Sorry, Everyone: It *Is* Called “Gamification.”
Prototypr Blog
by Sam Liberty
1w ago
When you add gaming elements to a non-gaming context, it’s gamification. A couple weeks ago, I made a post asking for “gamification experts” to weigh in on a topic. A lot of people did, or listed others that could do so. Getting that many experts in one place in one time, even in the form of a social media post, was powerful and educational for me. One of the insights I gleaned was that there’s plenty of disagreement over what this discipline is even called! And many experts openly reject the term “gamification.” It’s easy to see why. The term gamification has become synonymous ..read more
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Advice That Blew Up My Design Career
Prototypr Blog
by Punit Chawla
1w ago
From starting my UX design career in 2014, to getting my first ever freelance gig, to achieving 100,000 subscribers on YouTube, and launching my first successful bootstrap business; I could have not done it without the advice of some wise people who changed my perspective completely. It was almost as if I was being handed the key to a treasure I had always sought to open. Now these are the 5 key pieces of advice that took me from a struggling freelance designer to a multi-faceted design leader in the span of 10 crazy years. Reach Out & Pitch, Don’t Wait Behind a Screen At ..read more
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Freelance Designers, Startup Designers, Corporate Designers: Who Has It Better?
Prototypr Blog
by Lorenzo Bellucci
3w ago
The Pros and Cons of Freelancing, Corporate Design Teams, and Startup Solo Designers Photo by svklimkin on Unsplash The world of design offers a variety of career paths, each with its unique set of challenges and rewards. Whether you’re a freelancer, a corporate designer, or a solo designer at a startup, the grass always seems greener on the other side. But what’s the reality behind these different roles? Who truly has it better? Let’s dive in and explore the pros and cons of each, shedding light on some uncomfortable truths along the way. The Freelance Designer: Balancing Act or Sur ..read more
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The real reason why you still can’t get a design job in 2024
Prototypr Blog
by Melody Koh
3w ago
A challenging employment market, or challenging mindsets? Cool rendering by Eren. The hourglass represents our career, and we all have a limited time here. The most trendy article on Medium for 2024 is anything that acknowledges that job-hunting in design, especially for juniors, is a crappy experience. Countless of stories about how people have failed to break into the industry, and then some about how designers are struggling to keep their place as layoffs quaked the tech world time and time again, causing industry casualties and continued talent bleeds. I wondered what I could do ..read more
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AI for UX/UI Design — How to get started.
Prototypr Blog
by Thalion
3w ago
Design & AI AI for UX/UI Design — How to get started. How to improve you process with the new tools Featured image, with robotic hand generated by AI AI is an inevitable part of our workflow. I am not going to dive into the question of whether AI is going to replace designers — I have covered this topic in my previous article. This time, I want you to become best friends with top AI tools. If you still ask yourself how to use it in your daily design workflow, here is the answer to how to make your first steps. Artificial Intelligence is more than Generative AI ..read more
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5 Best Practices for the Sign-up Flow (with examples!)
Prototypr Blog
by Anastasia & Vlad
1M ago
How to design a better sign-up flow? Let’s dive into the best practices. 1. Keep it simple The sign-up form should ask only for essential information. In case the product requires additional information besides an email and a password, split the sign-up flow into several steps. A bad example of the sign-up form that asks for too much information at once. The sign-up form above asks for too much information at once. Potential users are not motivated to spend time completing a complex registration form. The sign-up flow is split into two steps. In this example, creating an ac ..read more
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Why companies will struggle hiring the best designers today
Prototypr Blog
by Melody Koh
1M ago
The irony of trying to pick the best resulting in not-so-ideal outcomes Source: Steve Johnson There has been something I’ve noticed for a while now that has irritated me a little bit whenever I was job-hunting the last few years. The number of rejections I’ve been getting when I apply to a different industry has sharply risen. It’s nearly a 100% rejection rate now if I were to apply to a non-fintech role despite my overall holistic experience as a senior designing non-fintech things. Now, let me tell you why it irritates me: It usually confirms and continues doom in the employment ec ..read more
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Masterful hypotheses
Prototypr Blog
by Eleana Gkogka
1M ago
Learn how to construct better product design hypotheses. Decisions often feel like shots in the dark in the fast-paced product design world. But what if there was a way to illuminate the path forward? Enter hypotheses: the guiding stars of product design & A/B testing. These concise statements inform design decisions, empowering us to measure and communicate design impact clearly and confidently. Join me to explore the art and science of hypothesis formation. What is a hypothesis? In product design and specifically, in A/B testing, a hypothesis is a tentative statement saying: If we chang ..read more
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I got laid-off and got a job offer in two weeks, here’s how I did it.
Prototypr Blog
by Melody Koh
1M ago
A very realistic story of coming back as a laid-off designer in tech There is really nothing more eerie than an empty office at the end of a layoff or mass retrenchment. The air sits heavy and the silence has a lot of tension. Picture by Adolfo. I wrote about layoffs before, and I was criticised for my “lack of empathy” when it comes to not feeling sorry for people who get the boot when a company can’t pay their salaries any longer. Well guess what, haters, it did happen to me. Woo hoo! Rejoice at my misfortune. Anyway I got a new job pretty quick after, so (* ^ ω ^)。 But h ..read more
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Avoid These Fatal Gamification Mistakes At All Costs
Prototypr Blog
by Sam Liberty
1M ago
Since 2012, I’ve helped dozens of clients make their products and processes more engaging. I’ve also seen companies struggle to understand why no one uses their app more than once, no matter how much “gamification” they add. If you want your product to be disengaging, forgettable, boring, and dreadful to use, by all means do the following. Otherwise, avoid these mistakes like the plague. 1. Design The Product, *Then* Gamify It The number one mistake that people make is thinking of gamification and product design as two completely separate processes. If you spend a lot of time a ..read more
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