Python: Get streaming/sub level visibility
Unreal Engine Forums » Development
by werksone
26m ago
Hey, Im currently trying to grab the visibility of all of current sub levels I have the following code to grab the list of all sublevels Which I would then like to iterate over to grab the level visibility, but cannot figure it out? if it’s even possible with the python API? any help would be greatly appreciated. `import unreal world = unreal.get_editor_subsystem(unreal.UnrealEditorSubsystem).get_editor_world() subLevelList = unreal.EditorLevelUtils.get_levels(world) print (subLevelList)` 1 post - 1 participant Read full topic ..read more
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Absolute World Position no working in 5.4?
Unreal Engine Forums » Development
by RLK_III
26m ago
The below imaged code seems to work just fine in 5.3.2. The idea is that the snow material appears on the top of my mountains automatically and allows me the ability to blend it into the rock material with falloff, etc. In 5.4, however, it does… nothing. There is no height division at all. I really don’t want to roll this project back to 5.3… does anyone have a solution? Cheers Also, why is the engine demanding I rebuild the world after every tiny change? Example, I changed nothing in the above code since taking this snapshot. Just saved it, and I get this: 0_o Not a major issue, but annoyin ..read more
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How to get Chapter 3 Skybox in UEFN?
Unreal Engine Forums » Development
by Small Newt Games
26m ago
Does anyone know how to get the Fortnite Chapter 3 Skybox in UEFN? 1 post - 1 participant Read full topic ..read more
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Cutstom Metahuman Using Face_AnimBP will cause head deformation
Unreal Engine Forums » Development
by CAUMOU
26m ago
I use custom heads and bodies to replace the metahuman preset. Due to my custom head being shorter than the original model. When I use Face AnimBP in the character BP, the head of my custom character will be stretched. When I delete “copy pose from mesh” in Face AnimBP, the character’s head shape becomes normal. However, when using character animation in the sequence, the character’s head will no longer move with the body. My preliminary diagnosis is that the default posture of metahuman does not match the proportion of my latest model, which caused a problem when using “copy pose from mesh ..read more
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Animation
Unreal Engine Forums » Development
by 315x4squat
26m ago
OK so I’m trying to create a game that requires an complex animation that I’m not sure can be achieved. I’m on here to ask: can you animate a character to sit criss cross applesauce. I’ve been trying for the past 2 days. And scoured the internet to find something but to no avail. If any one could tell how or even if it’s possible. I’m pretty sure it is impossible but if someone can clear that up for me. That would be great. 1 post - 1 participant Read full topic ..read more
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How to record in-game audio
Unreal Engine Forums » Development
by AuthenticChops
26m ago
I am trying to record in-game audio and save it as a file. I tried using the Audio Capture Component but it only records the mic and not the other game sounds. Thank you! 2 posts - 1 participant Read full topic ..read more
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Reopening Editor for compile
Unreal Engine Forums » Development
by willyjinhyeon
26m ago
Hello Im newbie from Unity and giving a hard try to get hold of UE5. I’m currently understand that I have to close editor, build in VS2022, and reopen the editor if I’m under any of the conditions below Any changes has taken place in header file (Essential) Any changes has takne palce in Constructor (Essential) Any code changes in cpp (Optional) But here’s the thing Im curious about. I came across ‘Tools/ Refresh Visual Studio 2022 Project’ Button and I hit it, even though I made any changes in header file, there was nothing problem after Live Coding. Is the button could be the altern ..read more
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MIDI Controller re-mapping in Pause Menu
Unreal Engine Forums » Development
by retrolojik
26m ago
Hi, I have some exposed parameters that I change during gameplay, with a MIDI controller. I mean changing an assigned value range via knobs and sliders, so I’m not talking about Note information. After publishing the project, I want other users to be able to use their own MIDI controllers and map those values to their own devices. Like we can use the “learn mode” in Remote Control Preset and assign any knob/slider/button as we turn/slide/press them, I’d like to use a similar functionality in a Pause Menu or a Settings Menu. Is there a way I can achieve that? Any comment, help, guidance would b ..read more
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That's Not My Neighbor APK 2024 Download Latest Version for Android
Unreal Engine Forums » Development
by tinghuaga
26m ago
Introduction In the realm of mobile gaming, staying abreast of the latest updates is paramount to fully enjoying the immersive worlds offered by various applications. That’s Not My Neighbor APK introduces a plethora of enhancements, bug fixes, and exciting additions to the gaming landscape, promising an even more engaging experience for players. This guide aims to provide an in-depth exploration of That’s Not My Neighbor APK, covering its features, installation process, and frequently asked questions. Overview of That’s Not My Neighbor APK That’s Not My Neighbor APK: A Detailed Insight A compr ..read more
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Blueprint Runtime Error
Unreal Engine Forums » Development
by Bromleydanger1
26m ago
Hello I am now getting the classic error when picking up items. Ive attached a shot of the script break down for the main assets. i am wondering if i need to reconnect the add item functions in the inventory but when i do the items have already filled the inventory when i play the level but i get no errors. And I wondered if I should use a is valid node somewhere thanks for any help if anyone gets a chance to look at this 1 post - 1 participant Read full topic ..read more
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