From the life of a Mac app developer
Catnap Games
by Tomáš Andrle
4M ago
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Tiny Player for iOS 2.0
Catnap Games
by Tomáš Andrle
5M ago
Tiny Player version 2.0 is out now on iOS. This is a rather big update: Refreshed user interface Import from Files ZIP support Equalizer (high-shelf/low-shelf) Embedded lyrics Designated “incoming” folder Removed support for variable playback rate Removed “autosort” feature Requires iOS 15 or newer If you like the app, you can use the new in-app tip jar. Bug reports and suggestions are always welcome. Have a nice day ..read more
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Tiny Loader 1.2.5
Catnap Games
by Tomáš Andrle
8M ago
Tiny Loader version 1.2.5 is out now. Tiny Loader is the companion Mac app for Tiny Player for iOS. This update brings support for Apple Silicon ..read more
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Tiny Player for Mac 1.6.8
Catnap Games
by Tomáš Andrle
8M ago
An updated version of Tiny Player for Mac is out now. Tweaked the main UI a little bit, extending the playlist to be edge-to-edge Added support for the mp4 file extension Full changelog here ..read more
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A Letter from The Illuminati
Catnap Games
by Tomáš Andrle
9M ago
Illuminati writes:   ..read more
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Thank you, DALL·E 2
Catnap Games
by Tomáš Andrle
10M ago
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New franchise?
Catnap Games
by Tomáš Andrle
10M ago
Original: https://www.youtube.com/watch?v=wT5ND0MN2JY ..read more
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WWDC 2023
Catnap Games
by Tomáš Andrle
10M ago
AR headset? Meh. I’m looking forward to updates in AppKit that could help me improve Tiny Player for Mac. Also: faster linker in Xcode ..read more
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Tiny Player for Mac 1.6.7
Catnap Games
by Tomáš Andrle
1y ago
A small bugfix release of Tiny Player for Mac is out now. M3U files containing Windows \ path delimiters should be parsed correctly and the “Sudden termination” macOS feature is disabled to make sure the current playlist is saved properly ..read more
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D2 LOG 073 – Rewrites, pt.2
Catnap Games
by Tomáš Andrle
1y ago
Still at it with the Sokol migration and rewriting “some bits” of the game. However, this activity has grown in scope and “some bits” now means I’ve touched almost every part of the codebase. I’m paring down many parts to make the game easier to tweak & debug. For example, the entity system is a work of beauty. I still like the idea. Except I have no clue how it works anymore. Making changes would require me to study it in depth. Very educational… I keep the Sokol implementation in a standalone project and keep switching between it and the full game, which still runs fine. At some point I ..read more
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