
3D.sk Blog
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3D.sk Blog features News about the biggest online source of hi res human, animal, female & human anatomy photo references, textures for artists and game developers.
3D.sk Blog
3d ago
AOD: Adam3DStudio / SEE FULL PORTFOLIO
Artwork: Kodwo 3D portrait
I have been working on enhancing realism in my models for quite some time. To achieve this, I’ve been experimenting with shaders using @texturingxyz models. My goal is to depict the highest level of realism possible, as demonstrated in the case of this model: Kodwo.
It’s been a long journey, full of attempts, light trials, but in the end, I’m happy with the outcome. I’ve finally decided to go for an enhanced version of the set I built inspired by one of my favorite photographers: @martinschoeller.
I feel very motivated in ..read more
3D.sk Blog
3d ago
AOD: Viacheslav Gedich / SEE FULL PORTFOLIO
Artwork: Kito Momoko
Character for Neo Tokyo: Exponential Reality Community Challenge.
https://www.artstation.com/challenges/neo-tokyo/categories/183/submissions/82834
Thank you so much, guys, for the contest! It was really awesome, and I’m happy to congratulate all the participants on completing the contest! And a huge thanks to @Fred84 for his amazing Kito Momoko concept!
Fred84 topic:
https://www.artstation.com/challenges/neo-tokyo/categories/179/submissions/80546
Character Polycount: 80105 tris Pedestal Polycount: 6769
Software Used: ZBrush ..read more
3D.sk Blog
2w ago
In the realm of art, precision and understanding are often the keys to creating truly remarkable work. One artist who exemplifies this is Jorge A. Lopez. He specializes in the detailed art of drawing female anatomy, and his approach is grounded in using photo references.
More poses of Lenny here
Jorge A. Lopez is a talented artist who has garnered recognition for his skill in depicting the intricacies of the female form. His focus on female anatomy highlights his ability to grasp the subject’s proportions, details, and the interplay of light and shadow.
The Nuanced Art of Female Anatomy
Crea ..read more
3D.sk Blog
2w ago
AOD: Robin Isola / SEE FULL PORTFOLIO
Artwork: Cyberpunk
For a while now, I wanted to try my hand at making a cyberpunk-inspired character, the idea of a realistic character with cybernetic implants was a cool challenge ! I’ve spend whatever free time I could spare these past few months slowly bringing this one to life.
It was also my first attempt at using the latest VFACE collection by texturingXYZ for the skin details, using the advanced displacement shader approach. Modeled with Zbrush, maya and Marvelous Designer for the clothes. Textured in Substance Painter and rendered with Arnol ..read more
3D.sk Blog
2w ago
AOD: Sherif Dawoud / SEE FULL PORTFOLIO
Artwork: Figure Sculpting Timelapse
Re-rendered a figure study I’ve done recently in Marmoset, went for a more realistic lighting this time
Sculpting timelapse:
Software Used: ZBrush, Marmoset Toolbag
Source: Artstation
GET INSPIRED WITH TOP ARTISTS ..read more
3D.sk Blog
2w ago
AOD: Patricio Duva / SEE FULL PORTFOLIO
Artwork: Chettara – Thundercat
Fan art of Chettara.
This model belongs to a personal project I’m doing inspired by Thundercat cartoons.
This is the first of 5 models to be made, all of them will be for printing.
Software Used: ZBrush, Photoshop
Source: Artstation
GET INSPIRED WITH TOP ARTISTS ..read more
3D.sk Blog
2w ago
AOD: 村口正师傅 / SEE FULL PORTFOLIO
Artwork: Blue-haired girl
Hi everyone, here are some of my creations from last year, which I have recently updated and refined! I hope you enjoy it! On top of that, I’ve created a workflow-sharing post that you can find and read on the Texturingxyz website. I hope it’s been helpful! This is officially my second year in the field and I’ve been learning and honing my skills. I would like to thank Natalia (Blue 304), XiaoderZhu, and Huifeng Huang, who are all very talented 3D character artists. They are my good friends. They have helped me a lot in learning 3 ..read more
3D.sk Blog
2w ago
Don’t miss an exclusive interview with Jim Morris about his career, from failure to success, and his vision of animation and the future.
Jim Morris is an American film producer, who has a rich career behind him, yet he doesn’t lack a great visions. Starting off his career in 1988 as a visual effects producer, he managed to hold key positions at Industrial Light & Magic for 17 years, where he produced 165 films.
The interview with Jim is full of original insights and thoughts. So give it a shot and spend few minutes to watch it.
Currently, Jim Morris is CEO at the famous Pixar Animation S ..read more
3D.sk Blog
2w ago
AOD: Peter Sandeman / SEE FULL PORTFOLIO
Artwork: Sera
Okay so this one is a bit of an inception image because it’s based off a piece by the fantastic Erin Shin (https://shorturl.at/puU17) but her image is a #dtiys of a character by the amazing Jeremy Anninos! If we go any deeper Leonardo Dicaprio is going to have to come find me in limbo!
Software Used: ZBrush, Substance 3D Painter, Maya, V-Ray, Nuke
Source: Artstation
GET INSPIRED WITH TOP ARTISTS ..read more
3D.sk Blog
2w ago
AOD: Andres Zambrano / SEE FULL PORTFOLIO
Artwork: Portrait of a Knight
This work was my exploration and practice for creating a realistic human male character, exploring sculpting a custom head from different references, detailing the skin by hand using HD geometry in Zbrush, creating skin textures in substance and learning Xgen interactive groom for creating the hair. I also used this as an opportunity to try out different lighting setups using area lights, as well as HDRIs. The process work for sculpting, and texturing of the head and armor are in my Instagram if you would like to see ..read more