The Last-Minute Spooky-Time Session
Hook and Chance
by Travis Bonnough, Hook and Chance
6M ago
All Hollows Eve is upon us, and like many, we often find ourselves scrambling to create a memorable Halloween gaming experience. Costume panic and game prep panic, it all feels the same. Can we muster up a session that we can run with minimal prep that feels unique and fun ..read more
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Let the King Be King
Hook and Chance
by Travis Bonnough, Hook and Chance
7M ago
Ever wished your tabletop RPG sessions felt more like epic 'do-or-die' tales and less like casual dice-rolling? Well, in this episode, our friend Ollo delivers us a golden key to unlock another level of immersive storytelling and roleplay. Character status, both internal and external, is that roleplay key, but the players are the ones who hold it ..read more
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Simply Prep Flawless Encounters
Hook and Chance
by Travis Bonnough, Hook and Chance
7M ago
Great moments are created on the foundation of well-designed encounters. But encounter prep is hard to get right every time. It's easy to forget something or miss the mark. We've done it in nearly every imaginable way. From those mistakes, and with the help of our patrons, we've created a system that streamlines great encounter prep. It's system agnostic. It has a broad definition of encounter. It's as thorough as possible while only including what is absolutely vital ..read more
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Confidently Plot Your Classic TTRPG Adventure
Hook and Chance
by Jordan Bonnough, Hook and Chance
10M ago
Homebrew adventures. The unlimited freedom to follow the fun wherever it leads. The ability to create thrilling sessions time after time, following the path that the party feels driven to follow, and feels satisfied in doing so. This is what we want for our table. But there are so many ways to miss the mark. And we've missed it plenty. We've run meandering campaigns, spent hours on game prep only to not use it, or have just confused ourselves. Had cool ideas we didn't know where to put. We've seen our tables lose interest, stop roleplaying, and start making decisions they aren't excited about ..read more
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The Secret to Purpose-Driven Villains
Hook and Chance
by Jordan Bonnough, Hook and Chance
11M ago
The final showdown. After smashing aside all the diversions, mental games, tricks and traps, the party has caught up to the villain. They've been forced to face their demons along the way, made sacrifices, but have finally earned the chance to end the villain's reign of terror once and for all. That's the kind of villain we want to bring to the table. And in this episode, we're discussing our best techniques for doing just that by creating a charismatic, manipulative father figure villain for our adventure, Corruption in the Temple of Trials ..read more
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Crafting Homebrew Horrors for Your Heroes
Hook and Chance
by Jordan Bonnough, Hook and Chance
1y ago
Some of the best moments in a game come from when a brave party of adventurers stares the worst conjurings of your imagination in the eyes and says "Not today, death!" Especially when the monster feels unique, like it's come into the world just to face down these heroes, and even manages to shock and delight the players. In this episode, we show by example how we go about achieving exactly this ..read more
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Build a Likeable NPC in Stages
Hook and Chance
by Jordan Bonnough, Hook and Chance
1y ago
NPC's are the tool of a GM. They are how you draw the players into your world, they're how you communicate with them, they're expressions of all your plots and schemes and worldbuilding. They're entertaining, they hold secrets to uncover, they allow great roleplay, and work together to create suspense! Easier to just say they do everything. So we better make 'em good. We offer our NPC Creation Guide in order to do just that ..read more
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Creating Conflicting Cultures
Hook and Chance
by Jordan Bonnough, Hook and Chance
1y ago
Want to work up a corner of your world that feels rich with history, friendships, rivalries, and details that all kinda make sense? Something that makes the party curious, and allows you the space to improv more at the table, while keeping it all connected? That's what we're talking about today, with the help of our culture creator ..read more
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Four Corners of Corrupted Foes
Hook and Chance
by Jordan Bonnough, Hook and Chance
1y ago
Want a faster route to planning out the major players in an adventure? Something that focuses you efforts like a laser, and results in a living, breathing world? In this episode we use the four-corner opposition method to create rich, dynamic antagonists for our adventure. Trying to cook up awesome villains can be tough. Many failed approaches were attempted before we found this one. We've spent ages crafting what felt like the perfect villain, only to have them not really resonate. We've jammed all our "baddie" ideas into one mega villain, only to have it feel disjointed and out of place. We ..read more
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Session Zero to Story-Driven Dungeon Crawl
Hook and Chance
by Jordan Bonnough, Hook and Chance
1y ago
Want to ensure your TTRPG campaign is a success? Start with successful session zero. In the first episode of our first official season, we provide a complete guide that will help you give your players a game they'll love. Whether you use it as is, or just snag a few new ideas, you'll hear us talk through it and use it to establish the foundation for a new adventure ..read more
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