From Game Dev To Book Publishing
Moonlight Game Devs
by Marc Philippe Beaujean
3y ago
Todd Mitchel is an indie dev who has recently published a book. I discuss a lot of topics regarding being a creative, staying motivated to realize your projects, etc. He also hosts a blog and podcast for game developers! CodeWritePlay on Twitter: https://twitter.com/codeWritePlay Todd on Twitter: https://twitter.com/mechatodzilla ..read more
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From 0 to Funded Kickstarter in 3 Years
Moonlight Game Devs
by Marc Philippe Beaujean
3y ago
Erik Rempen is creating the unique village building game Kainga, inspired by one of his favourite childhood games. We had a discussion about his game, including howhe went from having no game development experience and teaching himself everything from art to blueprint programming. He is also working a full time job and dedicating most of his free time to the game! Kainga is set to release on Steam Early Access only a couple years later. In our chat, he details how he approached his Kickstarter, his story of going from 0 to where he is now and more. Hope you enjoy! Follow Kainga Twitter: https ..read more
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The FUNdamentals Of Living Games
Moonlight Game Devs
by Marc Philippe Beaujean
3y ago
Oscar Clarke is a veteran and pioneer in the games industry, riding the waves of early trends like Mobile, Free to Play and Virtual Social Spaces. We had a chat about live ops game development, specifically the common problems that developers run into. Follow Oscar On Twitter: https://twitter.com/athanateus?lang=de His Website: http://www.fundamentally.games ..read more
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Lessons from 10+ Years of Game Dev
Moonlight Game Devs
by Marc Philippe Beaujean
3y ago
Jake Birkett is an indie developer who is well known among developers for his infamous GDC talk. His latest game is in the making too: https://store.steampowered.com/app/1371750/TMinus_30/ We had a chat about a lot of important topics for aspiring indie developers, like idea validation, time management and more! Follow Jake Birkett: Twitter: https://twitter.com/GreyAlien Steam: https://store.steampowered.com/developer/GreyAlienGames?snr=1_5_9__2000 Website: greyaliengames.com ..read more
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Creating Experimental Premium Games On Mobile
Moonlight Game Devs
by Marc Philippe Beaujean
3y ago
Chira Chopra is the creator of wemake.games and a co-founder of Lucid Labs, an alternative mobile game indie studio. We had a chat about staying motivated as an indie developer and how to succeed in the mobile game space as an indie studio without making Free To Play style games. Follow Chirag: wemakegames on Twitter: https://twitter.com/wemakegamesapp Lucid Labs Webiste: https://lucidlabs.in ..read more
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How This Solo Game Dev's Game Blew Up Thanks to Piracy
Moonlight Game Devs
by Marc Philippe Beaujean
3y ago
Ed Kay is an indie developer who left his career in triple A to strike out on his own. Hang Line is his first solo-developed project and has been downloaded several million times on mobile. He shares the crazy story behind his game's success, which includes his game getting pirated before official release! Get Hang Line for Android: https://play.google.com/store/apps/details?id=com.yodo1.hangline&hl=de&gl=US Get Hang Line for IPhone: https://apps.apple.com/us/app/hang-line-mountain-climber/id1372005090 Follow Ed on Twitter: https://twitter.com/edform ..read more
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Seasons Greetings
Moonlight Game Devs
by Marc Philippe Beaujean
3y ago
Have a great Winter ..read more
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The Story of a BAFTA Winning Indie Game Developer
Moonlight Game Devs
by Marc Philippe Beaujean
3y ago
Size Five Games is a two-man indie games studio. One of the members is Dan Marshall, a BAFTA award winning game developer who joins me to talk about his indie game development process and some of the challenges he had to overcome while creating his latest game, available now on Steam (https://store.steampowered.com/app/1060600/Lair_of_the_Clockwork_God/). It was a really interesting chat that has lots of valuable advice for aspiring indie game developers. Hope you enjoy! Follow Size Five Games (or Dan): - Twitter: http://twitter.com/danthat- Steam: https://store.steampowered.com/developer/size ..read more
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Tips on getting started in Hyper Casual
Moonlight Game Devs
by Marc Philippe Beaujean
3y ago
Mana Break Studios is a Hyper Casual Studio founded by 2 Friends that met at University. Now, they stand before releasing their first game with a publisher.   The two developers share their experience of getting into Hyper Casual and the lessons that they learned. Hope you enjoy and learn from what they had to share! Follow Mana Break Studios PlayStore: https://play.google.com/store/apps/dev?id=7154037358046059520 Website: https://manabreakstudio.wixsite.com/main Facebook: https://www.facebook.com/manabreakstudio/Instagram: https://www.youtube.com/channel/UCgxon3iodUxeOpfiTcNE1NA Youtube ..read more
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How to make Hit Games with a Hyper Casual Publisher
Moonlight Game Devs
by Marc Philippe Beaujean
3y ago
Hyper Casual has been a growing phenomenon in the mobile gaming space for the last 5 years - games that make a vast majority of their revenue through advertising. Matte Studios have recently release their hit game Crowd Masters 3D with Voodoo, the biggest publisher in the Hyper Casual space. Erdem and Gocke of Matte Studios were nice enough to share the background of the company, as well as how they go into making mobile games. This eventually lead to them diving into Hyper Casual after discovering Voodoo and learning how to leverage their data-driven approach to improve their games ..read more
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