The Gamification Quest Podcast: StoriesWisdom.com
The Gamification Quest
by Monica Cornetti
2M ago
In this episode, we meet Pradeep U.N., a masterful weaver of narratives and gameplay, turning organizations into vibrant ecosystems where storytelling, gamification, and social learning converge to unlock a symphony of inclusion, innovation, and purpose. About Your Host: Monica Cornetti works with individuals and organizations like yours who want to learn how to think playfully to change behaviors and achieve objectives. A gamification speaker and designer, Monica was repeatedly rated #1 among the “Gamification Gurus Power 100” by RISE from 2015-2020, and in 2021 and 2022 was recognized as #1 ..read more
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Artrell Williams: Taiyazukuri – A Tire Manufacturing Card Game
The Gamification Quest
by Monica Cornetti
2M ago
My guest is Artrell Williams and our topic is Taiyazukuri – A Tire Manufacturing Card Game that teaches tire manufacturing processes and terminology, fostering understanding through descriptions. It imparts Sumitomo Rubber USA’s Mission, Vision, Values, and KPI impact on business. The deck serves multiple purposes, reinforcing key concepts for SRUSA staff to grasp the value stream, communicate discrepancies, and cut manufacturing waste costs. At the GamiCon event in NOLA in September, Artrell's project was awarded the People’s Choice Award for “Low-Tech Design" – that’s quite the accompli ..read more
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Create a Cyber Security Escape Room
The Gamification Quest
by Monica Cornetti
3M ago
My guests are Jamie Phillips, Celia Sellers, and Rebecca Arnett, and our topic is Creating a Cyber Security Escape Room.  In this innovative Cyber Security Escape Room event, participants raced against time to thwart a hacker using social engineering, phishing, malware, and more. Designed for the curious, puzzle-loving, adventurous, and competitive, this team-based challenge involved solving 15 cybersecurity puzzles. It encouraged team building and social interaction, with participants either forming groups or being assigned to teams. Key game mechanics included achievement rewards like s ..read more
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An Award-Winning, Game-Based Solution to Organization Culture
The Gamification Quest
by Monica Cornetti
3M ago
My guests are Jordan Dyson and Scott Provence and topic is their internationally award-winning project called Walk With Me. A wealth management firm was looking for ways to improve their organizational culture and address risks of declining client-service quality. Jordan and Scott created a two-step, game-based solution for this client: first, employees played a turn-based conversation game with an AI-powered chatbot that and then attended a live 50-minute debrief session where they learned about key empathetic behaviors, discussed their experiences. The program results showed double-digit imp ..read more
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Gamification for Product Excellence with Mike Hyzy and Bret Wardle
The Gamification Quest
by Monica Cornetti
3M ago
My guests are Bret Wardle and Michael Hyzy, and our topic is their book titled, Gamification for Product Excellence. After years of leading product strategy, management, and development, Mike realized gamification could be the ultimate game-changer for creating engaging products. Seeing an opportunity to share this powerful concept, he channeled his insights into his first book, Gamification for Product Excellence. Based in Salt Lake City, Utah, Bret is a seasoned Game/Software professional with over 15 years of experience in crafting immersive games, innovative software, and user-fr ..read more
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Augusta University: The AU Victory Cup
The Gamification Quest
by Monica Cornetti
2y ago
As part of a bigger effort to offer an asynchronous, summer faculty development program, the Center for Instructional Innovation at Augusta University developed a 2-part, 6-week program on Multimedia and Motivation in Student Learning. The first half of the program was a 3-week course on the Science of Motivation and Game-Based Learning. The course was NASCAR or stock car race themed with 68 faculty members being divided into “pit crews” of 5 members. Each week (lap) presented the Pit Crews with content and “driving missions” that supported broader learning objectives. About our Guest: Jeff Ma ..read more
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Fernando Mendes: Gaminar
The Gamification Quest
by Sententia, Inc
2y ago
With the pandemic, facilitator-led corporate training was pushed to virtual platforms and many companies and freelances were not equipped to deliver experiential learning online. Gaminar.net is a platform that enables educators to deliver serious games involving business and soft skills simulations online providing a seamless experience both for Facilitators and Participants. Gaminar.net now has over 800 users who deliver their gaminars/simulations to their clients taking their virtual sessions to a higher level of engagement and training effectiveness. About our guest:  Fernando Mendes i ..read more
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What Does it Take to Create an Award-Winning Program?
The Gamification Quest
by Sententia Gamification
2y ago
Many GamiCon participants care about awards and would like to have the prestige that comes with winning an award. But how do you know if your gamified learning solution is award-worthy?  How do you articulate the value your solution(s) delivered to the organization? Can you describe the problem your training solution helped solve? Our panel of judges is also award-winning designers who will share their secret sauce for success with you ..read more
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Darryn Van Den Berg
The Gamification Quest
by Sententia Gamification
2y ago
A Player Journey can be used to guide players towards specific goals and deciding which journey you want to send players on is only the start.  Let’s look deeper into what Player Journey can help you to achieve. The player journey is supposed to be fun, but for it to be fun it must be planned.  A good journey will have twists and turns, BUT can you go overboard?  Create, test, and review your player journey. Try your hand at creating a chatbot? Bring it on ..read more
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David Castañeda Pardo and Lina M. Parra Ante

The Gamification Quest
by Sententia Gamification
2y ago
How can you use a motivation driver’s perspective to test your game designs in a more integrative way?  Step 1:  Be aware of and consider the complexity of the mind of your user. What moves, excites, and challenges your players while they’re inside your system? Check the different qualities of how your player feels and thinks while playing. Playtest your prototypes so that you can iterate and make the best of your learners’ motivational drivers for your design ..read more
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