True Mechanical Managery: Character Replacement Policies I
The Angry GM
by Scott Rehm
15h ago
Another lesson in True Mechanical Managery. This one's about setting a policy for creating new characters in the middle of the game to replace dead characters, retired characters, or to let new players join the game ..read more
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Deconstructing Your Game
The Angry GM
by Scott Rehm
2w ago
Here's a little Christmas rant for Mendel and all of the rest of my fans who want to know how you can deconstruct and subvert like the true master of fantasy literature, George R.R. Martin, the greatest fantasy author of all time who is better than Tolkien in every way. Merry Christmas, losers ..read more
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What Do Players Know Anyway?
The Angry GM
by Scott Rehm
3w ago
In our ongoing discussion about Scenarios players can win and lose, we need to talk about how players often see Goals different from Scenario Designers and why that's not true and you're stupid for thinking it is ..read more
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Bonus: The Angry GM’s December Mostly Monthly Live Chat
The Angry GM
by Scott Rehm
1M ago
Normally, these Live Chats — which I host on my supporter Discord server mostly every month — are restricted to my supporters only. But this one is special and it's getting released to everyone ..read more
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Gaming in Fits and Starts
The Angry GM
by Scott Rehm
1M ago
Now that you know what Winning and Losing are, actually, correctly, and for reals, I can tell you how gameplay is both continuous and discrete and what the Quest Structure really, truly is ..read more
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The Angry December 2024 Update
The Angry GM
by Scott Rehm
1M ago
It's the last month of the year and so it's time for the last monthly update of the year ..read more
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Quality Wins and Losses
The Angry GM
by Scott Rehm
1M ago
Last time, I told all y'all you need a more complete, more nuanced understanding of the concepts of Winning and Losing. This time, I'll give you that understanding. Because I'm awesome ..read more
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Win, Lose, or Draw
The Angry GM
by Scott Rehm
1M ago
It's time to start a whole new True Scenario Designery module. This one's not about Winning and Losing, but that's where we're starting, and boy is that a messy place to start ..read more
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A Campaign Managery Digression: Changing Character Faces
The Angry GM
by Scott Rehm
1M ago
We're taking a short, one-lesson break from the syllabus to talk about your Character Switching Policy and also to talk about making your decisions based on actual frigging reality ..read more
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True Mechanical Managery: When Death Comes Calling II
The Angry GM
by Scott Rehm
1M ago
It's time to finish the lesson on Character Death Policies by telling you how to write your own damned policy and not telling you to just steal mine ..read more
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