Mörk Borg Session 6 – Play Report
Loot The Room Blog
by LtR_Chris1
2w ago
All the play reports from this campaign are accessible in the play reports category. The hex map for this campaign is available here. Prep for this session was fleshing out the Grey Men, figuring out who they are and what they do and giving them in-game stats. I also built the first section of floor two of the dungeon, which involved generating a couple of maps using Watabou’s One Page Dungeon Generator, sticking them together in Photoshop, and then stocking them with the following dungeon stocking table: 2d6 Room Contents 2 Trap & Treasure 3 Trap 4 Monster & Treasure ..read more
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Mörk Borg Session 5 – Play Report
Loot The Room Blog
by LtR_Chris1
3w ago
All the play reports from this campaign are accessible in the play reports category. The hex map for this campaign is available here. *No hex fills were used in this session, as the group were delving into the first level of the Citadel dungeon that I’ve built. I feel much more at ease running dungeons, and I was really looking forward to this session. We ad a new player, a character called Wemut, and so as is tradition at this point I had him roll to check for Miseries. We didn’t get one. After catching the new player up on the events that had brought us to this point and what the group wer ..read more
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The Long Read: Daggerheart Quickstart
Loot The Room Blog
by LtR_Chris1
3w ago
The Long Read is a series of posts that began life as Twitter threads, in which I read through an RPG text for the first time and write about my thoughts and reactions to it in real time. You can read all the other posts in this series here. Patrons get access to these posts a week before they hit the blog. Become a Patron Today I’m looking at Daggerheart, the new game from Critical Role and Darrington Press. It’s been in “closed beta” for a few weeks and has just launched its “open beta”1 so this seems like a very good time to take a look at the quickstart for the game. As with all of these p ..read more
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Mörk Borg Session 4 – Play Report
Loot The Room Blog
by LtR_Chris1
3w ago
All the play reports from this campaign are accessible in the play reports category. The hex map for this campaign is available here. Play time: 2 hours Prep for this session involved building a small point crawl through hex 29 and mapping and keying the first level of a fairly large dungeon, then rolling for faction/enemy goals. There were some developments on that front: Techiya the Devil has a breakthrough (double evens) on its “Find a better host” goal, which is now complete. As it was on the Galgenbeck road pursuing the PCs I decided that it came across the Cult of the Forsaken and ha ..read more
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Naming The Faceless: Worlds Without Number
Loot The Room Blog
by LtR_Chris1
1M ago
Naming The Faceless is a series of posts where I grab an RPG and roll up a character in it, blogging about the process. It’s intended to be a brief, non-exhaustive look at how players approach RPG texts, and also just a way for me to have a bit of fun blogging without feeling like I have to write An Article. You can find all of the posts in this series here. Today I’m taking a look at Kevin Crawford’s Worlds Without Number. This is one of those games I’ve been vaguely aware of for a very long time but have never actually looked into and don’t know anything about. I’m using the free edition and ..read more
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Mörk Borg Session 3 – Play Report
Loot The Room Blog
by LtR_Chris1
1M ago
All the play reports from this campaign are accessible in the play reports category. The hex map for this campaign is available here. Prep for this session was minimal. I’ve adopted some ideas from the Mothership Wardens’ Operation Manual about how to track faction goals, adding pages for King Fathmu IX, the Cult Of The Forsaken, Eldar and Qilnach, and Techiya the devil to my campaign notebook and giving them all goals with varying numbers of checkboxes next to them based on their difficulty. Each in-game week I’ll roll 1d100 to see how these goals progress. For this session I didn’t roll an ..read more
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Beneath The Cobbles
Loot The Room Blog
by LtR_Chris1
1M ago
Beneath The Cobbles is now available on itch.io. A small 9 room dungeon generated using the soon-to-be-released dungeon generation tools and treasure tables for A Dungeon Game. More information about the development of these tools and tables is available on Patreon. This dungeon includes: Enemies with Scars Stats for war dogs A treasure hoard generated using A Dungeon Game’s upcoming treasure tables A new magic item Get the dungeon here. Beneath The Cobbles by Chris Bissette ..read more
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Monster Mash: Gummy Worm
Loot The Room Blog
by LtR_Chris1
1M ago
I’ve been doing some housekeeping on the site, recategorising posts and updating images and broken links. I came across this one sitting in drafts and I’m genuinely not sure why I never published it, so here it is – 6 years after I originally wrote it. On Saturday I appeared on The RPG Lab’s Twitch channel with a handful of really talented creators, where we were discussing D&D monsters and attempting to combine some already-existing creatures into something new and interesting. For my mashup I chose to combine two of my favourite monsters – the Purple Worm and the Gelatinous Cube – creat ..read more
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Mörk Borg Session 2 – Play Report
Loot The Room Blog
by LtR_Chris1
1M ago
All the play reports from this campaign are accessible in the play reports category. The hex map for this campaign is available here. Prep for this session was a little more extensive than session 1. I generated a hexmap for the Valley of the Unfortunate Dead, overlaying hexes onto the map in Mörk Borg: Feretory and bounding my region with the roads between key locations in the area. You can see that here if you’re interested. I filled them all using Luke Gearing’s hexfill procedure, sticking to very terse one sentence fills for each hex alongside a fairly extensive encounter table and the w ..read more
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Mörk Borg Hexfills
Loot The Room Blog
by LtR_Chris1
1M ago
This is the keyed hex map that goes with the ongoing [play reports](https://loottheroom.uk/category/play-reports) from my Mörk Borg game. The fills are deliberately very minimal. You can see how they’re used in the individual play reports. 1: Woods. Village of the Forsaken. Suicide cult. Weird ritual to determine whether someone dies each week. 2: Swamp. Road turns to mud. Vapours cause hallucinations. (Toughness DR14 or wake in a random hex). 3: Barren. Hangman’s Church. 4: Barre. The ground smoulders and smokes, patches of eternal fire. Road turns to tar. 5: Woods. Road. Empty. 6: Woods. S ..read more
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