Reddit » Game Development
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Reddit » Game Development
15h ago
What’s the most time-consuming part of game development? Polishing mechanics, creating assets, debugging, or something else? Share your thoughts and tips ?
submitted by /u/Either-Design-6853
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Reddit » Game Development
15h ago
So, I am a comp science graduate (Last year), and I'm currently in the process of looking for a job, haha. While I do that, I want to get into game development because I have always wanted to, but I do not have great hardware for game development. My best is an Elitebook G6 with 8 gigs of RAM and Intel UHD graphics. Can I still create an open-world game with unreal engine even with low settings? would it impact the outcome of the game?
submitted by /u/Traditional-Capital2
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Reddit » Game Development
15h ago
I want to learn unreal and godot , can I learn them both or should I just choose one ? ( I don’t know anything about engines )
submitted by /u/Vegapunk_gogeta
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Reddit » Game Development
15h ago
Hi, I'm currently working on a Unity web browser game and I published a first version on itch.io There is a kind of challenge behind this project: implementing a new feature everyday, and this feature has to be suggested by the community. Purpose of that is to improve my capability to adapt, quickly make some choices and keep the pace of development. Here is the link:
https://speedclocker.itch.io/petaud
Do not hesitate to share ideas. Absolutely anything is welcome, and you may see it in a next version of this little game.
submitted by /u/Speedclocker
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Reddit » Game Development
15h ago
Hey all, we hope this is okay to post! We just wanted to ask the community what they feel is the best method of networking within the games industry. Does anyone have any tips, or advice? Does it differ depening on which discipline you follow?
We've done some research and found these to be ones that stand out:
- In-person events
- Creating a strong online presence (personal brand)
- Joining dedicated online communities
But if anyone can suggest ways they've made an impact or connection, we'd love to know more about it!
Thanks!
submitted by /u/GamesJobsDirect_
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Reddit » Game Development
15h ago
There's a lot of lines in the game I'm making.
And some items exist.
I'm having a hard time making a data sheet.
Since I only have experience developing small games, games with a lot of data feel difficult.
There are many events that take place in the middle of the dialogue, reduction of physical strength, item acquisition, and production.
Because of the narrow range of "increase in physical strength" and "acquiring items," data sheets can be distinguished by "change_health" and "get_item".
What should I do with the event?
For example, another NPC appears next to you during the conversation ..read more
Reddit » Game Development
15h ago
I've been thinking about this for a long time, and with Stronghold: Definitive Edition now out, I feel like it's the perfect time to ask:
Would you be interested in a new game inspired by Stronghold?
Don’t get me wrong, Stronghold is undoubtedly one of the best castle-building games ever made. However, it's starting to show its age—the mechanics are quite simple, and there hasn’t been a true successor that captures the same magic while modernizing the experience.
I've also tried games like Going Medieval and RimWorld. While both are great, they have their limitations. RimWorld can feel overly ..read more
Reddit » Game Development
15h ago
Hi
I'm developing a game and need an external database for leaderboards. It needs 2 main functionalities: fetch the top 100 scores and efficiently find each player's placement in the entire leaderboard. I will likely be expecting a few hundred read/write requests per minute. I'm looking for suggestions on suitable database types (like, NoSQL, relational or whatever) and potential scalability issues and solutions. I know it's not that complex but still, I want to have an efficient implementation. I'm currently thinking of using postgres.
Any advice is greatly appreciated!
submitted by /u/BAG0 ..read more
Reddit » Game Development
15h ago
I know this isn’t coding, but it seems developer relevant enough I hope?
From what I understand, on most platforms, just having a chat feature in your pup game will raise the age rating to 12+. My question is, if I sell the chat feature for a nominal fee- say, $1 a year, to insure children can't access it without an adults help, will that change anything about the age rating. Or possibly remove it? Or are there other ways I can add chat, but avoid the age rating going up? Does anyone here have any experience with this? I've been searching, but it's hard to find answers on. I thought I'd try h ..read more
Reddit » Game Development
15h ago
Hi there! I'm working on a simple little game about catching slimes, and I've been having some difficulties with sound design - every sound effect I've found for slimes was either too wet and sticky sounding, or just sounded like something gross. I'm using sounds from fish slaps, but playtesters have reported it sounds more like keystrokes.
Does anyone have any advice for what I can do to make it sound better?
submitted by /u/Beckphillips
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