How I made a MMORPG game in 2 hours
GameDev.net - Game Development and Technology Articles and Tutorials
by m0dE
3M ago
10-minute compressed version Full 2-hour video ..read more
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How To Make A SIMPLE Main Menu In Unity
GameDev.net - Game Development and Technology Articles and Tutorials
by FlipThaSwitzh
3M ago
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How do I make my character more realistic?
GameDev.net - Game Development and Technology Articles and Tutorials
by SunStrike Studios
6M ago
Hello, everyone! SunStrike Studio creates graphics for mobile and computer games. Below you will find detailed feedback on one of the tasks performed as part of our open test assignment. The author of the work has given us permission to publish this information ..read more
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How to create convincing volume in a drawing?
GameDev.net - Game Development and Technology Articles and Tutorials
by SunStrike Studios
6M ago
Hello, everyone! SunStrike Studio creates graphics for mobile and computer games. Below you will find detailed feedback on one of the tasks performed as part of our open test assignment. The author of the work has given us permission to publish this information ..read more
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What to pay attention to when designing props?
GameDev.net - Game Development and Technology Articles and Tutorials
by SunStrike Studios
6M ago
Hello, everyone! SunStrike Studio creates graphics for mobile and computer games. Below you will find detailed feedback on one of the tasks performed as part of our open test assignment. The author of the work has given us permission to publish this information ..read more
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How to improve costume design?
GameDev.net - Game Development and Technology Articles and Tutorials
by SunStrike Studios
6M ago
Hello, everyone! SunStrike Studio creates graphics for mobile and computer games. Below you will find detailed feedback on one of the tasks performed as part of our open test assignment. The author of the work has given us permission to publish this information ..read more
Visit website
How can you make your building concept better?
GameDev.net - Game Development and Technology Articles and Tutorials
by SunStrike Studios
6M ago
Hello, everyone! SunStrike Studio creates graphics for mobile and computer games. Below you will find detailed feedback on one of the tasks performed as part of our open test assignment. The author of the work has given us permission to publish this information ..read more
Visit website
Guide to Gameplay Balance
GameDev.net - Game Development and Technology Articles and Tutorials
by Tucker933
7M ago
The experience that's shaped the following was gained primarily from competitive shooter development, so please take some of the concepts with a grain or two of salt if you're working another genre. - PvE vs PvP The core difference between Player-vs-Environment (PvE) and Player-vs-Player (PvP) gameplay is where the point of balance (versus) takes place. PvE typically depicts an asymmetric gameplay interaction, such as the player character versus a numeri ..read more
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Pirats! Creating a Race Lap Manager 1/3
GameDev.net - Game Development and Technology Articles and Tutorials
by Gamevec
7M ago
I'm creating a free to play webgl game “Pirats” with combats and puzzles and wanted to create some gameplay diversity adding race levels, with two modes depending on the level, the classic end the first and another one to beat the record using bonus on the track to freeze the chrono timer, nothing new. Yes I'm a big fan of CTR. I'll write an small tutorial split in three articles on how I created a LapManager two handle the lap control, how I use my own simple AI engine and h ..read more
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Creating Promo Art: The Process | Hyperclass Ark
GameDev.net - Game Development and Technology Articles and Tutorials
by hyperclassark
10M ago
Hi guys! Our artist, Philip Bell, discussed the stages involved in creating promotional artwork for the project. So, let's get started without delay! ___________ - The development pipelines for splash and key-art are often similar across different studios. While industry-wide standards are followed globally, individual artists have their own preferences, tips, and tricks. Today, I would like to showcase the work we have done within our studio. For t ..read more
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