Montage plays two times before OnMontageEndedgets notified
Unreal Engine Forums » Animation
by Palallalum
6h ago
I am making my own crouch system, and only when I play the Montage to go from Standing to Crouched, the montage plays two times before notifying the OnMontageEnded. The Montage is played the same way other montages are, but it plays one time very quicly, then it plays a second time, very slowly, and only then it notifies the OnMontageEnded. How do I find out what is causing the problem / debugg it? 1 post - 1 participant Read full topic ..read more
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Animation tab closes when trying to add Keyframe
Unreal Engine Forums » Animation
by Soegoez
6h ago
Hi, I’m trying to add a keyframe on my animation property. The animation keyframe i tried to add is in from the textbox. But when I try to add the keyframe the Animation tab somehow just keeps closing. Any solutoion for this? 1 post - 1 participant Read full topic ..read more
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UE5.4 MotionMatching Has Bug?? The Character disappears
Unreal Engine Forums » Animation
by _1994_5
7h ago
I use Third person template to test motion matching, then I found that when the animation asset “MM_Land” is present, the character disappears. (Motion is using the default configuration) If I delete “MM_Land” ,every thing is ok. 1 post - 1 participant Read full topic ..read more
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Metahuman hair clipping through arm
Unreal Engine Forums » Animation
by nigesteer
7h ago
I’m trying to use Metahumans and having this issue where the hair is clipping through the characters shoulders. Everything else looks good and all of the other parts of the hair simulating okay. 1 post - 1 participant Read full topic ..read more
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Cutstom Metahuman Using Face_AnimBP will cause head deformation
Unreal Engine Forums » Animation
by CAUMOU
11h ago
I use custom heads and bodies to replace the metahuman preset. Due to my custom head being shorter than the original model. When I use Face AnimBP in the character BP, the head of my custom character will be stretched. When I delete “copy pose from mesh” in Face AnimBP, the character’s head shape becomes normal. However, when using character animation in the sequence, the character’s head will no longer move with the body. My preliminary diagnosis is that the default posture of metahuman does not match the proportion of my latest model, which caused a problem when using “copy pose from mesh ..read more
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Animation
Unreal Engine Forums » Animation
by 315x4squat
11h ago
OK so I’m trying to create a game that requires a complex animation that I’m not sure can be achieved. I’m on here to ask: can you animate a character to sit criss cross applesauce. I know this is odd, but this will become a core mechanic in my game so any help would be great. I’ve been trying for the past 2 days. And scoured the internet to find something but to no avail. If any one could tell how or even if it’s possible. I’m pretty sure it is impossible but if someone can clear that up for me. That would be great. 1 post - 1 participant Read full topic ..read more
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Need help with Clothing
Unreal Engine Forums » Animation
by Korwinthale
13h ago
While using animations my characters clothing tears showing the model underneath. Basically when my female character is climbing up a wall her butt sticks through the shorts I have her in. What areas should I be looking into to fix this. When importing the clothing From Daz I have it set to Auto Follow Transform and it does until certain points in the animation. Basically completely natural positions One leg straight the other bent etc. I really can’t figure this out and need some help. There HAS to be a way to fix this I would think. 1 post - 1 participant Read full topic ..read more
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How can I change the rotation with left click of my character when he looks back
Unreal Engine Forums » Animation
by Lil XeyN
19h ago
Id like to change rotation when I pressed attack button: you see right? when I turned off “use controller desired rotation” my character only looking forward but when I turned on this AimOffsets doesnt work. I tried too much but I cant figured out. Please help me. and attack bluebrints looks like this. Those are the default blueprints. I tried somethings but I couldnt. 1 post - 1 participant Read full topic ..read more
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How can use live link for facial animation remotely
Unreal Engine Forums » Animation
by saman khorram
23h ago
Hi, How we can setup live link so one person in diferent location (another city) with iphone get get connected to my system and I record his performance to drive a metahuman face ? is it even posible, any experience? would love to hear your suggestions Thank you 1 post - 1 participant Read full topic ..read more
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Falling animations issue
Unreal Engine Forums » Animation
by mamf20000
1d ago
Good day, Im having an issue with i guess is the transition between a falling and falling flat animations that i got from Mixamo. As you can see in the video there is a bried moment before felling flat when the character “hits” something in the air. Im using the is falling function with a branch, if is true the falling animation will start and falling flat for false. And its working as you can see but not sure why that weird transition is happening. Any recommendations? Thank you. 1 post - 1 participant Read full topic ..read more
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