Making a map for 2D RPG, will PNG work? | Sachin Dev Duggal
GameDev.net
by sachindevduggalca
3h ago
@ampdesigns Thank you for sharing this helpful information! ? I appreciate your insights about file formats ..read more
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Embodied manipulation: a control scheme for immersive sim gameplay
GameDev.net
by JoeJ
3h ago
Since the stick tilts back, you can do it as in Detroit Become Human where you will look at the sides and when look back to the front when you release the stick. The left stick can be used to actually turn rather than strife. So you need one stick to orient your head, a second to turn your character, and a third to move your character. Too bad i only have two hands. But some aliens might have fun. Another way is to use degree look for most o ..read more
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The "Idea" vs Game Design | Sachin Dev Duggal
GameDev.net
by sachindevduggalca
3h ago
Hello Folks Myself Sachin Dev Duggal from California…Since I started making games, people around me are creating “Game Ideas” and asking me to implement them. Without any context. Without understanding market, game design and mechanics, scope and cost. It's especially irritating because mostly family and friends have that “great ideas” and i can't tell them to go away (usually). To anyone doing this and not understanding why gamedev usually don't pick up your ideas. Everyone have ..read more
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GlTF Skeleton + Keyframes to Left-handed Coordinate System
GameDev.net
by SBD
6h ago
I have been adding support for exporting skeleton and animation data from glTF (2.0) to my custom engine. glTF utilizes a right-handed coordinate system (+y up, +z in, +x left), whereas my engine utilizes a left-handed coordinate system (+y up, +z in, +x right). For mesh import, this is a simple conversion (flip x, reverse winding order). Skeleton and animation (keyframe data), however, is a bit more complicated. glTF provides all of these transforms in bone-local space (both skeleto ..read more
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I am running a small business in school to take down the blocking system. Can I gather some people to make unblocked websites?
GameDev.net
by reesespuvs25
10h ago
Here is what I have so far: My website is bio.link/gamehub the name of my company is the CKFM (content keeper freedom militia) anyone here who could help me out would be great ..read more
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[HELP] Top Down Enemy Behavior
GameDev.net
by TheJesterGuy
15h ago
So I am currently making a top-down hack-and-slash game, like a faster-paced version of the Legend of Zelda games. I had been wanting to add something unique to Keys in the game since the whole locked doors system can get a bit stale at times. I had recalled an enemy from Super Mario 2, a cursed key that when taken will summon an enemy that will pursue the player until the key is used. (Since it was in a 2D platformer the AI wouldn't worry about walls and would behave in a way that woul ..read more
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Embodied manipulation: a control scheme for immersive sim gameplay
GameDev.net
by aigan
15h ago
@joej i think it's really specific to the game This is for an immersive sim adventure game. The design here is for something that will work for mostly all 1st or 3rd person action-adventure games. Even if it's built to be super-consistent for thousands different things you may want to do in the game, it still match up with things that can feel familiar. Like aiming with left trigger and shooting with right trigger. But that i ..read more
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Antares Engine - OpenGL - dynamic exposure
GameDev.net
by fractali
15h ago
Always nice to see updates to this engine. Really nice work ..read more
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REKUSU UPDATE 05.09.2024:CHAPTER 2 NEWS
GameDev.net
by The RedFox
18h ago
Well...I've been offline for quite some time. A lot has changed, a lot has happened. CHAPTER 2:THEATRAGONIA Well, to summarize, chapter two is almost done.A lot of new abilities, enemies, etc.And Jackob. Jacob is the main character (villain???) of the second chapter. He is the "king" of the Theatragoria, the old ..read more
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Embodied manipulation: a control scheme for immersive sim gameplay
GameDev.net
by aigan
21h ago
@JoeJ We need mouse, touch pad or trackball. Or any game plays like shit. It's also a skill issue. Everyone who used both will feel that they can't aim with a stick. But you can get used to it and you will get better at it. And there are compensations sutch as slowind down the action, lowering the difficulty or using aim assist (by adjusting the direction of the fiering, increasing hit boxes or snapping to positions ..read more
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