Why my VERSE UI moves the player cursor to the middle when it is shown?
Unreal Engine Forums » Development
by VETZ
45m ago
Hey, for context, i’m doing a script for a vote system between 2 scenarious, so the players can vote in a scenario by clicking on the “VOTE” button, also i did a time to vote, this time update every one second, but everytime that i update this, the player cursor is moved to the center of screen, i did a lot of UI with buttons but i never noticed this before 1 post - 1 participant Read full topic ..read more
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Cheap post process fog effect that doesn't block the view of the Skybox
Unreal Engine Forums » Development
by Lichwoodxd
45m ago
Hey all, We designed our game to work with/use the height fog effect to cut the players vision. We’ve started trying to optimize performance, and cutting shadows is a pretty big performance gain. However, setting shadows to medium or lower disables the volumetric fog. We’ve replaced that fog with a cheap post process material, which works great, except that it obviously blocks your vision of the skybox. Is there a way to either exclude the skybox from the cheap fog post process material, or better, can we make the post process material fade out after a certain height so that the skybox would f ..read more
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UE5 crashes when I run the simulation on my Vehicle template
Unreal Engine Forums » Development
by Wusat12
45m ago
I get this warning when I run my UE5 but my gpu drivers are up to date for my default gpu in laptop. I get this crash when I run the simulation. Is there any way to solve this problem as I don’t have a proper gpu and I need to work on this project for my course using US5 thank. 1 post - 1 participant Read full topic ..read more
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Delegates from two classes with the same parent
Unreal Engine Forums » Development
by 거대응애
45m ago
Hi! I am having difficulty using a delegate. There are two classes with a common parent. Delegate variables are declared in their parents. One child (Class A) is binding with AddUObject. Another Child (Class B) call the Broadcast. At this time, can Class A listen to Class B’s broadcast? Thank you 2 posts - 2 participants Read full topic ..read more
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Second instance of object not interactable in mobile standalone
Unreal Engine Forums » Development
by swipeclick
45m ago
I created a simple launchpad that launches the player after 1.5 seconds of hold time when they click in its range. The problem is, in the android standalone, when I try again with a second instance of the object it doesn’t do anything. Only the first one works. In the standard viewport the second instance works and I don’t know why the android standalone wouldn’t work. Here’s a video example of what happens in the android one: 1 post - 1 participant Read full topic ..read more
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Is it possible to create a plugin that can change runtime variables
Unreal Engine Forums » Development
by ItzJustRainen
45m ago
I’m Currently doinng a project for my university and relatively new to CPP but mainly struggling with the UE5 side of things. As I want to Create a plugin that takes in a float variable or any variable through the Editor window and then send that value to another actor in the scene. Then debug print that value during runtime. 1 post - 1 participant Read full topic ..read more
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NEED HELP: Camera Component cpp. subclass with adjustable Min and Max Field Of View (FOV) range (clamps)
Unreal Engine Forums » Development
by RaidVentador_Courier_13
45m ago
I’m trying to make the Camera Component cpp. subclass with ability to Clamp (set Min and Max range of) FOV between adjustable Min and Max set values. I tried my best to set up the clamp and build the project, but I’m struggling with couple of errors seen in the first shot. What’s wrong with my scripts, and is there any fix? 3 posts - 2 participants Read full topic ..read more
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OpeningLevelByNameDoesnt work the second time
Unreal Engine Forums » Development
by God_Ozai
2h ago
So, I’ve had this issue for a while now, So when I press play from the main menu, everything works fine, then when I open the pause menu and click main menu, it opens the main menu again, thats fine, but then I press play again and then… It opens where I was, I cant move, cant look around, and the walls shaders are glithing, I also decided to make a test blueprint where on overlap it opens the spawn map (the map which is opened when pressing play) and I put it in a different map, the same thing happens. So I can load the level once, but when I open the level again it bugs out. Do I have to c ..read more
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UV mapping
Unreal Engine Forums » Development
by achilles178
2h ago
Is it possible to adjust texture mapping separately on single faces of an object? This is usually needed for architectural objects like timber beams or brick walls seen on three sides. There is in Twinmotion any other possibility besides the rotate slider? I usually model in Sketchup. Should I do the mapping there before exporting in Twinmotion? 1 post - 1 participant Read full topic ..read more
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Camera calibration
Unreal Engine Forums » Development
by Bili0800
2h ago
HEY Does the camera calibration plugin work correctly with you? I tried to use it here and it ruined my project. do not open . Do you think it could be the plugin? thanks 1 post - 1 participant Read full topic ..read more
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