Grind – A first person shooter for Amiga 500, made with the amazing Dread-Engine! [New Update]
Old School Gamer Magazine
by Indie Retro News
4h ago
If you’re looking for more gaming news on this upcoming first person shooter of ‘Dread’ for the Commodore Amiga 500 and above. Then we have just been informed through the EAB forums by Tsak. That not only does this work in progress game have 2 brand new tracks (Menus and in-game), but there’s been several exciting milestones completed through development, and new screenshots and animated gifs that have been shown for this Doom-like experience! And here’s the latest from Tsak with inclusive links below. 1) The engine now FULLY SUPPORTS AMIGA MUSIC!!!   We have added 2 bran ..read more
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The Commodore VIC-20: The Little Computer That Could
Old School Gamer Magazine
by Old School Gamer
4h ago
The Commodore VIC-20, with its iconic beige case and membrane keyboard, represents far more than a piece of retro computing nostalgia. It was a pivotal force in the burgeoning home computer revolution, its influence rippling across decades to touch the digital world we take for granted today. To fully grasp its significance, one must look beyond its seemingly modest specifications and understand its role in democratizing access to computing, inspiring generations, and showcasing the boundless potential found within creative limitations. Born amidst internal struggles at Commodore, the VIC-20 p ..read more
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The Apple II: A Computer That Sparked a Revolution
Old School Gamer Magazine
by A I
1d ago
In the annals of technological history, few machines hold a place as revered as the Apple II. While its 8-bit processor and limited memory might seem quaint today, its impact was immeasurable. The Apple II didn’t just sell well; it transformed our relationship with computers, ushering in the era of widespread personal computing and laying the foundation for the digital revolution that continues to shape our world. An Unlikely Partnership The Apple II was born from the unusual collaboration between two Steves: Steve Jobs, the visionary marketer, and Steve Wozniak, the engineering genius. Jobs g ..read more
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Tomb Raider is coming to Evercade!
Old School Gamer Magazine
by Old School Gamer
1d ago
The first three Tomb Raider games are coming to an Evercade Cartridge! Today we’re delighted to announce a new partnership with Crystal Dynamics to bring this great franchise to Evercade fans. These classic titles from the 32-bit era will be available as part of our new “Giga Cart” format of cartridges, which allows for increased capacity for more recent or CD-based retro games such as Tomb Raider and its sequels. Tomb Raider Collection 1 will be cartridge number #40 of our red console line and marks the biggest franchise we’ve had to date. The new collection will rele ..read more
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6 Recommended Gamecube Games – by Curry Blaha
Old School Gamer Magazine
by Old School Gamer
5d ago
In crafting this list, I’ve curated a selection of my personal favorites, encompassing both the expected and the more unconventional choices. As a non-traditional console gamer, my journey through the realm of video game titles has diverged from the mainstream, offering a unique perspective. Without adhering to a specific order, here are some standout titles that have left a lasting impression on me. SUPER MARIO SUNSHINE – Kicking off with a standout title, we have Super Mario Sunshine, an indisputable inclusion on the list. Widely praised by both game critics and enthusiasts, this marks the s ..read more
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Indie Update – by Brian Hall
Old School Gamer Magazine
by Old School Gamer
6d ago
Sega had many consoles over the years. Their first system, the SG-1000, was primarily sold in Japan. That was followed by the Sega Master System, which was sold world-wide. Both of those systems were 8-bit. Third time’s the charm, and next up came the first 16-bit system from Sega, known as Genesis in North America, and Mega Drive in Europe, Japan, and other markets. Released in Japan in 1988, it came to North America in 1989 with the European version releasing in 1990. The console did well, with over 30 million units sold worldwide between 1988 and its official discontinuation in 1997. Genesi ..read more
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You Are What You Play – by Howard Scott Warshaw
Old School Gamer Magazine
by Old School Gamer
1w ago
The gaming world is perverse, as are its constituents… and what makes it all so perverse? Perceptions. Allow me to start by digressing. When I first arrived at Hewlett Packard, a rosy-cheeked budding youth fresh out of college, I was rather a wild and crazy sort. To the dismay of some, the delight of others and the befuddlement of most of my corporate cohorts I was, in a word, unsubtle. Over time I noticed their reactions coalesced into two basic camps and I came to think of this phenomenon as the 80/20 model of programmers. The 80/20 model states there are two kinds of programmers: 80% of pro ..read more
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Spinning Image – A 50 level puzzle game released by Carleton Handley for the C64
Old School Gamer Magazine
by Indie Retro News
1w ago
If you love playing puzzle games, then you might like to play this new game by Carleton Handley called ‘Spinning Image’ for the Commodore 64. As in the words of the creator, “Spinning Image is a game where you gradually build up the image on the playfield to match the solution on the right of the screen. Blocks must be placed onto the board as well as being removed to help build up to completion”. To coincide with this news, Saberman has provided a gameplay video below. [embedded content] Also as noted by the website “Spinning Image for the Commodore 64 has 50 levels to tackle which come in f ..read more
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JetHuntERS – An Amiga preview of a new arcade shoot ’em up by Coagulus
Old School Gamer Magazine
by Indie Retro News
1w ago
Thanks to another heads up from Saberman,  he has told us that Coagulus has made available an early build preview of his/her work in progress Shoot-em-up for the Amiga called ‘JetHuntERS’. A game that the developer says isn’t just a sequel to JetHunt, but also a partial tribute to the game Zybex which came out on 8-bit computers in the 1980’s. To coincide with this news, we’ve got some new footage of the game as well as some further info posted via the EAB forums below. [embedded content] [embedded content] And here’s the latest from the creator. “Hi all, Have had a terrible time with co ..read more
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Apogee Software – by Todd Friedman
Old School Gamer Magazine
by Todd Friedman
1w ago
3D Realms is an American video game publisher and developer originally based in Garland, Texas and currently based in Aalborg, Denmark. It is a passionate team of creative thinkers and visionary risk-takers pushing the game industry we love forward. Their passion for publishing adrenaline fueled gameplay with an overdose of attitude is the DNA that runs through every game you’ll find in their catalog. Scott Miller tells you that “At 3D Realms we’re firmly focused on the future of gaming, but we’re just as proud of the brand’s pedigree as legendary ass-kickers in the video game business.” 3D Re ..read more
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