Augusta University: The AU Victory Cup
The Gamification Quest
by Monica Cornetti
1y ago
As part of a bigger effort to offer an asynchronous, summer faculty development program, the Center for Instructional Innovation at Augusta University developed a 2-part, 6-week program on Multimedia and Motivation in Student Learning. The first half of the program was a 3-week course on the Science of Motivation and Game-Based Learning. The course was NASCAR or stock car race themed with 68 faculty members being divided into “pit crews” of 5 members. Each week (lap) presented the Pit Crews with content and “driving missions” that supported broader learning objectives. About our Guest: Jeff Ma ..read more
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Fernando Mendes: Gaminar
The Gamification Quest
by Sententia, Inc
1y ago
With the pandemic, facilitator-led corporate training was pushed to virtual platforms and many companies and freelances were not equipped to deliver experiential learning online. Gaminar.net is a platform that enables educators to deliver serious games involving business and soft skills simulations online providing a seamless experience both for Facilitators and Participants. Gaminar.net now has over 800 users who deliver their gaminars/simulations to their clients taking their virtual sessions to a higher level of engagement and training effectiveness. About our guest:  Fernando Mendes i ..read more
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What Does it Take to Create an Award-Winning Program?
The Gamification Quest
by Sententia Gamification
1y ago
Many GamiCon participants care about awards and would like to have the prestige that comes with winning an award. But how do you know if your gamified learning solution is award-worthy?  How do you articulate the value your solution(s) delivered to the organization? Can you describe the problem your training solution helped solve? Our panel of judges is also award-winning designers who will share their secret sauce for success with you ..read more
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Darryn Van Den Berg
The Gamification Quest
by Sententia Gamification
1y ago
A Player Journey can be used to guide players towards specific goals and deciding which journey you want to send players on is only the start.  Let’s look deeper into what Player Journey can help you to achieve. The player journey is supposed to be fun, but for it to be fun it must be planned.  A good journey will have twists and turns, BUT can you go overboard?  Create, test, and review your player journey. Try your hand at creating a chatbot? Bring it on ..read more
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David Castañeda Pardo and Lina M. Parra Ante

The Gamification Quest
by Sententia Gamification
1y ago
How can you use a motivation driver’s perspective to test your game designs in a more integrative way?  Step 1:  Be aware of and consider the complexity of the mind of your user. What moves, excites, and challenges your players while they’re inside your system? Check the different qualities of how your player feels and thinks while playing. Playtest your prototypes so that you can iterate and make the best of your learners’ motivational drivers for your design ..read more
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Scott Provence: Why Villains Always Lose
The Gamification Quest
by Sententia Gamification
1y ago
Ever wonder why genius supervillains fail to take over the world? In this session, use game-play and business-based research to accomplish your own version of world domination.  More than just a hands-on learning session, this playshop will also give you ready-to-deploy tools you can use to set and achieve actual business goals within your teams and your organization. Through case studies and interactive exercises, award-winning trainer Scott Provence will show you how you too can take over the world ..read more
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Hadiya Nuriddin
: Choose your Fighter
The Gamification Quest
by Sententia Gamification
1y ago
Including compelling characters in your games creates opportunities for fostering a sense of connection, empathy, ownership, and meaning for learners while they experience the narrative you designed.  Learn how characters contribute to your games. Build a character with their own physical, social, and psychological blueprint and then build the structure for a narrative based on what drives that character. Play with examples of how to incorporate and use characters in games and other gamified experiences. About our guest: Hadiya Nuriddin has two decades of experience in learning strategy ..read more
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Mahesh Joshi: A Client’s Request
The Gamification Quest
by Sententia Gamification
1y ago
A client asked Mahesh Joshi if he could gamify a one-day seminar to generate greater interest in the material. The resultant product is a card game—BiggieBills—is a patented, interactive, and dynamic strategic thinking game. In this episode, Mahesh and Monica walk through the process from the first request to the implementation of the gamified program and iterations along the way. About our guest: Mahesh P. Joshi is an academic, an entrepreneur, and a consultant. He was the founding Director of the Center for Innovation and Entrepreneurship at the School of Business, George Mason Uni ..read more
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Deirdre Jensen - Scenario-Based Learning and Gamification
The Gamification Quest
by Sententia Gamification
1y ago
And our topic today is centered on highly engaging and effective projects that Deirdre and her team have created for clients. We’re going to explore together -  How Scenario-Based Learning and Gamification are Great Partners for High Impact Learning.  About Our Guest:  In 2014, Deidre established Game2Change Consulting Services to bring gaming, play, and experiential learning to the changing workforce. Since its inception, Game2Change has pioneered a new methodology in change and learning across multiple and diverse teams in South Africa; Her current focus is to continually lear ..read more
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Jimbo Clark - Thinking Out of the Virtual Training Box
The Gamification Quest
by Sententia Gamification
1y ago
Covid-19 brought tremendous disruption to the world of physical corporate training.  Jimbo Clark tells us how he took a course that required participants to construct a physical box, and pivoted it to being a digital experience that was just as engaging.  He shares lessons learned from this experience so you can avoid going through the same growing pains. About our guest: Jimbo Clark is the founder of InnoGreat, a consulting firm which focuses on creativity and innovation in the decision-making process. He helps leadership teams and organizations solve challenging situations with imp ..read more
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