Game Design Unboxed 83: Home
Game Design Unboxed
by Ryan Costello
2M ago
In episode 83 of Game Design Unboxed: Inspiration to Publication we talk with Doug Levandowski and Yeonsoo Julian Kim about their co-design Home. Home is an RPG that focuses more on storytelling than dice rolling thanks to Tarot cards that help every player take turns as the “Director” of their scary story. With different modules in the RPG no game will be the same. The game started as Doug’s attempt to make a game about his childhood home but with Julie’s help the game grew into what it is today. Listen Now! (mp3) Featuring: Doug Levandowski – Guest Yeonsoo Julian Kim – Guest Danielle Reynold ..read more
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Game Design Unboxed 82: Mansplaining
Game Design Unboxed
by Ryan Costello
2M ago
In episode 82 of Game Design Unboxed: Inspiration to Publication we talk with Fertessa Allyse and Mondo Davis about their party game Mansplaining. Learn not only what the term “mansplaining” means but also, learn how they designed a game made not to offend but allow players to feel what it is to have someone over-explain a subject in a humorous way. Learn how they dealt with assumptions made due to the title of the game and how they marketed to help with that problem. Listen Now! (mp3) Featuring: Fertessa Allyse – Guest Mondo Davis – Guest Danielle Reynolds – Host ..read more
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Game Design Unboxed 81: Pirate Tails
Game Design Unboxed
by Ryan Costello
3M ago
In episode 81 of Game Design Unboxed: Inspiration to Publication we talk with Whitney Loraine the designer of Skybound’s Pirate Tails game. Her inspiration came from the push-you-luck set collection mechanics of Biblios. She took what she liked most from that game and created her own game. Listen to her start as a new designer. How going to a convention allowed her to network and meet publishers nice enough to introduce her to Skybound where she now has two signed games! Listen Now! (mp3) Featuring: Whitney Loraine – Guest Danielle Reynolds – Host ..read more
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Game Design Unboxed 80: Misconceptions
Game Design Unboxed
by Ryan Costello
3M ago
In episode 80 of Game Design Unboxed: Inspiration to Publication we talk with George Li about his game Misconceptions. His publishing company Rabble was approached by Bud Light Seltzer to create Misconceptions, a game based on debunking other common, but wrong, beliefs. Learn how they worked with Bud Light’s marketing team to design and publish a game in record time using a non-gaming manufacturer in the United States in order to meet the deadlines set by Bud Light. Listen Now! (mp3) Featuring: George Li – Guest Danielle Reynolds – Host ..read more
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Game Design Unboxed 79: Mantis
Game Design Unboxed
by Ryan Costello
4M ago
In episode 79 of Game Design Unboxed: Inspiration to Publication we talk with Jeremy Posner and Ken Gruhl about their co-design Mantis published by Exploding Kittens. They talk about how they found each other as co-designers and the many games that have spawned from the partnership. How a failed design of Ken’s inspired Jeremy to adapt the idea into what became Mantis. Listen to how this design team took an old idea and gave it life in a new form! Plus, how they adapted the game into a kid’s version called Best Worst Ice Cream for Exploding Kittens’ new line of Kitten Games. Listen Now! (mp3 ..read more
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Game Design Unboxed 78: Diced Veggies
Game Design Unboxed
by Ryan Costello
4M ago
In episode 78 of Game Design Unboxed: Inspiration to Publication we talk with Josh, Jory and Rowan Cappel about their co-design Diced Veggies published by KTBG. This design started as a father/son activity that quickly added a niece/cousin to the mix. Starting from a catchy name they quickly created a dice drafting cooking game with ..read more
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Game Design Unboxed 76: Dark Domains
Game Design Unboxed
by Ryan Costello
5M ago
In episode 76 of Game Design Unboxed: Inspiration to Publication we talk with Jeff Horger about the second edition of Dark Domains! Learn what changes to the rulebook, components and gameplay occurred in the second printing. Listen to where the proposed initial design to make a game that included “skulls and tarot cards” came from. And how a multiple year RPG campaign helped build the lore of the game and characters. Launch Tabletop is offering 20% off your first order by going to launchtabletop.com and using the promo code GDU20 when checking out. This special discount is valid thro ..read more
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Game Design Unboxed 75: Wingspan
Game Design Unboxed
by Ryan Costello
6M ago
In episode 75 of Game Design Unboxed: Inspiration to Publication we talk with Elizabeth Hargrave about all things birds with her game Wingspan! What started as a game suggestion from her husband turned into a game that has inspired so many women and nature enthusiasts to enter the industry! Hear about how her game evolved through signing it with Stonemaier Games and their development process. Listen as she talks through the different expansions and what issues came up when translating the game over to different languages. Also, get advice on how to design a nature themed game! Launch Tabletop ..read more
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Game Design Unboxed 74: Curmudgeon
Game Design Unboxed
by Ryan Costello
6M ago
In episode 74 of Game Design Unboxed: Inspiration to Publication we talk with Grant Lyon  about his party game co-design Curmudgeon. The game lets players come up with their own witty disses and comebacks to hilarious prompts. Grant talks about how his background in comedy and writing has helped him not only design party games but get hired to write card prompts for games like Verses, Would You Rather and Ghosted. And please vote Danielle Reynolds for the TAGIE Rising Star Innovator award at https://peopleofplay.com/toy-game-innovation-awards/2023. Voting is open until October 20th ..read more
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Game Design Unboxed 73 – Exploring Galapagos
Game Design Unboxed
by Ryan Costello
6M ago
In episode 73 of Game Design Unboxed: Inspiration to Publication we talk with M & Corinne Yeager on their 18-card game Exploring Galapagos published by Button Shy. Listen to them discuss their initial inspiration from the game SET and how issues came up in the initial printing of the game and how they were able to fix it with only the use of the rulebook! Enjoy this episode all about designing with constraints. And please vote Danielle Reynolds for the TAGIE Rising Star Innovator award at https://peopleofplay.com/toy-game-innovation-awards/2023. Voting is open until October 20th! Laun ..read more
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