Vive Tracker/Webcam alignment
Unity Forum » AR/VR Discussion
by jeffcrouse
2w ago
I am working on an AR project where I need a bunch of trackers to line up with a webcam feed. So far I have made a little rig like this: The Camera GameObject that sees the Vive controllers (Vive Camera) is parented to the TrackedObject that is the Tracker with the "R" In the picture, if that makes sense. The results I get are like this: As you can see, the alignment... Vive Tracker/Webcam alignment ..read more
Visit website
45fps in almost empty scene and other perfomance issues
Unity Forum » AR/VR Discussion
by Stacklucker
3w ago
Unity 2019.3.13f1, standard render pipeline. For weeks now I've been having terrible perfomance in when running VR in the Unity editor. This issues don't persist when I am running a build version of the game. I have a tough stomach so I've been ignoring the issues developing for a while but its coming to a point where it is effecting gameplay and I would like to understand why my performance in the editor is so bad and how I can fix it. I remember a time (Feb 2020) where I was constantly... 45fps in almost empty scene and other perfomance issues ..read more
Visit website
AR Navigation app using MapBox Unity
Unity Forum » AR/VR Discussion
by abeeraikram97
1M ago
Newbie to Unity and Android development. How can I create an AR GPS app using MapBox Unity? I've heard the DirectionsFactory class might be useful but how exactly? Any help or resources would be really really helpful because I can't seem to find anything relevant on Google or Youtube about this ..read more
Visit website
Future of VR and App Development
Unity Forum » AR/VR Discussion
by Deleted User
1M ago
I love VR, apps, and Unity. As the whole VR scene is still in its infancy, I am curious about what others think about how VR development will evolve and change over the next 10 years. Will tools like Unity and Unreal Engine remain the dominant toolsets for VR app development? Will a new language/system emerge that might make unity/unreal redundant? Such as a new metaverse type platform with platform specific language like html. How will Unity and Unreal Engine fair in general when it... Future of VR and App Development ..read more
Visit website
Composition Layers Experimental Package is now available
Unity Forum » AR/VR Discussion
by triciabecker_unity
2M ago
We’re thrilled to announce the experimental launch of the Composition Layers Package! Composition Layers are designed to significantly enhance the rendering of graphics in XR applications, providing a notable improvement in the visual presentation of text, images, and UI elements such as menus, along with a marked enhancement in video quality. Greater visual fidelity is achieved without an increase in element size or overhead. Key Features: Cross-Platform Solution: The... Composition Layers Experimental Package is now available ..read more
Visit website
Single Pass rendering and Post process effects
Unity Forum » AR/VR Discussion
by GuilhermoDuck
2M ago
Hello guys, We created a game for desktop VR on Unity 5.6.0p4 and on it we use Unity's post processing effects on Single pass rendering with no problems. Now we are creating a game for desktop VR on Unity 2017.2 and the post processing effects simply won't work when using single pass rendering. Was something changed? will the patches fix it or is this by design? Thanks ..read more
Visit website
Vector 3 Problem Help
Unity Forum » AR/VR Discussion
by Dimka1701
3M ago
I'm new in C # and Unity. I have a interesting project in Unity. I'm constantly getting errors in 3 Scripts: error CS1061: Type `UnityEngine.Vector3 'does not contain a definition for` RoughlyEqual' and no extension method `RoughlyEqual 'of type `UnityEngine.Vector3 'could be found. Are you missing an assembly reference? Where did I make a mistake? Please Help me ..read more
Visit website
XR Plugin Management error in Unity 2023.2.7f1
Unity Forum » AR/VR Discussion
by DigitalAdam
3M ago
I tried creating 2 new projects; one in HDRP and the other in URP. Both give me this error after installing XR Plugin Management: Library\PackageCache\com.unity.xr.management@4.4.1\Editor\Metadata\KnownPackages.cs(12,70): error CS0117: 'BuildTargetGroup' does not contain a definition for 'VisionOS' I even tried to use the VR Core project thinking that maybe XR is installed correctly. It was, but the project is Standard not URP like in 2022. Does Unity even bother to QA their releases... XR Plugin Management error in Unity 2023.2.7f1 ..read more
Visit website
No stable objects in ar foundation
Unity Forum » AR/VR Discussion
by Der_Lars
3M ago
If I create objects on a specific point in the world, this objects are not stable. They move back and forth. In my previous projects I used plain ARCore. There, you could scan the place for 30 seconds where the object should be placed. This helped to get the objects stable. Is it also possible in ar foundation ..read more
Visit website
Unity 3d + HTC Vive + Virtuix Omni
Unity Forum » AR/VR Discussion
by Mbrodu
3M ago
Hello, Is there a way to use an omni virtuix with unity ? there are a special asset? I already have an HTC Vive and I want create a totally immersive play. thanks ..read more
Visit website

Follow Unity Forum » AR/VR Discussion on FeedSpot

Continue with Google
Continue with Apple
OR