The Unfortunate Plans of Vincent McVondell
6d6 RPG
by jfoster
1M ago
The sorry tale of Vincent McVondell begins with their admission to Denipsam School of Magic. There by the legacy of their mother and the endowments of their father, they simply did not fit in. Looked down upon by the magical nobility and excluded by the talented, their experience was one of loneliness and guilt. This ended at the solstice break when they met Marminon Fogsnow in the woods north of the school. In Marminon they met a kindred outsider’s soul in an old man angry at the rest of the world. In Vincent, Marminon found a pupil not just willing to learn their arts of evocation and altera ..read more
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How the Industrial Revolution Changed the Gods
6d6 RPG
by jfoster
3M ago
The continent is in the midst of an industrial revolution and the age of steam has heralded massive changes to society. As the chimneys have risen, the people have moved to the cities in search of work as production has moved from the cottage to the factory. This paradigm shift in the mortal world has also brought change to the divine. New gods have arisen and the old ones find their realms and worship irreversibly changed. Reev, God of Machines His symbols are the wheel and smoke, and he accepts offerings of coal and steel. Reev woke less than sixty years ago in the dark of a mine. Though he ..read more
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Very Busy Witches
6d6 RPG
by jfoster
4M ago
The very busy witches are caretakers, custodians, and care workers for the communities found in the valleys between the mountains. Everyone and everything there is their business and they are looked to for answers. This is a story game about several of the challenges and problems that the very busy witches of one particular valley find themselves very busy with. The game is intended to be run with a story leader and 3 to 5 witches. You can find a pdf version of the game with outwork and a character sheet here: LINK World Building The witches’ valley sits between the high peaks of many mo ..read more
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The Elementals are Free!
6d6 RPG
by jfoster
6M ago
6d6RPG is proud to announce the release of our latest game, Tested on Elementals. Available at Itch.io and Drive Thru RPG. Suddenly the power fails, plunging the laboratory into darkness and springing open the cage doors. This is your chance. Quickly escaping out the window and down the fire escape you are free. You’re 15 centimetres tall, alone in a human city with only a vague idea of where to go, and have just a few hours of darkness left. This is Tested On Elementals, a fun-sized escapade with fun-sized elementals. Using the brand new Elements 6d6 system, which will be instantly familiar t ..read more
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The Derenha Oasis and Its People
6d6 RPG
by jfoster
6M ago
Nestled amongst the sandy crags of the Xanaxi desert is the Derenha Oasis. The lowest point in the desert, at least two natural aquifers meet here where the groundwater breaches the surface. The pool of freshwater is just under 100m long by 25m wide and is occasionally refreshed by storm runoff from the distant Blue Mountains but it never rains here.The terrain around the oasis is mostly rocky with a steep escarpment to the west. Large acacia trees grow around the water, a few dozen metres back from it and up along the little valley that eventually leads to mountains. Their broad canopies are ..read more
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Elemental Switch Dungeon
6d6 RPG
by jfoster
6M ago
The Elemental Switch Dungeon could form part of a larger dungeon or serve as a small dungeon by itself. The premise is that a barrier in the central room prevents progress until all four of the switches found in the side rooms have been switched. Each of the four doorways could instead be portals to other distant places if that better fits the setting and location. A – The centre room containing the locked door or locked chest. It’s a square with four corridors leading off. Above each corridor is a runic symbol for the element that lays beyond. The locked object is surrounded by four dull gems ..read more
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74 Short Seeds for Tabletop RPGs
6d6 RPG
by jfoster
6M ago
The robber barons are a band of noble knights that have secretly rejected the concept of property.  Bored with their affluent lives, the now amuse themselves by attempting, in person, to steal the goods of their fellow robber barons.  They meet each winter solstice to compare score.  Last year’s winner was the Duke of Taunton who successfully stole three ships of the line belonging to Lord Brighton. The Lore Lords are a group of learned bards that are the highest seat of trivia appeal.  Should there be controversy or conflict on a point of lore, the Lore Lords will researc ..read more
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Dracotross
6d6 RPG
by jfoster
6M ago
The apex predator of the great oceans is not found in the water, but high, high up in the clouds. There glides the dracotross. This ocean going dragon flys incredible distances on its nomadic wanderings, only coming down to the water to hunt. Biology The body of a dracotross has evolved to a body shape specialised for ultra-long distance flight. Its body is narrow and the snout is elongated and pointed for minimal drag. The wings are extremely long and thin and are often more than ten times the width of the dragon at the shoulder. Such a high aspect ratio allows a dracotross to gently glide fo ..read more
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Ku-Aya – Warrior of the Savanna Tribe
6d6 RPG
by jfoster
6M ago
The great herd is on the move again, heading south to where the winter rains will flood the Lebonear Savannah and Ku-Aya and her tribe will once again follow them. For generations the Kuri tribe have wandered north and south and south and north following the great herd as it follows the rains to the fresh vegetation. For 5 months they camp on the Lebonear Savannah before a month’s journey north to Canocam Veld for another 5 months before returning back to Lebonear Savannah to begin the cycle again.  The great herd of animals is the lifeblood of the tribe, a six million strong mass of herb ..read more
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Derobera Opalfall – Lost Dwarven Special Forces
6d6 RPG
by jfoster
6M ago
Derobera is the product of an experiment in warfare. Down in the deep dark there isn’t the space for large armies to properly fight, so battles are decided on many small fronts in tunnels and caverns. Unable to afford the expense for a full professional military, Clan Dûnhark wanted to create an elite cadre of warriors to bolster the conscript levy. Seeking soldiers that would be dedicated to fighting with no distraction, General Graysheild recruited children from the orphanages and slave traders. They would be formally adopted by the guard and be soldiers from the day they could hold an axe a ..read more
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