You Don't Need Godot Tutorials...
AlexHoratio's Game Development
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1y ago
Hello and welcome! Today you will not be receiving a Godot tutorial. Hopefully, at this point you weren’t expecting one either. If you have ever watched a Godot tutorial before, you probably know how it goes. You are led from basic foundations up to a completed project, and you either copy what they’re doing on the screen or you make a few minor adjustments along the way. It’s a great way to become familiar with your tools. But there’s an even better way to become familiar with your tools: use them! The hard part of gamedev is always, in my opinion, the ideas. There’s a saying that ideas ar ..read more
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WHAT LUDUM DARE 44 IS HERE ALREADY AAA
AlexHoratio's Game Development
by
2y ago
Ookay so this video is kind of in a non-standard format. This first half was written on the Friday before Ludum Dare, and then I'll write the second half of the script after submissions close on Monday. I'll be honest I only realized that Ludum Dare was soon approaching like two days ago, so I'm a little bit unprepared. I've been a bit busy with life stuff over the past few weeks, and just when my productivity is starting to improve, I suddenly have to deal with Ludum Dare too. But at the moment I have yet to experience the trials and tribulations that lay before me, and hopefully I won't su ..read more
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On My Next Game
AlexHoratio's Game Development
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2y ago
Naturally, as YouTube's number one game-boy, I've been thinking a bit about what my next game is going to be. I'm going to say up-front, it's probably not going to be 3D. Every so often people will ask me to try doing a 3D game, but I just don't think that Godot's 3D capabilities are really worth me going through all the effort to learn 3D programming and graphics and all that strange scary stuff. Besides, I like 2D games. 3D games can be super cool, but it's just not what I'm after at the moment- maybe at some point in the future I'll learn how to do a 3D game, but not now. But anyway, I'v ..read more
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That Time I Tried Magic Mushrooms
AlexHoratio's Game Development
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2y ago
It should be no surprise to any of you that I am a fucking maniac. I drowned in ACE Juice. I'll tell you in a future video how I am in regular contact with the Dark Lord Satan. I am the soon-to-be legal owner of Snail Mail, as soon as Ubisoft gets back to me, which will surely happen any day now. This might not be as crazy as some of the above, but it's worth adding to my channel's list of stupid videos with questionable grounding in reality. I'm going to talk to you about the time I took magic mushrooms. Magic mushrooms, for those of you who don't know, are a psychedelic drug. They're not q ..read more
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Game Development Is Fucking Hard
AlexHoratio's Game Development
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2y ago
The people who watch my channel are mostly game developers themselves, so I'm sure I don't have to tell you guys that actually making a game is generally really hard work. However, I will. For the entire duration of this video. Because I did some actual research this time, I can tell you that three quarters of developers in 2016 report having to crunch, and only 10% reported getting any financial compensation for working overtime. This works out to about 68% of game developers having to work unpaid overtime in 2016. That's a really damn high number! Especially when you contrast this to the g ..read more
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So What's Next?
AlexHoratio's Game Development
by
2y ago
I just released WARP-TEK and if you haven't already, go purchase or wishlist it on the Steam store. I am absolutely at maximum capacity thinking about that game for so long, so don't expect much from me for the next few weeks with regard to updates and such. However, despite that and despite the fact that I haven't uploaded a video in a while and my schedule has been REAL shakey lately, I'm still technically gaining subscribers. And I don't know why. I mean, sure, I've uploaded some nice videos about Godot lately so maybe I'm still just riding the wave of popularity I gained from that, but st ..read more
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Review of WARP-TEK!
AlexHoratio's Game Development
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2y ago
Some awesome person reviewed my very own vidya game, check it out here: Full review available here: https://ifgn.com/warp-tek-kill-aliens-save-your-dog/ :D ..read more
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How To Design Minigames
AlexHoratio's Game Development
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2y ago
Sometimes when you're working on a cool little video game, you'll come to a point where you're thinking about adding a little minigame to spice up an otherwise boring mechanic. In my experience and as far as I can tell, usually this happens to bridge a gap in the wider design of your game. For instance, let me give an example using my own game. In WARP-TEK, the gameplay is basically one really long journey interspersed with boss encounters. This is cool and everything but there is a problem with replayability- if the player is made to replay the first 10% of the game like a thousand times, t ..read more
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Ludum Dare 43 Post-Mortem
AlexHoratio's Game Development
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2y ago
I'm kinda jumping the gun on calling this a post-mortem since at the time of uploading this video, Ludum Dare 43 hasn't even finished yet. But hey, I already finished my submission and based on my schedule of uploading a video every 3 days, this is the best time slot to make this. So for those of you who don't know, the theme was "Sacrifices must be made". I used a word processor to jot down a few ideas, and soon enough I came up with the idea that the player has to protect a small population of people from a bunch of oncoming enemies, but they can also sacrifice a member of the population to ..read more
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How To Do Pixel Art With Godot
AlexHoratio's Game Development
by
2y ago
Some of my videos end up getting a bit technical but let me tell you this isn't one of them. Making pixel art look nice and neat and tidy in Godot is like one of the easiest things ever and I'm gonna have a hell of a job stretching this into three minutes, but somebody commented that they wanted to see a video on this so I guess I'm at the mercy of the people. So to start with, I'd recommend determining the resolution that you want your game to run at. For most desktop games I'd recommend that this is some nice even fraction of 1920x1080, so that could be 920x540, or in WARP-TEK's case 480x27 ..read more
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