The Indie Game Report (TIGR)
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Reviews & Previews of Indie and Kickstarted Games and interviews with creators and other game designers.
The Indie Game Report (TIGR)
1y ago
AI art has become increasingly popular in recent years, and it has proven to be a valuable tool for board game designers looking to create high quality prototypes. With AI art, designers can quickly generate professional-looking artwork for their game designs, without the need for expensive and time-consuming traditional art production processes. This can help designers to save time and resources, and to bring their game ideas to life more easily and efficiently.
A typical board game prototype consists of all the components that will be included in the final game, such as the game board, play ..read more
The Indie Game Report (TIGR)
4y ago
Interview with Randy Flynn designer behind the upcoming tile-laying puzzle game, Cascadia. In this game (for 1-4 players), gamers will be drafting tiles and animal tokens to build their wildlife populated habitats in the Northwest region of North American known as the Cascadia. Soon to be on Kickstarter (September 2020), Cascadia will be published by Flatout Games (publisher of Calico) and features art from Beth Sobel (Calico, Viticulture, World’s Fair 1893, Herbaceous).
Randy Flynn
Thanks, Randy for taking some time out to do this interview. We are here to ta ..read more
The Indie Game Report (TIGR)
5y ago
Last week, Fairway wrote a tutorial for Component.Studio that showed off the power of layers, variables, and other elements in creating the cards for Sneeze. This week, he’s looking at another power: variables to create in-line icons.
In my game, Cards of Olympus, players collect “Tribute” and “Drachmas” and “Points.” Like many designs, these are represented on cards by icons. The Tribute and Drachmas are spent to activate actions: blessings, quests, and “conversions.” In each of these cases, the icons show up within the text as well. You can see this in various locations, but especially in t ..read more
The Indie Game Report (TIGR)
5y ago
The Inquisitive Meeple reviews Camp Pinetop and conducts a short interview with its designer, Stephen B. Davies.
Camp Pinetop is a family/gateway/light euro-style game (we will just call it gateway game henceforth – with the most positive connotation you can think of for that label) for 1-5 players (both the solo story mode and the 5 player mode will be stretch goals in the Kickstarter campaign). Players are leading a group of animal scouts attempting to earn patches and be the first to be promoted from the starting rank of a possum to the wilderness veteran rank of the badger. You will do th ..read more
The Indie Game Report (TIGR)
5y ago
Interview with the gang at Flatout Games about their game, Point Salad.
We are here today to talk to the meeples behind Flatout Games about their game Point Salad. However, before we get to it, let’s talk a little bit about Flatout Games itself – it is a sort of think tank for board game design. Could you tell us about the people behind it and how it all started?
Shawn: Ha! Yes, a think-tank, indeed! We started Flatout Games in early 2017 with the intention of getting together as friends to make board games. We didn’t really have any expectations, other than it is always easier and more fun ..read more
The Indie Game Report (TIGR)
5y ago
Interview for Carl Salminen about his new family card game, Have a Cow.
Note: This article was originally posted on The Inquisitive Meeple
Hey Carl, thanks for joining us today to tell us a little bit about your new game, Have a Cow. Could you tell us a little bit about the game and it’s gameplay?
Carl: Hey Ryan, I appreciate the chance to talk about the game. In Have a Cow, the players are farmers. Their cows are out in the pasture having a snack when strange and unusual visitors out of time begin to arrive. So now the farmers need to get their herds back onto their barnyards. The first pl ..read more
The Indie Game Report (TIGR)
5y ago
Fairway’s been a pretty big fan of Component.Studio since its original release. He recently used it for an update to one of his original contest entries: Sneeze. In this quick tutorial, Fairway walks through how he easily created a deck of 108 cards with variable icons and colors.
So, here’s the situation: I have a game with 108 cards. Most of those cards are variations on the exact same thing: ten suits each in eight different colors.
Infections and strains in a game of SneezeThere’s two aspects about this design that would have made scripting or data merge in another tool really ..read more
The Indie Game Report (TIGR)
5y ago
In episode 81, I take a look at both the two-player area control game Intelle and the solo expansion Intelle: Firewall, which is currently on Kickstarter!
To learn more about Intelle and to obtain a copy for yourself, visit: http://www.fisherheatongames.com/intelle.html
To learn more about the solo expansion Intelle: Firewall, check out the Kickstarter campaign by visiting: https://www.kickstarter.com/projects/fisherheaton/intelle-firewall-a-solo-expansion?ref=TIGR ..read more
The Indie Game Report (TIGR)
5y ago
In episode 80, I take a look at a spicy combat card game called Taco Ninja Adventure ..read more
The Indie Game Report (TIGR)
5y ago
We have Daniel Grek of Concrete Canoe Games with us in this episode. Daniel has some new games in the F.L.O.A.T. series so we talk about them. And some of his other games. Like Dirigible Disaster! We had a fun time and hope you will too.
F.L.O.A.T. Wave 1
Concrete Canoe Games
Wave 2 Kickstarter
Letiman Games Dirigible Disaster
Letiman Games Dino Dude Ranch Hatchlings
http://traffic.libsyn.com/goforthandgame/2019_03_19_2concrete_canoe_wave_2_final.mp3
You can find lots more interesting gaming content in our Archives and at Go Forth And Game, our brother site.
Subscribe to Go Forth ..read more