Unreal Engine Forums » Animation
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Talk about all things character and animation, including Metahumans, Rigging, IK along with animation blueprint, persona, Skeletal Meshes, and more.
Unreal Engine Forums » Animation
6h ago
I am making my own crouch system, and only when I play the Montage to go from Standing to Crouched, the montage plays two times before notifying the OnMontageEnded.
The Montage is played the same way other montages are, but it plays one time very quicly, then it plays a second time, very slowly, and only then it notifies the OnMontageEnded.
How do I find out what is causing the problem / debugg it?
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Unreal Engine Forums » Animation
6h ago
Hi, I’m trying to add a keyframe on my animation property. The animation keyframe i tried to add is in from the textbox. But when I try to add the keyframe the Animation tab somehow just keeps closing. Any solutoion for this?
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Unreal Engine Forums » Animation
7h ago
I use Third person template to test motion matching, then I found that when the animation asset “MM_Land” is present, the character disappears. (Motion is using the default configuration)
If I delete “MM_Land” ,every thing is ok.
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Unreal Engine Forums » Animation
7h ago
I’m trying to use Metahumans and having this issue where the hair is clipping through the characters shoulders. Everything else looks good and all of the other parts of the hair simulating okay.
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Unreal Engine Forums » Animation
11h ago
I use custom heads and bodies to replace the metahuman preset. Due to my custom head being shorter than the original model. When I use Face AnimBP in the character BP, the head of my custom character will be stretched.
When I delete “copy pose from mesh” in Face AnimBP, the character’s head shape becomes normal. However, when using character animation in the sequence, the character’s head will no longer move with the body.
My preliminary diagnosis is that the default posture of metahuman does not match the proportion of my latest model, which caused a problem when using “copy pose from mesh ..read more
Unreal Engine Forums » Animation
11h ago
OK so I’m trying to create a game that requires a complex animation that I’m not sure can be achieved.
I’m on here to ask: can you animate a character to sit criss cross applesauce. I know this is odd, but this will become a core mechanic in my game so any help would be great. I’ve been trying for the past 2 days. And scoured the internet to find something but to no avail. If any one could tell how or even if it’s possible. I’m pretty sure it is impossible but if someone can clear that up for me. That would be great.
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Unreal Engine Forums » Animation
13h ago
While using animations my characters clothing tears showing the model underneath. Basically when my female character is climbing up a wall her butt sticks through the shorts I have her in. What areas should I be looking into to fix this.
When importing the clothing From Daz I have it set to Auto Follow Transform and it does until certain points in the animation. Basically completely natural positions One leg straight the other bent etc. I really can’t figure this out and need some help. There HAS to be a way to fix this I would think.
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Unreal Engine Forums » Animation
19h ago
Id like to change rotation when I pressed attack button:
you see right? when I turned off “use controller desired rotation” my character only looking forward but when I turned on this AimOffsets doesnt work.
I tried too much but I cant figured out. Please help me.
and attack bluebrints looks like this. Those are the default blueprints. I tried somethings but I couldnt.
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Unreal Engine Forums » Animation
23h ago
Hi,
How we can setup live link so one person in diferent location (another city) with iphone get get connected to my system and I record his performance to drive a metahuman face ?
is it even posible, any experience?
would love to hear your suggestions
Thank you
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Unreal Engine Forums » Animation
1d ago
Good day,
Im having an issue with i guess is the transition between a falling and falling flat animations that i got from Mixamo. As you can see in the video there is a bried moment before felling flat when the character “hits” something in the air.
Im using the is falling function with a branch, if is true the falling animation will start and falling flat for false. And its working as you can see but not sure why that weird transition is happening.
Any recommendations?
Thank you.
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