
XSEED Games Blog
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XSEED Games was formed in November 2004 by a small group of industry veterans with a common vision; to cross pollinate the avid gaming culture of Japan and North America. Delivering unique, innovative titles across multiple platforms and genres, XSEED Games is dedicated to publishing products that appeal to and enrich the North American market.
XSEED Games Blog
3w ago
STORY OF SEASONS: A Wonderful Life – Localization Blog #1
Hello, fellow farmers! We’re incredibly excited to be working on STORY OF SEASONS: A Wonderful Life, and we couldn’t wait to share a sneak peek at our localization with you. This title means so much to so many people (our team included!), and we knew that localizing it would require time, care, and a lot of love.
If you’ve never experienced A Wonderful Life (AWL) before, you’re in for a treat. You begin this STORY OF SEASONS adventure as a young farmer who wants to bring life back to an old, dilapidated farm that your late father and hi ..read more
XSEED Games Blog
1M ago
Calling all Scavengers and artists!
To celebrate Trinity Trigger’s recent North American release, we’re presenting a fanworks contest where you can design and submit your very own Trigger including their primary weapon form! When a Trigger is summoned, they reflect their summoner in some way, so be sure to provide a short backstory with your creation – for example, “if a summoner’s life is full of fun memories, their Trigger will sport a festive appearance.” (And don’t worry, we won’t judge based on your backstory, just on the creativity of your design!)
And before you dive in, we have a speci ..read more
XSEED Games Blog
1M ago
Thank you to everyone who participated in our #GreetingsFromNMH Postcard Contest!
Please enjoy a gallery of selected entries and let us know your favorites on Twitter. Special shoutout to everyone who participated in our first ever postcard contest, and thank you for joining us as we celebrated the launch of No More Heroes 3 on PlayStation, Xbox, and PC!
Prizes:
3rd Place Prize
– NMH3 (PlayStation 5 – JP Edition) – Signed by SUDA_51!
– NMH3 Embossed Poster – Signed by SUDA_51!
2nd Place Prize
– NMH3 (PlayStation 5 – JP Edition) – Signed by SUDA_51!
– NMH3 Embossed Poster – Signed by SUDA_51 ..read more
XSEED Games Blog
1M ago
No More Heroes 3 has arrived on new platforms this week and we’re celebrating by launching the #GreetingsFromNMH Postcard Contest! Submit your best postcard artwork or original design and you could win an exclusive No More Heroes physical prize pack.
Guidelines:
1. Postcards must be no larger than 1800 x 1200 pixels for submission purposes.
2. Draw and design your own NMH postcard featuring characters and/or locations from NMH3 and 3 winners will be chosen!
3. Enter by Nov. 1 – 12PM PT
4. Each participant can enter up to 3 designs. After submitting a design, please re ..read more
XSEED Games Blog
1y ago
DEADCRAFT Developer Blog #9: Creating the second DLC: “Jessie’s Wasteland Wares”
The second DEADCRAFT DLC, “Jessie’s Wasteland Wares,” is a standalone mode starring the character Jessie, who appears as a supporting character in the main game. In this mode, she runs a shop to earn money for her beloved Miss Duna.
The second DLC was created all at once during the final stages of development, and I think it turned out great due to our staff being more experienced from working on the main game. The systems of the main game lent themselves well to the store-management gameplay of the DLC. I decide ..read more
XSEED Games Blog
1y ago
DEADCRAFT Developer Blog #8: Creating the first DLC: “It Came From the Junkyard”
The first DLC for DEADCRAFT, “It Came From the Junkyard,” was conceived in the early stages of development. We started with the general idea of an additional story like you often find in manga, where after beating the game an even stronger enemy appears, and you must team up with your friends to defeat the new foe. What I wanted to do was simple—I wanted to create the supreme ruler of DEADCRAFT’s post-apocalyptic zombie wasteland.
Both DLC scenarios were assigned to a different writer than the main story. I thoug ..read more
XSEED Games Blog
1y ago
DEADCRAFT Developer Blog #7: Building the story and world of DEADCRAFT
DEADCRAFT focuses on the story of its main character, Reid, but the lives of NPCs such as Vernon, who asks Reid for help, are also woven into the game’s overall narrative.
When creating the story, we took care not to make Reid and other characters virtuous heroes. After all, a sense of morality would limit gameplay options in the lawless lands of the apocalypse. In DEADCRAFT, the player is able to go so far as to engage in villainous activities such as stealing resources and money from the weak, so we made sure to not port ..read more
XSEED Games Blog
1y ago
DEADCRAFT Developer Blog #6: Designing unique post-apocalyptic characters and environments
DEADCRAFT’s art direction was conceived by a team of four people: the director (Akira Kurochi, myself), the producer (Hisashi Fujii), the art lead, and the lead concept artist. In the early stages of development, we met face-to-face in conference rooms, but our meetings eventually shifted toward remote work due to COVID. Since we were not used to developing remotely, we encountered difficulties with miscommunication and conflicting ideas.
For the environment design, we strived to make the “Ark,” the las ..read more
XSEED Games Blog
1y ago
DEADCRAFT Developer Blog #5: The best of both worlds—making the protagonist a half-zombie
During the planning stages of DEADCRAFT, the main character Reid was originally a normal human, not a half-zombie.
Although the game featured lots of zombies at the time, they were not the main attraction. They were used more for worldbuilding and to add some flavor to the game. Our focus at that time was creating a realistic, post-apocalyptic world based on the struggle for precious resources such as food and water.
However, we felt making the world too realistic would hinder gameplay and storytelling ..read more
XSEED Games Blog
1y ago
DEADCRAFT Developer Blog #4: Be as brutal as you want with shakedowns and robbery
In DEADCRAFT, you can live a self-sufficient life, growing vegetables in your fields and killings rats to cook their meat.
However, we wanted to make a survival game that provides players with multiple pathways to their next meal.
Some methods to get resources you need to survive include threatening or even killing townspeople for their possessions. Of course, there are risks in committing crimes, so it is up to the player to choose if they wish to engage in these activities. Killing residents raises your Wanted ..read more