#35 - Living Your Life With Rod Humble and King Choi
GDC Podcast
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7M ago
Rod Humble and King Choi of Paradox Tectonic join Danielle and Alissa to discuss their enormously ambitious upcoming life sim -- Life by You -- as well as their approach to flat hierarchies, empowering mod communities, balancing feature creep in an inherently sprawling project, and a lot more ..read more
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#34 - Marketing Your Indie Game With Chris Zukowski
GDC Podcast
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8M ago
Danielle and Alissa sit down with Chris Zukowski of How to Market a Game to discuss the ins and outs of marketing an indie, including when to launch your game's Steam page, how best to utilize alternative platforms like itch.io, the many perils of Early Access, and a lot more ..read more
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#33 - Iterative Prototyping and Tabletop Transposition With Charlie Cleveland
GDC Podcast
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9M ago
Unknown Worlds CEO and co-founder Charlie Cleveland joins Alissa and Danielle to discuss Moonbreaker's miniatures, Subnautica's scares, the importance of gaining creative momentum, integrating community feedback while maintaining design cohesion, the elegance gained by eschewing grids, and a lot more ..read more
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#32 - DREDGING UP DESIGN WITH BLACK SALT GAMES
GDC Podcast
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11M ago
Danielle takes a brief voyage with Joel, Alex and Mikey of Black Salt Games to discuss the process and priorities behind their debut horror/fishing game, DREDGE ..read more
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#30 - REMASTERS, REMOTE TEAMS, AND RETURNING TO GAME DEV WITH KEN AND ROBERTA WILLIAMS
GDC Podcast
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1y ago
On Game Developer Podcast episode 30 we have KEN AND ROBERTA WILLIAMS, cofounders of SIERRA ON-LINE and the legendary minds behind games like KING'S QUEST and MYSTERY HOUSE, discussing their RETURN TO GAME DEVELOPMENT after 25 years and their recent REVIVAL OF A TEXT-BASED CLASSIC ..read more
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#29 - Production, Career Paths, and Community Building with Maxis's Lyndsay Pearson
GDC Podcast
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1y ago
LYNDSAY PEARSON, VP of franchise creative for THE SIMS at MAXIS joins us to talk about her career spanning 20 years with THE SIMS franchise, touching on lessons learned in QA and PRODUCTION, building games that thrive on COMMUNITY INVOLVEMENT, and advice for people taking their first steps into game development ..read more
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#28 - The "Missing Money Problem" with Funding Pro Jason Della Rocca
GDC Podcast
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2y ago
A hands-on early-stage GAME INVESTMENT GURU in more than 20 independent game studios, game biz vet JASON DELLA ROCCA shares how to PITCH to publishers, venture capitalists, and when you should pitch your project to one or the other (but not necessarily both ..read more
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#27 - Bringing NPCs To Life With Naughty Dog's Bryan Collinsworth
GDC Podcast
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2y ago
BRYAN COLLINSWORTH, game designer at THE LAST OF US PART II developer NAUGHTY DOG, joins us to chat about his philosophies on GAME DESIGN, and how he helped bring outstanding performances to NPC allies in TLOUII ..read more
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#26 - Puzzles, Collab'ing, and Creativity with Chicory's Greg Lobanov
GDC Podcast
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2y ago
On GDC Podcast episode 26 we have INDIE MAVERICK GREG LOBANOV, writer and director on the fantastic IGF finalist CHICORY: A COLORFUL TALE. He talks about making Chicory, PUZZLE DESIGN, and bringing CREATIVITY out of players ..read more
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#25 - Writing Disco Elysium with ZA/UM's Justin Keenan
GDC Podcast
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2y ago
JUSTIN KEENAN, writer and narrative designer on ZA/UM's instant classic DISCO ELYSIUM talks about writing interesting characters, choice design, and the team writing process at ZA/UM ..read more
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