Game Design Unboxed 103: Trekking the World 2e
Game Design Unboxed
by Ryan Costello
1w ago
In episode 103 of Game Design Unboxed: Inspiration to Publication we talk with Nick Bentley on how he redesigned Underdog Game’s Trekking the World and why they decided to call it a second edition versus a new name. Learn what changes were made to make the game both more streamlined and more gamery. How they ..read more
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Game Design Unboxed 86: Gartenbau
Game Design Unboxed
by Ryan Costello
1w ago
In episode 86 of Game Design Unboxed: Inspiration to Publication we talk with David Abelson about his Mensa award winning game Gartenbau published by 25th Century Games. Initially the game started as a color theory tile placement game but grew into a three-layer tile stacking game of beautifully arranged flowers that gain prestige using a ..read more
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Game Design Unboxed 84: Mischief
Game Design Unboxed
by Ryan Costello
1w ago
In episode 84 of Game Design Unboxed: Inspiration to Publication we talk with Glenn Cotter about his design Mischief, formerly Fickle. Learn how he got the game signed and printed first with Bard Games. Then what happened when he received the rights back and got the game re-signed with Smirk & Dagger as Mischief. Listen ..read more
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Game Design Unboxed 55: Lost for Words
Game Design Unboxed
by Admin Istrator
1w ago
In episode 55 of Game Design Unboxed: Inspiration to Publication we talk with Ami Baio about her first co-design Lost for Words that she worked on with her son. The initial inspiration for the game came from her love of languages and how different words carry different meanings that can invoke memories that are worth ..read more
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Game Design Unboxed 102: Cascade System
Game Design Unboxed
by Ryan Costello
3w ago
In episode 102 of Game Design Unboxed: Inspiration to Publication we talk with Mike Danovich about his RPG system created to partner with different events and businesses in the Chicago area including Revolution Brewery. In that partnership he got to design character sheets for the different hops that are featured on their Hero IPA variety ..read more
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Game Design Unboxed 101: Ovation
Game Design Unboxed
by Ryan Costello
1M ago
In episode 101 of Game Design Unboxed: Inspiration to Publication we talk with Kirsten Lunde about Ovation, a game-school inspired design that originated from her wanting to teach her son about classical music but wasn’t able to find a game themed that way at the time. Since then, she worked to be as inclusive in ..read more
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Game Design Unboxed 100: Sushi Go
Game Design Unboxed
by Ryan Costello
1M ago
In episode 100 of Game Design Unboxed: Inspiration to Publication we celebrate the 100th episode with Phil Walker-Harding talking about 10 years of Sushi Go! From his initial self-imposed design challenge of making a simple set collection game to the concept of “panning for gold” when trying to create a simplistic game. We discuss what ..read more
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Game Design Unboxed 99: Arboretum
Game Design Unboxed
by Ryan Costello
2M ago
In episode 99 of Game Design Unboxed: Inspiration to Publication we talk with Dan Cassar about his design Arboretum. Dan talks about how you’re building paths of trees while balancing the colors remaining in your hand in order to score. Using the layout of the final path of cards gave the feeling of an arboretum ..read more
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Game Design Unboxed 85: Mission to Planet Hexx
Game Design Unboxed
by Ryan Costello
2M ago
In episode 85 of Game Design Unboxed: Inspiration to Publication we talk with Jim Fitzpatrick about his game Mission to Planet Hexx. Inspired by a love of SyFy he designed a hex tile game about exploring space with different abilities triggered by moving your ship around the tiles. He learned through playtesting how to create ..read more
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Game Design Unboxed 98: Fog of Love
Game Design Unboxed
by Ryan Costello
2M ago
In episode 98 of Game Design Unboxed: Inspiration to Publication we talk with Jacob Jaskov about his design Fog of Love. In the game you play as a fictional couple meeting, falling in love and trying to make the relationship work with each player having their own objectives they want to satisfy while playing the ..read more
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