisher was able to inject more of the theme into a midweight euro-style game using a TTRPG background and cultural consultants. Listen Now! (mp3) Featuring: Alex Flagg – Guest Danielle Reynolds – Host ..read more
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Digital Divination 111 – Convention Season!
Know Direction Network
by John Godek
1M ago
John, Jason, and Ron talk about some of their favorite and most memorable conventions. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own ..read more
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Intrepid Scoundrels 134 – Trapped!
Know Direction Network
by jefferson.thacker@gmail.com (John Godek)
1M ago
The crew has to “force” their way out of yet another tough situation! Listen Now!(mp3 ..read more
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Know Direction Beyond 85: PaizoCon 2024 Starfinder Breakdown
Know Direction Network
by jefferson.thacker@gmail.com (Ryan Costello)
1M ago
Alex and James look at the Starfinder news out of PaizoCon 2024, which saw a mix of firsts for 2e and finals for 1e. Listen Now! (mp3 ..read more
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Game Design Unboxed 90: Catthulhu
Know Direction Network
by jefferson.thacker@gmail.com (Ryan Costello)
1M ago
In episode 90 of Game Design Unboxed: Inspiration to Publication Danielle talks with Joel Sparks about his cat based RPG titled Catthulhu. Joel moved away from a D20 system to try and create a more accessible game for players who haven’t played many RPGs by leaning into the story telling more than the math. Players take on the roles of cats in this one shot RPG. Listen to him discuss designing/publishing a book for the first printing of the game then the struggles he went through when he added extra things like dice into the manufacturing of the game in future printings. Listen Now! (mp3) Feat ..read more
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