Rat King's Blog
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Rat King is a two-person game development studio. They write about games and other stuff.
Rat King's Blog
7M ago
Want to know what's up in the German games industry lately? The GAMES BAKED IN GERMANY event got you covered: The current game sale on Steam features the latest and upcoming games with a huge sale and new demos. We are happy to be part with Mops & Mobs. For the first time, we put ..read more
Rat King's Blog
9M ago
The art games festival A Maze./Berlin created a sale on steam where you can travel back in time to get all the nominees and winners of past festivals. Like our sheepish escapist game SOLITUNE. It's currently 72% off ..read more
Rat King's Blog
1y ago
Our current game project PATOU is now on Steam, of course still Coming Soon™. But it's a milestone we'd like to share here. Apologies for not updating this blog more than once per year - we're writing small articles over at the Patou blog from time to time, and experimented with video devlogs and dev ..read more
Rat King's Blog
2y ago
Introducing: PATOU! Since this year we are working on a new game about family, nostalgia and a big dog that helps you digging out mysterious ruins. PATOU is a narrative adventure with puzzle elements. Our focus is on exploring surreal dreamscapes and understanding your fluff companion. In the upcoming months we want to share development ..read more
Rat King's Blog
3y ago
(TL;DR) We’re working on a Thief-inspired stealth game and want people to fill out a survey! We already talked on this blog about how we put Behind Stars and Under Hills on ice (with a big sad sigh), and that our next game project will be a Thief-like (1998 Thief, not 2014 Thief), but we ..read more
Rat King's Blog
4y ago
I like blocky graphics. Pixels, voxels, square tiles, grid-based walls - keep them coming! I guess this originates from my Lego-heavy childhood, and also from old computer games, where you could clearly see the tiles the game’s world was made of. And while I never was into Wolfenstein3D, I recently created my own grid-based ray-caster ..read more
Rat King's Blog
4y ago
A decade ago we were students of multimedia design at the Burg Giebichenstein, an art school in Halle, Germany. Probably our most memorable time there was when Peter Hann, who was part of the Sacred 2 development team, was brought in by Professor Bernd Hanisch and became our tutor for a semester. He gave lectures ..read more
Rat King's Blog
4y ago
I participated in a Kajam, which is an regular-ish game jam hosted on alakajam.com with different hosts. If you remember classic Ludum Dare, this is the equivalent to a Mini Ludum Dare, where hard rules like ‘everything must be from scratch’ or the weekend time-frame are much more relaxed. The theme of this particular Kajam ..read more
Rat King's Blog
4y ago
For a pretty long while, we planned and prototyped a game that we called Behind Stars and Under Hills. Our vision was a grand one – but it also was a blurry one, a bit too blurry for a project of this kind, as Behind Stars needed a relatively big open world and a cohesive ..read more