095 – Designer Diary for Mindbug Beyond with Richard Garfield, Christian Kudahl & Skaff Elias
Nerdlab Podcast
by Marvin, Marvin Hegen
8M ago
In this episode, I discuss with Richard Garfield, Skaff Elias and Christian Kudahl about the design process of Mindbug Beyond. Support our Current Kickstarter Campaign for Mindbug Beyond: Mindbug Beyond Kickstarter Campaign   ..read more
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094 – Mindbug Kickstarter Lessons Learned
Nerdlab Podcast
by Marvin, Marvin Hegen
8M ago
Hello everyone and happy new year. Today we have January 2nd and I have a special guest today. It is my co-designer and friend Christian Kudahl. Hi Christian and welcome to the show. Today we’re going to be looking back at the year 2022, and reflecting on our very first Kickstarter campaign for the game, Mindbug. For those who may not know, Mindbug was a project that was funded on Kickstarter in 2021. For us, the Kickstarter campaign was a huge success, raising almost $400,000 from more than 10.000 backers all over the world. This was way more than we anticipated and it allowed me to fully rea ..read more
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093 – A Working Day as a Games Publisher
Nerdlab Podcast
by Marvin, Marvin Hegen
8M ago
It’s been over half a year since I recorded the last podcast episode. That’s definitely far too long. I hope that I will be able to record new episodes much more often in the future. Because I really missed being able to exchange ideas with other game designers and to delve deeply into specific game design activities in order to prepare for an episode.  So what do I want to talk about today? A lot has changed for me in the last 6 months. I am in the middle of the transition from a wannabe game designer to a small publisher who is releasing and launching his first game. I know that many li ..read more
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092 – Mindbug – Officially Announced
Nerdlab Podcast
by Marvin, Marvin Hegen
8M ago
A lot has happened in the last couple of months in the Nerdlab. Christian and I got the chance to work with industry veterans Richards Garfield and Skaff Elias on our Game Mindbug. In this podcast episode, I talk about the things I have been working on with regards to Game Design, Game Development and Publishing. I also talk about Mindbug and why I think the game is special. The game got officially announced just recently and will be available at Essen Spiel this year. If you go to Essen, please visit us at Nerdlab Games Booth: 6-G113  and check out the newest infos about Mindbug: Mindbug ..read more
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091 – The Journey of AracKhan Wars with Robert Palmer
Nerdlab Podcast
by Marvin, Marvin Hegen
8M ago
Today we have a great guest on the show and I am really excited to learn more about his game. He is the designer of AracKhan Wars, a strategy card game that just got successfully funded with more than 100k on Kickstarter last month. It’s a highly strategic game about card placement, positioning, and maximizing the potential of card combos. At first glance, it reminded me of Magic mixed with Summoner Wars and Warhammer (all of those are games I really love). In addition, the game also has incredible art and graphic design and therefore looks really really appealing. That’s why I am very excited ..read more
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090 – Designing Slay the Spire – The Boardgame – with Gary Dworetsky
Nerdlab Podcast
by Marvin, Marvin Hegen
8M ago
Today we have a great guest on the show. Gary Dworetsky is the designer and publisher of the very successful game Imperium: The Contention. The game has an incredible 8.1 rating on board game geek and is a 4-X card game about deploying fleets, moving ships into the right position, and then crushing your opponent in space combat. In addition, he is also currently working on a title that is desired by many many people. Most of you know Slay the Spire as the pioneer of roguelike deckbuilding games. Gary is currently working on a board game implementation of the game. Personally, I also played the ..read more
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089 – The Design Philosophy of Riftforce with Carlo Bortolini
Nerdlab Podcast
by Marvin, Marvin Hegen
8M ago
This week I had the chance to talk to Carlo Bortolini, a fellow game designer (Memoarr and Riftforce). Riftforce is a dueling card game that involves factions, drafting, combos, and different strategies. All the good stuff I love so much about card games. So I was very happy to talk to Carlo Bortolini and learn more about the design process of Riftforce. We found out that both of our games (Riftforce and Mindbug) share many aspects of their design philosophy. But that is only one of the many topics we discussed on the show. Other topics were for example: Balancing process of 10 different fac ..read more
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88 – The Game Design Process of Bruno Cathala
Nerdlab Podcast
by Marvin, Marvin Hegen
8M ago
This week I have the incredible honor of hosting one of the best game designers in the world. He has designed countless games and it doesn’t seem like he is going to stop And the majority of them are incredibly successful. For example he designed Kingdomino, Five Tribes, Seven Wonders Duel, Shadows over Camelot, Abyss and many many more. His games also have been nominated for a wide variety of awards. Among others, he has already won the highly desired prize: “Spiel des Jahres or Game of the Year” with Kingdomino in 2017. And also this year, just recently, Dragomino the kids adaptation of th ..read more
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87 – Victory Points and Player Agency with Tom Lehmann
Nerdlab Podcast
by Marvin, Marvin Hegen
8M ago
This week I have the honor of hosting Tom Lehmann, one of the best game designers in history. I wanted to talk to him for quite a while and am very happy that I now have the chance to do so. He has been designing many many games over the last 20 years. What makes his games special and unique for me personally is how he always manages to keep player turns short but also diverse at the same time. Often you don’t have the entirety of all possible options available during each of your turns, which makes them feel very different. This is especially true for some of his most-known games like Race fo ..read more
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086 – How to Start an E-Mail List as a Game Designer
Nerdlab Podcast
by Marvin, Marvin Hegen
8M ago
This week follow up on the topic of E-Mail Listbuilding as a Game Designer. Last week I talked about why you should start an E-Mail List. This week the focus is on how to do it. In the podcast, I cover the high-level process of: Creating a Lead Magnet and a nice Pitch Setting up a Landing Page Using an E-Mail Provider for Automation In the past, I didn’t put enough effort into building my E-Mail list. That’s what I am going to change now. And I will take you with me on this journey. So if you want to build your own list of raving fans… Join the List Building Challenge ..read more
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