Output of project world to screen/ project world location to widget slightly incorrect
Unreal Engine Forums » Development
by Kapaero_F
1h ago
Trying to do mouse tracking of the mesh itself. But unfortunately I can’t get the right position of the actor in the screen, which makes finding the angle wrong. I tried to find the coordinate value through project wtld to screen, then transfer to viewport so it can work properly with the mouse at different resolutions. X coordinate is transfered correctly, Y coordinate not only looks unrealistic (regarding resolution) but also inverted. I tried to get Y coordinate through project world location to widget position, but the more square the resolution is, the less correctly the y coordinate is f ..read more
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Err: 7129 Error loading orthoprojections
Unreal Engine Forums » Development
by RealVisuals_RV
1h ago
Hi, I cannot open a project that I was working on yesterday when the new licencying policy became active. I get the message reported in the title of this topic. Everything was working fine and I saved the project without any problem. How can I fiw this problem and open again the project? 1 post - 1 participant Read full topic ..read more
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Projects that have been accessed through EpicGamesLauncher's "My Project" area before, are not showing.
Unreal Engine Forums » Development
by nounouno5402
1h ago
Projects that have been accessed through EpicGamesLauncher’s “My Project” area before, are not showing. I’ve looked at the question in the below thread but I’m using a MacBookPro M1 and the answer here isn’t relevant. Epic Launcher: Project missing from "My Projects" World Creation I had a file corruption on a project a while back that caused the project to stop showing up under “My Projects” in the Epic Launcher. I’ve since fixed the corruption and the project is healthy and in working order. But I cannot get it back under “My Projects” in the Epic Launcher. If I launch the engine version it ..read more
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Landscape edit layers and texture painting issue
Unreal Engine Forums » Development
by cgtoolbox
1h ago
Hello folks ! I have an issue on the landscape, I want to paint material in different edit layers. And it seems that all the edit layers are kindof “additive” to each other. See the screenshot here, when I paint 100% of the red layer on the edit layer “Top”, it seems that it’s not 100% here but half here, even with alpha set to 1.0 and the tool strengh to 1 as well. It seems to work fine only with non weighted layers, but then I have other issues when sampling the terrain, and I really wanted to keep the weighted layer workflow anyway. I’m on Unreal 5.3. Does anybody know if there is an hidden ..read more
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Virtual Textures and Linux, shading problem
Unreal Engine Forums » Development
by heraSK
1h ago
hey people. I’m trying to run Editor on Linux Mint, but I’ve encountered an issue for which I can’t seem to find solution. I’ve tried googling around but no luck. I’ve downloaded UE 5.4 for linux yesterday and copied a project I made in windows that uses virtual textures in materials. in windows everything works as it should, no problem there. but, as you can see in screenshots, I get weird shading in Linux. that is, the colors turn to flat average when further away from camera. up close (and I mean really close) material shows as it should be. I’ve come to conclusion that it has something to ..read more
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I don't know how to use queue in decueue
Unreal Engine Forums » Development
by 운동장에간다
2h ago
i want use dequeue in verse but decue use ‘decides’ effect so i use it but error is not going it’s i use code queue queue(t:type) := class: Elements:t = array{} Enqueue<public>(NewElement:t):queue(t)= queue(t){Elements := Elements + array{NewElement}} Dequeue<public>()<decides><transacts>:tuple(queue(t),t)= FirstElement := Front[] (queue(t){Elements := Elements.RemoveElement[0]}, FirstElement) Size<public>()<transacts>:int= Elements.Length IsEmpty<public>()<decides><transacts>:void= Size() = 0 Front<public> ..read more
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Parametros de lumen
Unreal Engine Forums » Development
by 6u1yer
4h ago
Saludos! Tengo una duda ¿por qué no me sale la opción “Bounce count” en la configuración de reflejos de lumen? Solo tengo disponible la opción de calidad tanto en modo optimizado como completo, pero no me sale la barra deslizante para elegir el número de rebotes… ¿Puede ser que lo quitaran o lo movieran de sitio con alguna actualización? ¿O quizás sea cosa de mi PC que no es compatible por algún motivo? De momento puedo renderizar con lumen, pero no puedo seleccionar los rebotes. ¡Gracias! 1 post - 1 participant Read full topic ..read more
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Water Functions UE 5.4
Unreal Engine Forums » Development
by RLK_III
4h ago
I am going to eventually add water volumes so I added the plugins. Now I get this error. I assume it will disappear when I actually insert said volumes but I could be wrong. Any thoughts? 2 posts - 2 participants Read full topic ..read more
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UE5.4 didn't copy libopenxr_loader.so into the apk?
Unreal Engine Forums » Development
by BingoUE
4h ago
I tried to pack openxr app. In the log while packaging apk, I can see that AdnroidPlugin includes the OculusOpenxrLoader_API.xml in UE5.3, but it is not seen on UE5.4. This leads to the libopenxr_loader.so be not copied into the apk. 1 post - 1 participant Read full topic ..read more
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How to check if a Blueprint Class is beginOverlap with the Player
Unreal Engine Forums » Development
by GlitchingPixel5
4h ago
Hello! I’m trying to have the object set a variabel (PickUp) that is in the GameInstance to True when it is overlapping with the player. For some reason, it will not check if its interacting with the player actor? Here is the Blueprint that is inside the Chair object (to be picked up) 2 posts - 2 participants Read full topic ..read more
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