There are core books
Steve Jackson Games Forums
by ramiroflores
8h ago
New member here. Just thought it would be amazing if the GURPS system had a core book for building worlds like it has for building characters ..read more
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Plumber san jose
Steve Jackson Games Forums
by plumber_kzPt
8h ago
plumbing san jose ca plumbersan-joseca4.com ..read more
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May 10, 2024: Race Into The World Of Car Wars With CARnage 2!
Steve Jackson Games Forums
by RoboAdmin
15h ago
May 10, 2024: Race Into The World Of Car Wars With CARnage 2! Read this article on the Illuminator ..read more
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A setting that is post-apocalyptic with magic
Steve Jackson Games Forums
by UberGROG
1d ago
Hi all. I'm hoping you can help me out. I'm planning a new campaign for my group that isn't a standard post-apocalyptic or magical fantasy, but a combination of both. I'm leaning towards effective TL2-3, medieval or dark ages, but I don't want it to to be overly dark & fatalistic, and definitely not high fantasy swashbuckling either, but more gritty & "realistic" (air quoting because this is a game after all :)). I'm also not wanting the tech or the magic to be too strong or overt, but still be a natural, accepted part of the setting. Anyone know of an established world that might fi ..read more
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May 9, 2024: App Recommendation: Joplin
Steve Jackson Games Forums
by RoboAdmin
2d ago
May 9, 2024: App Recommendation: Joplin Read this article on the Illuminator ..read more
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That Glamorous Amazon
Steve Jackson Games Forums
by cavesalamander
2d ago
Golden-age Wonder Woman (circa Sensation Comics #7, July 1942). Using the rules from "Knowing Your Own ST" from Pyramid 3/83. Sources include Mayfair's "World at War" sourcebook for DC Heroes RPG, the crew from Writeups.org, and a pleasant weekend reading old Wonder Woman comics. WONDER WOMAN [889 Points] Real Name: Diana Prince Occupation: Nurse First Appearance: ALL-STAR COMICS #8 (Winter, 1941) 5'8"; 122 lb; Black hair; Blue eyes. ST: 29 [10] HP: 29 [0] Speed: 8 [0] DX: 16 [40] Will: 14 [0] Move: 8 [0] IQ: 14 [80] Per: 16 [0] BL: 1,590 lb HT: 16 [60] FP: 16 [0] SM:+0 Dodge: 12 Parry: 16 D ..read more
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Physics of Readying Unwieldy Weapons
Steve Jackson Games Forums
by polydac
2d ago
Hi everyone, Had a question arise about readying unwieldy weapons and hoping someone can help me. Here is the scenario that unfolded: Turn 1: Player B is running away from Player A. Player A has a readied (unwieldy) halberd and uses Move and Attack to close the gap and attack B from behind. The swing misses. Turn 2: Player B uses maximum Move to continue running away from A. Player A's weapon is now unready. He wants to continue running after B but is he allowed to do so given that the weapon is unready? Or does he need to take a Ready maneuver first to bring the weapon back into a balanced ..read more
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Some UTAD Armors for Space Opera
Steve Jackson Games Forums
by Phantasm
2d ago
I built these using "Bioplas" as the base, adjusting WM, CM, DR/in, and MaxDR by x1.3 for a custom "Advanced Bioplas". I renamed to "ArmorWeave" for the setting, as these are meant to be similar to Nanoweave and Monocrys. The setting is primarily a raygun space opera setting, using lasers, rainbow lasers, blasters, sonic stunners, sonic screamers, and plasmas (depending on where you are or who is selling the weapons rather than everything standardized setting-wide), with kinetic weapons being primarily warhead launchers, so few conventional guns. Because of this, I'm essentially considering th ..read more
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Material Shifting Power Channeling Natural Weapons
Steve Jackson Games Forums
by beautyandnotthebeast
2d ago
How exactly would you model Natural Weapons that could change what material they are (such as silver, gold, wood, etc) or channel powers (so the attack counts as magic, psionic, chi, etc), or be several materials/power sources at once. I know it will be some kind of Cosmic enhancement, but I'm not sure exactly how to do that or how much it will cost ..read more
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Theory of Powerstone quirks
Steve Jackson Games Forums
by hal
2d ago
I didn't want to hijack another person's thread, but I thought this approach for determining quirks for powerstones per GURPS MAGIC could stand a more detailed approach for GMs who want to at least have some form of rhyme or reason for the whys of their quirks. So, lets start with the definition of Quirks in GURPS POWER UPS 6. "QUIRKY EFFECTS What minor drawbacks are fair? That can be tricky to nail down, but here are some rough guidelines:" The publication goes on to list a few: Penalties to Success Rolls: Reaction Penalties: Bonuses to Rivals’ Rolls: Disadvantage Effects: Social Inconven ..read more
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