EP34_ with Tim Spencer | World of Warcraft, Game Design, Game MVP
The Industry Idiots Game Design Podcast
by Sam Luckhardt, Sven Giesselmann, Tim Spencer
3y ago
In this week's packed episode we're joined by the fantastic designer and good friend Tim Spencer (Lead Designer @TTGames) to chat game design, World of Warcraft, what a minimum viable product needs to have, how to balance fun, and what happens when setting meets gameplay. Enjoy! :) Follow Tim: https://twitter.com/ThatThereTim As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie ..read more
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EP33_ with Susan O'Connor | Writing Bioshock, NPCs as Actors, Player vs Character Stories
The Industry Idiots Game Design Podcast
by Sam Luckhardt, Sven Giesselmann, Susan O'Connor
3y ago
In this week's merry episode we're joined by narrative-design angel and good friend Susan O'Connor (Narrative Designer & Writer for Tomb Raider, Bioshock, Telltale & Consultant to fix your narrative :-)) to talk all things game narratives and characters! We chat about the impact of NPCs and them being more than empty shells, modern cutscenes, the game world as the main character, indirect storytelling, and having an avatar (extension vs. foreign entity). Have fun! Follow Susan: https://twitter.com/bluepuma Or visit her website: https://www.susanoconnorwriter.com/ As part of the indust ..read more
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EP32_ Environmental Foreshadowing, Source 2, Agency
The Industry Idiots Game Design Podcast
by Sam Luckhardt, Sven Giesselmann
3y ago
We're back! In this week's exciting episode, we're talking about the Video Upgrade,  Environmental Foreshadowing, DualSense Haptic Feedback, Accessibility, Source2, Player Agency, and the Hammer Editor. Also, big thanks for 2500 listeners - amazing! And there's still a lot to come... more content, more guests, and even more in-depth discussions :-) Enjoy the episode! As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (b ..read more
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EP31_ with Thierry Lauret | Playing vs. Making, Quest Design, Story or Gameplay
The Industry Idiots Game Design Podcast
by Sam Luckhardt, Sven Giesselmann, Thierry Lauret
3y ago
In this week's insightful episode, we're joined by quest-master and good friend Thierry Lauret (Acting Lead Quest Designer @ Ubisoft Québec for Immortals Fenyx Rising) to talk all things Quest and Game Design! We chat the passion for creating games vs. playing them, User Generated Content (UGC), learning to fail faster, entering the industry, and what the difference between story and gameplay is. Come hang with us! Follow Thierry: https://twitter.com/TLauret As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thi ..read more
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EP30_ Future Idiots 2.0, Game Awards, Mafia Remake
The Industry Idiots Game Design Podcast
by Sam Luckhardt, Sven Giesselmann
3y ago
In this week's exciting episode, we're celebrating 2000 listeners, talk about the future of the podcast, Sam's Zoom call with Geoff Keighley and Troy Baker, Sven's demo release of Pizzabot and the Mafia Remake (which he is equally excited about). Enjoy! :-) As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie. You can easily check in with us here // Twitter_ https://twitter.com ..read more
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EP29_ with Jeff Gagné | Dynamic Worlds, Combat X Level Design
The Industry Idiots Game Design Podcast
by Sam Luckhardt, Sven Giesselmann, Jeff Gagné
3y ago
In this week's exciting episode, we're joined by our good friend Jeff Gagné (Associate World Director @ Ubisoft Stockholm) to talk all things World Design! We chat AC: Syndicate, Prince of Persia, Might & Magic, Jeff's Game Dev Journey, Big Open Worlds, Combat Design X Level Design, Living and Dynamic Worlds as well as Responsive World Design. Come hang with us! Follow Jeff: https://twitter.com/jfgnord As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has ..read more
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EP28_ with Lena Falkenhagen | Building Worlds, Writing Process
The Industry Idiots Game Design Podcast
by Sam Luckhardt, Sven Giesselmann, Lena Falkenhagen
3y ago
In this week's magical episode, we had the honor to sit down with award-winning author, the dark eye professional design expert, national chairwoman of the German Writers Association (V S union), narrative designer for beloved games like Drakensang Online, and overall wonderful human being Lena Falkenhagen! We discuss The Witcher 3's narrative, building worlds (world design) for games and books, game dev unions, getting things done, and the overall writing process. Enjoy! As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too ..read more
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EP27_ No One Lives Forever, Re-inventing Counter-Strike
The Industry Idiots Game Design Podcast
by Sam Luckhardt, Sven Giesselmann
3y ago
In this week's episode, we talk about flying-tornado houses and what it would take to create a new, modern Counter-Strike. As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.   You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagram_ https://www.instagram.com/industryidiots/ Discord_ https://discord.gg/P9mFJ6b Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5 ..read more
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EP26_ with Edwin McRae | Narrative Design & Writing Games
The Industry Idiots Game Design Podcast
by Sam Luckhardt, Sven Giesselmann, Edwin McRae
3y ago
In this week's hilarious episode, we had the pleasure to sit down with Narrative Designer & Video Game Writer Edwin McRae (Path of Exile, Lost Ember, and more) to discuss all things writing and narrative design. We talk about the profession, working remotely, and integrating writers into your team. Enjoy! As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.   You can easily reach us via // Twitter ..read more
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EP25_ Titanfall 2, DC & Game Releases, Movement in VR
The Industry Idiots Game Design Podcast
by Sven Giesselmann, Sam Luckhardt
3y ago
In this week's episode, we talk about game's release windows, upcoming DC games, and Sven gets really hyped about finally having played Titanfall 2. We also discuss movement and locomotion in VR, potential interaction systems, and diegetic designs. As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.   You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagram_ https://www.in ..read more
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