Designing a system of orders for units in a war game
Cliffski's Blog
by cliffski
3w ago
So… I am sort of working on a game as a hobby. It may never be released. But anyway, lets pretend its a Napoleonic war game.(its not). That allows me to at least talk in non vague terms. I am stuck slightly in the way I am designing a core part of the game. Imagine a game where you have to place down a large number of units, on a map, and give them orders. The game then plays out the resulting battle against a pre-placed AI enemy. These days the kids call that an autobattler, but AFAIK I made the very first one (Gratuitous Space Battles), so I didn’t have a name of it back then. Anyway… The go ..read more
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Is it harder to sell games on steam in 2023?
Cliffski's Blog
by cliffski
2M ago
I had a chat today with a very knowledgeable fellow indie game dev. He asserts that it is way harder for a game dev to sell a game on steam in 2023 than it was in the past. My gut feeling was that he was wrong, but who needs guts when you have data and analysis? lets find out. I dug around to find out what I could. There are various sites listing the number of games on steam, but the most interesting data I found was listing the games released on steam, but also breaking down the more recent years into games that have certain community features enabled, and games that did not. Steam requires a ..read more
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Gratuitous Space Shooty Game is now on steam
Cliffski's Blog
by cliffski
3M ago
Bit of a low-profile sudden launch, because its only a little fun hobby game. But I do think its rather good, and it is also super, super cheap, especially with a launch discount. So go grab a copy :D Its fab. Try to beat it on WTF difficulty level ..read more
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A productivity boost for everything you are trying to do
Cliffski's Blog
by cliffski
3M ago
A million years ago, my ambition was to be as good a guitarist as Richie Kotzen, in his pre-poison, shred days. I thought he was super cool. I then started guitar lessons with the teacher who, at the time, was considered the best heavy metal guitar teacher in the country. His name was shaun baxter. It was a 3 hours trip each way with a guitar, walking, getting a bus, then 2 trains, then walking, then the reverse. The lessons were expensive. I was very determined. I learned lots of things, and one of them is broadly applicable to everything you might ever want to learn, improve at, or get done ..read more
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Solar farm 4th site visit: Substations!
Cliffski's Blog
by cliffski
4M ago
Its been a long time since my last visit to the site, and work stalled for ages due to arguments and analysis regarding earthing. Finally at LONG LAST, that was agreed upon, and we could recommence work. I went up there with a friend yesterday in pretty bad wet weather to see what progress there had been. Hopefully this is the start of the final leg of getting the farm finished and connected. When I was last there, most (85%?) of the panels and frames were installed, and most of the inverters, but that was it. This time there was some more stuff done. The most obvious progress on that day was ..read more
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Gratuitous Space Shooty Game released!!!
Cliffski's Blog
by cliffski
5M ago
And you probably thought I wasn’t still making games right? After the long and intense development of Democracy 4, which is a HUGE sprawling game with a LOT of code, and a ton of content, and is now in about 10 languages and has 3 expansion packs… it was nice to be able to make something small, and simple, and not at all commercial or serious. With that in mind I started messing around making a space-invaders style vertical shooter, using the art assets I have from an older game of mine: Gratuitous Space Battles. GSB is pretty old now, but TBH the spaceship graphics for it still look incredibl ..read more
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Tesla model Y performance after 1 year. My review
Cliffski's Blog
by cliffski
5M ago
So tomorrow marks 1 year to the day that I picked up my Tesla model Y. Previously I was driving a 2015 black model S 85D, which was still excellent, still had decent range, and which I resold for about half what I bought it for 7 years earlier. I was pretty happy doing that. I used webuyanycar which isn’t the best way to sell, but I hate dealing with people and wanted a zero-stress quick sale. FWIW I bought the model Y cash, not lease, and I had to wait a YEAR to get it. Damn you crazy foreign people and your driving on the wrong side of the road! Specs wise, I basically picked the ‘go ahead a ..read more
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Solar farm update: earthworks!
Cliffski's Blog
by cliffski
5M ago
Its been a while since there has been any progress update on the farm. I could write at length about my frustration on this topic, but to sum up what I think about the general lack of urgency in the world to get stuff like this actually BUILT, I’ll just use one graph: Anyway… We are actually back working on physical stuff, rather than just people arguing over email, which is a change of pace. I am still waiting for the REGO application, which everyone in the industry I talk to says ‘is tedious and bureaucratic and torturously slow’. Amazingly, nobody has ever fixed this, and our government ac ..read more
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Programming in just ONE language should be lauded.
Cliffski's Blog
by cliffski
5M ago
I recently read about the news that garbage collection support, which was added to C++, is now actually being removed from it. Apparently most people didn’t use it, or even knew it was officially added, so it is no great loss. It always shocks me to read articles about C++ with a version number, because as far as I am concerned, C++ has no version number and never will, in the same way that a language such as English has no ‘version number’. I’m 54 and its pretty rare that I add a new word to my English vocabulary, and its even rarer for me to learn something new about C++ that I start to use ..read more
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Gratuitous Space Shooty Shield tweaks
Cliffski's Blog
by cliffski
6M ago
Maybe there is an easier way to code this, and I’m sure 99% of devs would just unity and copy paste some asset store effect, but I like to code these things myself becausae I like the intellectual challenge, and it gives you total freedom and zero dependencies so here we go: I just finished coding a ‘shield impact effect’ for Gratuitous Space shooty game, and thought I’d explain how its done. The idea is that the ships are surrounded by energy fields, with various grid patterns, and when laser bullets hit them, they generate a sort of encapsulating ‘wash’ effect over that portion of the shield ..read more
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