Re: Unofficial Patch 11.3 has been released!
PlanetVampire.com Forum
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1y ago
Okay, I agree with you on this. The answer really looks polite enough and your logic is clear to me. The only thing I wanted to add is that I think that after this answer, if we choose the option "Sorry. Who are you?" she should stop being offended by us and talk to us normally on the beach ..read more
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Re: Unofficial Patch 11.3 has been released!
PlanetVampire.com Forum
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1y ago
My character has maximum humanity (10). I remember that earlier, after freeing Lily and mentioning the beast, the second answer did not appear, there was only the first answer. But now there is a second option (which is in the screenshot). Choosing the second option, in any case, she will be offended by us and then on the beach she will call the hero heartless. Shouldn't this answer option be unavailable with high humanity? I looked at the dlg file with this answer option. It used to have a value of -8, but now it has a value of 6. That is, logically, it was assumed that our character with hig ..read more
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Re: Some questions again
PlanetVampire.com Forum
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1y ago
Sure, the modder can change what they want... but it's often really nice to just be able to copy paste things. The wargames mod for example, keeps the names of the current maps, even if it could change them, probably because they just copied a lot of the map entities or edited the maps (not sure how capable the map editor in this game is, since linux is alergic to it ..read more
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Re: Some questions again
PlanetVampire.com Forum
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1y ago
Quote from: SCO on Today at 12:54:01 pm Yes, but they would need to have the map name argument to do what they want, so unhidePlus() is not enough. Unless there is some other way to get the name of the current map from python or the console of course, which there might be? You are right, I always use an unique entity on the map to recognize it in the Python script itself, which is more complicated. At the time I added the unhidePlus() call to all maps, I wasn't even aware that you could include an argument to it ;)! Quote Also about the items, i forgot that the mods using that function by nec ..read more
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Re: Unofficial Patch 11.3 has been released!
PlanetVampire.com Forum
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1y ago
Quote from: Romka Poet on March 05, 2023, 04:48:19 pm I noticed that after the battle with the werewolf in the observatory, when Jack saves us and we appear in our apartment, that we no longer automatically recover to the maximum health, as it was before. Fixed, I had renamed a command for the hunters and forgot that it was used there. Quote As I understand it, this is due to the fact that his hands from 1st person were later made separately in one of the patches, and, accordingly, when casting disciplines from 1st person, the hand model for the male gangrel was not made. I don't think we can ..read more
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Re: Some questions again
PlanetVampire.com Forum
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1y ago
I actually find it a waste that the dll/exe hackers didn't hook up a engine function to change a traiteffect or stat without a item or a discipline activation. I never needed it because my discipline hack only needed to repurpose a unused Stat (Level), but i find it kind of weird that people are considering 'rewrite game data in real time' instead of 'ask to change stats or remove/add traiteffects' Well, even better would be to have add items without problems, or just some non-visible items for things like this. BTW, there are a lot of items in the game which the UP and CQM is using for the ..read more
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Re: An Update on PlanetVampire's Status
PlanetVampire.com Forum
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1y ago
The site is having issues, and we still don't have access to hosting or databases, so there's hardly anything that we know that we can do to fix the issues. I wish I had better news, but to be blunt, the prognosis of us getting access to these things isn't very good. I'd highly recommend joining the Discord to be safe, while I continue backing up the FTP. https://discord.gg/uMfTP9rF ..read more
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Re: Unofficial Patch 11.3 has been released!
PlanetVampire.com Forum
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1y ago
I just went through the game and did not notice any serious bugs anymore. The only thing that embarrassed me was that Nadia when activating secret levers, now uses the animation that she usually uses when she calls for herself. Although earlier when activating levers she did not have animation, and it looked better than now, but this is IMHO.  But not counting this, I am very happy and the patch can, in principle, can be considered finished, at least at the moment. Thank you very much, Wesp.  ..read more
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Re: Unofficial Patch 11.3 has been released!
PlanetVampire.com Forum
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1y ago
Quote from: Romka Poet on Today at 12:17:14 am Unfortunately, there are still bugs, eh, all because I didn't have time to test the penultimate release candidate before the release of the final. I will upload a hotfix today, I hope there is nothing more left ;). Quote For some reason, during the animation of the hand in the first person, during the disciplines of thaumaturgy, the animation is incorrect, which does not correspond to the animation of the hands in the 3rd person. Fixed, although I hardly understand this as it was made for me by EntenSchreck :). The main problem is that the 3rd p ..read more
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Re: Unofficial Patch 11.3 has been released!
PlanetVampire.com Forum
by
1y ago
Unfortunately, there are still bugs, eh, all because I didn't have time to test the penultimate release candidate before the release of the final. For some reason, during the animation of the hand in the first person, during the disciplines of thaumaturgy, the animation is incorrect, which does not correspond to the animation of the hands in the 3rd person. For example, when activating level 4 of thaumaturgy, a character from 1st person holds his hand in one position, which is not true, because in 3rd person mode, you can see how he turns his hand palm up. Conversely, when activating level 1 ..read more
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