Radical Rabbit Stew Part Three: Earning the Challenge (Entry 18)
Moon's Game Design Diaries
by Drachen Manen
6M ago
Part three of my three part look at Radical Rabbit Stew, Originally wrote this for class, but decided to also use it for the show ..read more
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Radical Rabbit Stew Part Two: Nostalgia-Informed Presentation (Entry 16)
Moon's Game Design Diaries
by Drachen Manen
6M ago
Part two of my three part look at Radical Rabbit Stew, Originally wrote this for class, but decided to also use it for the show ..read more
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Radical Rabbit Stew Part One: Frantic Arcade Brilliance (Entry 15)
Moon's Game Design Diaries
by Drachen Manen
6M ago
Part one of my three part look at Radical Rabbit Stew, Originally wrote this for class, but decided to also use it for the show ..read more
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F-Zero Part One: Communicating Intensity Through Gameplay (Entry 10)
Moon's Game Design Diaries
by Drachen Manen
6M ago
Part one of my three part blind retrospective on F-Zero, Originally  wrote this for class, but decided to also use it for the show ..read more
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Kirby Needs to Be Harder (AF 2022)
Moon's Game Design Diaries
by Drachen Manen
6M ago
Happy April Fools lol ..read more
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My Fear of Mediocrity (Entry 9)
Moon's Game Design Diaries
by Drachen Manen
6M ago
Just a quick musing about my fears about making something Good, Bad, or Mediocre ..read more
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The Innovation Problem, or Why New ain't always Good (Entry 8)
Moon's Game Design Diaries
by Drachen Manen
6M ago
Sometimes "Innovation" is a vain pursuit that only ends in a game or product coming out flat, disappointing or even just bad ..read more
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Breath of The Wild's weapon durability system is good, actually. (Entry 7)
Moon's Game Design Diaries
by Drachen Manen
6M ago
I hear a lot of people expressing their distaste for one of my favorite mechanics of 2017's Legend of Zelda Breath of the Wild. Basically the title says it all ..read more
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Tetris: The Endless Puzzle (Entry 6)
Moon's Game Design Diaries
by Drachen Manen
6M ago
Alexey Pajitnov changed puzzle games forever with a game so simple it can be played on a watch.    http://designdiary.mrmoon.cf ..read more
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Kirbyism, My Favorite Design Philosophy (Entry 5)
Moon's Game Design Diaries
by Drachen Manen
6M ago
Kirbyism is a design philosophy for games that helps makes games fun for everyone ..read more
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