Re: Citizen Pain | First Person Action Prototype
TIGSource Forums
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1h ago
The Green Knight is one of the strongest enemies in the game because of its high damage. This knight can be too strong to fight at the beginning, as will easily kill you in 1 -2 hits. However I will still have to reiterate on the enemy, movements are s ..read more
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Re: Can you learn code midlife? Yeah
TIGSource Forums
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3h ago
20 days in update: - I have a new level of respect for programmers; - There is a constant headache since day 1;  - I can now look at written code and know what's a variable, a function, what get's called first, what's a loop and other basic ..read more
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[REV SHARE] Unity Programer wanted for VR-game/app
TIGSource Forums
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3h ago
Hi! I’m looking for a Unity coder who has experience with VR. The game I’ve been envisioning about for awhile is a motion sickness app for the quest 2 The game would consists of small mini games where the user is exposed to different types and level of ..read more
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Re: GunnSwitch Blaster Master Style Run N Gun
TIGSource Forums
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10h ago
Hey, long time no post. Finally got to a point where I can connect all the levels in one world map area together so its starting to feel more like an actual game with some fun mechanics. Fine tuning the weapons now, fixing old stuff and pol ..read more
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Pascal (again?!)
TIGSource Forums
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13h ago
Designing a new level in the Sandbox, for the first time: (the input is a linked list of the numbers, sorted by value) You can tell that I had a simpler version in mind: [img width ..read more
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Re: The Legend of Athea - BUILD! BLOCK! BATTLE!
TIGSource Forums
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17h ago
The Legend of Athea v1.0.3 Update -Fixed the exit to world map glitch, making the game unplayable. Note: If your game version is v1.0.2, the game has a gamebreaking glitch and you will need to update to v1.0.3. I apologize for the inconvenience ..read more
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Re: 8-Ball Brawl By Very Skilled Studios
TIGSource Forums
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22h ago
This week we worked to squash any remaining bugs, and made massive improvements to the number of available drinks, more than doubling it! We added drinks mainly based on feedback/suggestions from play testing---people mentioned that they wish there wer ..read more
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Re: Kai: Lost Waters
TIGSource Forums
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22h ago
Here is the link to the gold build of the game: https://www.indiedb.com/games/kai-lost-waters/downloads/gold-build1 For this week, the things that ..read more
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Re: Shadow Lab - Devlogs #3
TIGSource Forums
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23h ago
Greetings Comrades! our favorite soldier This week was a week of polishing and bug fixes. Here is what changed: - New environmental assets in your jail cell, our little alien experiment is now ..read more
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Re: RoboZoo: lAId Off (Final Week)
TIGSource Forums
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23h ago
This week our team mostly focused on fixing bugs, polishing and marketing for the showcase. At the end of playtesting this past week we had a softlock in level 2 and a myriad of other random bugs that players could encounter but none too bad. Thus this ..read more
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