Episodes • Re: LUIGI'S QUEST: Trouble in Sarasaland (SMBX2) (1.1.6)
Super Mario Bros. X Forums
by Suckerman7 GM
1h ago
Hello people! It's been a while, but after the recent playthrough on this episode, started by halibabica, I decided to patch the episode once again, but this time, we have quite the major changes on it! As always, download the patch if you already have the previous version downloaded. Otherwise, download the full episode folder. Here is the changelog for the update: Spoiler: show - Added a version checker for the episode, which will notify anyone who has an older version, whenever the episode gets updated again! - Added a section for the pause menu, where it displays the music played durin ..read more
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Sandbox • Re: Introductions Thread
Super Mario Bros. X Forums
by famiquinn
1h ago
hey hey i'm morgan/famiquinn. i played smbx a ton in middle school, so around 2013 or so, and recently got back into level editing thru super mario maker 2 and smw rom hacking. i've had a smbx episode in progress from a few years ago and i might finish it up and post it here someday :o) i also draw and other things people find irresistible and attractive Statistics: Posted by famiquinn — Mon Apr 29, 2024 6:27 pm ..read more
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Levels • Re: Disaster Depot (New Level: Last Shot)
Super Mario Bros. X Forums
by DisasterMaster
10h ago
Last Shot blasts through the city. I figured it was time for some target practice, so I put Marioman's bullet-blaster to the test. Throw in some of his treacherous platforms, DRACalgar Law & MegaDood's shocking enemies, and Chilly's potentially extraterrestrial falling debris then you have a tricky course on the rooftops. May your aim be ever true... Statistics: Posted by DisasterMaster — Tue Apr 30, 2024 3:10 am ..read more
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LunaLua Help • Re: How to create NPCs with basegame behavior?
Super Mario Bros. X Forums
by Emral
14h ago
The line should just be this: Code: registerEvent(paraGoombrat, "onPostNPCHarm") There's registerEvent, a global function for registering events, and then there's the npcManager variant, which registers npc-specific events. onTickNPC, for example, is the npcManager variant of onTick. onDrawNPC for onDraw, and onPostNPCHarmNPC for onPostNPCHarm. But like, onPostNPCHarmNPC is conceptually so superfluous I don't know if it even exists. The rule is "the one with NPC at the end only runs for the IDs of NPC you registered it to", but for onPostNPCHarm where the 1st argument is the harmed NPC, a s ..read more
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LunaLua • Re: [Playable] Madeline from Celeste (+ Dream Blocks)
Super Mario Bros. X Forums
by Metroidbro99
15h ago
I kind of want to see if wavedashing can be added to this as well Statistics: Posted by Metroidbro99 — Mon Apr 29, 2024 10:00 pm ..read more
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General • Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!
Super Mario Bros. X Forums
by mariobrigade2018
18h ago
No clue if this is intentional or not, but the piranha plants don't recognize custom SFXs. Statistics: Posted by mariobrigade2018 — Mon Apr 29, 2024 6:28 pm ..read more
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LunaLua Help • Re: How to create NPCs with basegame behavior?
Super Mario Bros. X Forums
by Donkdonker124
18h ago
Code: --NPCManager is required for setting basic NPC propertieslocal npcManager = require("npcManager")--Create the library tablelocal paraGoombrat = {}--NPC_ID is dynamic based on the name of the library filelocal npcID = NPC_ID--Defines NPC config for our NPC. You can remove superfluous definitions.local paraGoombratSettings = {id = npcID,gfxheight = 48,gfxwidth = 40,gfxoffsetx = 0,gfxoffsety = 0,width = 32, height = 32,frames = 4,framestyle = 0,framespeed = 4,isflying = true,}--Applies NPC settingsnpcManager.setNpcSettings(paraGoombratSettings)--Register the vulnerable harm types for this ..read more
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LunaLua Help • Issue with somersault.lua
Super Mario Bros. X Forums
by Spudly
18h ago
whenever i somersault to the left this strange effect happens i am using CaptainMonochrome's SMM2 SMW Mario costume and Somersault.lua by MrNameless Can anybody help with this? Statistics: Posted by Spudly — Mon Apr 29, 2024 6:13 pm ..read more
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LunaLua • Re: somersault.lua - Roll, dash, dodge & then some!
Super Mario Bros. X Forums
by Spudly
21h ago
whenever i somersault to the left this strange effect happens i am using CaptainMonochrome's SMM2 SMW Mario costume Statistics: Posted by Spudly — Mon Apr 29, 2024 4:23 pm ..read more
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LunaLua Help • Re: How to create NPCs with basegame behavior?
Super Mario Bros. X Forums
by Emral
1d ago
Shoot. Try replacing that line with this: Code: registerEvent(paraGoombrat, "onPostNPCHarm") At least the thing noticed the code... This gave another error, but I'm trying to edit the code to try and fix it. Could you show the current code, for reference? That error message wouldn't appear with the code mariobrigade gave you. Statistics: Posted by Emral — Mon Apr 29, 2024 11:43 am ..read more
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